Zombie Night Terror

Zombie Night Terror

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Mr Trolls Minor Modifications [Patroler Update]
By Mr. Troll
What this will allow you to do

- Change unit behaviours that still work when published

- yeah thats about it, but im still currently figuring out how to mess with the hp of units

-now has more options :) :) :)
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How to get started
First you must download this CSharp file

https://github.com/CardboardBoxHunter/ZMT-More-Editor-Options

Instructions included in the README.md


Now Introducing The Patroller Update!!1!

Have you ever felt like your cutscene was too restricted? Have you ever wanted have a easier time managing your waypoints? Well I have the solution for YOU.

With this fine mod you can now reach your full artistic vision without any red circle stopping you!
No longer shall you suffer whilst making your cinematic dreams come true with this fancy minor modification.
Human Behaviours.
Now then, You and I both know that the editor can be unbearable at times. Your humans not acting the way you need them too?

This will solve all your problems. (ignore the lumberjack)


What the new options do.

Human Attitude
Fearful. This will make any human act like a citizen.
Ignore. Self explanatory.
Combative. Humans will hunt your zombies more actively.
Neutral. Humans will aggro and stay in position letting your zombies come to them.

Alert

RelayAlert. Turns off/on Alert Relaying capability.
AlertRelayRadius. This is how far away humans will relay an alert.
AlertRelayRatio. This is how much the alert decays. As in, humans will react to it less if its value is low.

VisionFollowTarget
I have no idea what this is. It's probably for snipers but I'll just use it for this instead lmao

Everything else is self explanatory Enjoy






28 Comments
Mr. Troll  [author] 2 Feb @ 4:49pm 
Nice to see ya around David. I'm afraid I only have the know-how to change minor things like stats values, basics of the basics kinda stuff, so I'm not much of a scripter. Sorry I can't help ya with this kinda stuff. :(

Oh yeah, the alert radius is just the range that the alerted human will alert other humans, bigger the number = the further away the cry for help will be heard.

The ratio is like the strength of the alert, It allows more humans to hear it and pass it along to even more humans. Like a domino effect. :maintenanceworker:
powderader 31 Jan @ 8:08pm 
i still can't understand the alertrelay ratio and radius...
powderader 31 Jan @ 7:54pm 
sorry for asking too much, i just need 'em
powderader 31 Jan @ 7:53pm 
can you make the "control behaviour" in patrol editor have options to change a human's attitude
powderader 31 Jan @ 8:59am 
if you can't, atleast add all the animations to the humans, most of them don't have ALL of their animations available for patrol
powderader 30 Jan @ 2:36pm 
also make human spawners have the same options, please...
powderader 30 Jan @ 2:27pm 
awesome update! but i have 2 more questions, can you make animations on the patrol editor being able to change it's animation speed and if the animation makes sound, for example a fake zombie, you put it's rise animation and put uh, idk 2 speed and disable the rise sound

also sorry for not replying for over... uh... 3 months? idk
Pybro 16 Jan @ 9:27am 
man i cannot emphasize how cool this is, its surprising that you're the first guy to change the code and share it with the public!!! keep this up!!!
Pugmaster 12 3 Jan @ 12:34pm 
nvm I fixed it, just needed to uninstall and reinstall the game
Mr. Troll  [author] 2 Jan @ 2:05pm 
Man nothing is ever easy when it comes to messing with code... I ain't caffeinated enough to fix it right now. But in the case it ever gets too annoying to work with then you can look into the previous versions https://github.com/CardboardBoxHunter/ZMT-More-Editor-Options/commits/main/Assembly-CSharp.dll :)