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Easiest way to clear Torment 1~5
By luku756
This is a very easy way to clear all difficulties, including Torment 5.
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Introduction
The base difficulty of this game is pretty easy.
You can clear it with all kinds of towers and Garrisons, but it gets a lot harder starting from Torment1.

Of course, you can still use all kinds of structures, but here I will introduce one of the easiest ways.

I call this strategy "Unholy Crit Pulse".
Summary
Here are the summary of this strategy:

1. Use Judgement at the beginning.
2. On the high torment, restart the game until you find Living Shadow.
3. Increase Unholy Critical Chance.
4. Finally, use two level 5 Unholy Pulse Towers.
Early game
I'd recommend starting with Unholy MG and Judgement.



Early in the game, focus on getting multiple copies of Judgement.



Make sure to get the increased number of structures from stage rewards.
Tower Damage, Tower speed, HP, Unholy Damage are all good effects, but the number of structures cannot be replaced by any card.

The most important thing is to find Living Shadow.



Judgment has 2 weapons, and if you use Living Shadow, it increases to 4.
It is okay not to find Living Shadow until Torment 1~3, but from 4, if you do not have Living Shadow, there is a very high chance of dying early.

I recommend combining all cards by turn 2 to see one level 5, and restarting the game if you do not have Living Shadow.
You can find it faster than you think.



If you find Living Shadow, focus on securing Unholy Critical Chance.
If you haven't found it yet, it is also good to use Unholy Damage, Tower Damage, Projectile Speed, AOE, etc.
However, do not use Tower Range as it reduces performance.


Unholy Critical Chance can be obtained with the following two types of cards:

Mid Game
When your Unholy Critical Chance is over 30%, deploy an Unholy Pulse Tower.



This tower is really powerful, but has a very long cooldown.

It will wipe out all enemies on the map in just 1-2 casts.


Since the cooldown is slightly reduced when a critical hit occurs, you can use it often if you have a lot of towers with high critical hit chance and fast attack speed.

Unholy MG is the best, but any fast tower that can generate Unholy Cirt is useful.


Keep gaining Unholy Critical Chance until it reaches the maximum of 75%.
After 75%, you can sacrifice all the cards that give Unholy Critical Chance.
End game
Place 2 level 5 Unholy Pulse Towers.
The remaining 4 can be filled with fast towers that can generate Unholy Cirt. Damage is not important, so they don't need to be high level.

Now, feel free to increase Tower Speed, Tower Damage, Unholy Damage, Tower Range, etc.

You can also try any Tasks or Achievements you haven't cleard yet.

You will be win.

Additional tips
1. The last employee is the easiest.

2. The two cards below are really powerful. It is recommended to have at least two copies of these cards.


3. Since level 2 towers do not disappear when used, it is often more useful to use them in empty spaces to merge rather than upgrading them to level 3.
8 Comments
aquatorrent 19 Apr @ 8:55am 
I found sin spotter and judgement to work well as starters. Once you unlock the third structure, use any high level tower you have to survive the level. Dont forget health recovery too like dark mark. After that just find dark marker while upgrading judgement and sin spotter, then replace it with unholy pulse tower after you get them at lv 4-5. As long as you have high damage and high unholy crit chance, you wont die. I got several living shadows near the end of the game, but i think it wont be that necessary at that point. I finished the game with 2 dark markers, 1 unholy pulse tower, and 3 judgements, all level 5.

For upgrades: dmg increase (30%+, more than 1 preferred if you only have 30), luck increase (if you use any that rely on it), and crit chance increase, you should be set. The rest like tower aoe and speed and projectile can be upgraded as you go.
SimplyGaurav 4 Mar @ 4:52am 
I have 242 cards unlocked but no living shadow :steamsad:
Yung Venuz 26 Feb @ 9:04am 
bro... 20+ minutes of constant restarting and I haven't gotten it once...
MrQun 16 Feb @ 11:50pm 
So basically, you need to lucky.
REVERRIE-GG 28 Jan @ 8:11am 
How to unlock Judgment? :crying_yeti:
Prawie 28 Nov, 2024 @ 6:33am 
Great guide! Very helpful :csgocross:
Bona_X5 18 Nov, 2024 @ 1:08am 
This strategy worked well for me until Torment 4, by then I would die too early to get a decent build so I tweaked it.
Here's my strategy: like in this guide focus on using Judgement and finding Living Shadow, but also start with the Sawblade tower along Judgement. From early on focus on boosting damage and AOE (target 300% early on, but keep going beyond over the run, I'd recommend between 500% and 1000%) as well as increasing the towers' quality. You shouldn't need much else so you can combine most of the other cards. When given the choice to add new structures prioritize the Sawblade towers over Judgement (I'd finish the run with 2 Judgements and 4 Sawblades).
Important, you might need to get the fast healing end-stage reward early on. If you don't have it by the time you get to Glutonny, there's a chance you'll end up dying before getting powerful enough to not need it.
Fytayn 18 Aug, 2024 @ 8:17pm 
Thanks, this made getting those last achievements easier. You can easily continue this build into Endless: once you have the Pulses set up swap the Judgment towers for Dark Mark instead. Their projectiles are fired constantly even without targets and at around 200% range can start hitting the enemies, and critting to trigger the Pulse towers, as soon as they spawn. They make a good replacement because they benefit from everything Judgment towers do as well as attack speed. Adding Weaken makes all cursed enemies take extra damage and Blighted Blood makes re-cursing take off 40% of their hp each time so no matter how ridiculous the enemy hp gets it can be worn down down.