Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But I can definitely respect if some players are wary of spoilers and want to discover stuff on their own.
For me, the true enjoyment of games like Dyson Sphere Program comes from experimenting, developing my own strategies, and refining them over time. While guides can be helpful, I believe they can also limit creative thinking. When we take the time to solve challenges ourselves, we foster a deeper understanding of the game mechanics and develop our ability to think critically and innovatively. Relying too much on external solutions can prevent players from tapping into their full creative potential and finding truly unique approaches.
PS, if an automation limit is set in depots with logistics distributor to leave room and Icarus' logistics panel has upper limits set, then you also have the "recycling" bit on (part of) planet scale, having ripped up former spaghetti nicely stashed in the correct boxes for re-use.
Please pardon my presumption but I believe there may be a typo in the last paragraph concerning "properties of bot malls" - second clause of the third sentence, "why" should probably be "while"
Again, thank you for the detailed explanation about malls!
@kyklish - thanks for the bug report. I fixed the link.
Thanks for guide.