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Banks + Zan
Requirements: Banks has 1 Mana. Zan has Conviction/Validation.
Knock out any enemy and line Zan up with the body (no enemies behind). Aim a Predictive Bolt on the target and use Banks to Resurrect the enemy (Using Resurrect on an enemy requires having 1 mana but it refunded). The target wakes up and is sniped back down with Predictive Bolt. Use infinite mana to give your team infinite actions, and as early as Act 2, you can have infinite movement with Refreshing Jolt II.
]Zan + ally
Perks: Persistent Delusion + Conviction + Validation
You've probably already done this with enemies plenty, but do you remember it works with allies too?
Block Zan's line of sight with his own false prophet, point a predictive bolt at it and have an ally destroy it.
Same principle as the Zan & Jen combo, but for use on enemies you are already sharing a row/column with: If Zan's shot KOs, he gains +1 mana, for the cost of 1 ally action. The prophet takes damage and refunds its cost from the perk. Again, provided the nearest enemy in the row/column can be KOd in one hit, you can spend the extra mana on a time boost, making this is an infinite.
It requires more highly situational Zan positioning, but can be triggered by any ally that can currently damage the False Prophet somehow. It's also less cool than the ol' deathlaser-shuffle.