Katana ZERO

Katana ZERO

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Zero suffers from psychopathy, suffers vivid nightmares, hallucinations due to his heavy reliance on Chronos. Ex-soldier NULL
By 𝙆𝙖𝙨𝙪𝙢𝙞𝙤
"I haven't taken it off in seven years. It reminds me that no matter what I'm doing, I did something good once"
   
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Appearance and personality



Zero has apricot skin, long, black hair that is usually tied into a samurai-like ponytail and brown eyes. During his time as a NULL Soldier, he retained his ponytail but wore the NULL uniform, though he notably kept his face concealed with sunglasses and a bandana. After the end of the war and during his time as an assassin, He wears a black one-sleeved bathrobe/kimono-like outfit with gold trim, black hakama pants, and brown geta-like sandals with black straps. He also ties his hair using a yellow hairband.

Zero is a NULL who served in the Cromag War as an ally to New Mecca alongside another NULL, Fifteen. He was selected as a child to be a member of the Gamma NULL category, the most dangerous type of soldier produced by the program, because of his aggression and mental problems. While his past before the NULL project is largely unknown, it's stated that he had a normal upbringing until his involvement with the program. As part of the program, he was administered the experimental drug Chronos, which gave him incredible precognitive abilities allowing him to predict entire combat scenarios before they even happen, predict the correct answers out of an interrogation, and rewind time upon death.









After the war, Zero began working as a killer for an unknown employer that is implied to be the government. Due to his use of Chronos (and a near-fatal head injury during the war), Zero soon lost his memory of much of his early life. However, he retained his abilities from the NULL program and continued to use them during his time as an assassin.





Zero suffers from psychopathy, like many other NULLs, and suffers vivid nightmares and hallucinations due to his heavy reliance on Chronos. Depending on the dialogue options chosen by the player, Zero can either be a serious, impatient character who consistently interrupts others and is not interested in conversation, or can be kinder, more patient, and more willing to cooperate. Regardless of his outward demeanour, Zero is a merciless killer when on the job, capable of taking out hundreds of foes with little to no remorse.

His more human traits are much more apparent when not working. Zero is shown to be a fan of old samurai movies, his outfit being apparent of this, and has to drink herbal tea before going to bed. Zero can also be compassionate to civilians, most notably the Little Girl.

While he is initially straight and to the point with her, the latter finding their initial conversations boring, the two grow closer over the course of the story and eventually develop something of a father-daughter bond. Zero looks after her where her neglectful father does not; in return, she is one of the few characters Zero can open up to.

⠀He is also capable of showing some humanity toward the Receptionist if the player ⠀chooses to be kind to her. With certain dialogue options, he can even show a bit of a ⠀humorous side, sporting a silly grin when he defeats her in an optional card game.





Despite his enjoyment of killing, Zero has been shown to have some regard for life, as he expresses hatred for V after watching the snuff tape of him killing Zero's annoying neighbours, claiming the Russian is ‘♥♥♥♥♥♥♥ Subhuman’. It's also shown that he harbours severe guilt over his actions in the war, of which he dreams every night.









Zero's initially shaky mental state deteriorates further over the course of the game, with his psychopathy becoming more and more apparent. He ultimately bludgeons the Psychiatrist to death after finding out the truth of his situation. Other examples of Zero's mental instability include the murder of a homeless veteran for taunting and insulting Zero (though Zero can spare him if he ignored the Psychiatrist beforehand and received his orders on the Prison mission from Tragedy,) and the hallucinations Comedy and Tragedy that manifest due to his Chronos withdrawal.



Abilities
Zero is an incredibly capable and deadly assassin who has honed his abilities to an almost inhuman peak, his abilities being complimented and even revered by many characters such as V, SNOW, and the Psychiatrist. Throughout the game he is able to dispatch hundreds of enemies using only a katana and throwable items.

⠀Signature attack is a quick slash with his katana, a blur of metal that can ⠀cleave through a near-infinite number of enemies. Zero is apparently a ⠀master of iaijutsu, according to SNOW, as he can quickly unsheathe his ⠀sword, strike an enemy, and sheathe it back in less than a second.

He is also fast enough to dodge bullets and lasers (represented in-game by a roll or jump off a wall), and deflect bullets with a single katana swing.

Zero's abilities are further enhanced with his precognition. This ability allows him to slow down time and predict the immediate future with almost near-perfect accuracy. However, his reliance on Chronos makes him susceptible to hallucinations, and his precognition is not always accurate, as his precognition did not foresee a rigged door left by V, subsequently resulting in his capture. His precognition can also be manipulated and overridden, especially around other NULLs.



Notes


⠀If Zero stands still on the dance floor after killing all the enemies in the Club Neon level, he ⠀will begin dancing, though the animation used is the same for blending in during the ⠀beginning of the level.


◼ Zero is mentioned in his file as being 22, meaning he could have been 15 years old when the Cromag War ended (7 years before the events of Katana Zero).
◼ According to the information above, Zero started smoking before the age of 15.
◼ During his church hallucination, he mentions having been in the "jungle" for 28 years, and he notably acknowledged the side effects of Chronos withdrawal. This could mean he either died multiple times during the war, or he somehow suffered Chronos withdrawal but then recovered.
◼ In Zero's file, it is mentioned that he is an "executioner class" NULL.
◼ According to SNOW, Zero's fighting style comes from the Shinkage-Ryu school.
◼ Zero is said to be cosplaying a character named Shinju Sakamura from Ex vs X, Sakura reDUX 2, even though it’s likely an anime he made up, it likely exists, as during the beginning of the Chinatown mission, a Skinny Ricky will compliment him on his appearance from said anime. During the second encounter with the Receptionist in Bunker she claims she couldn’t find the anime mentioned, claiming that it must be obscure. Zero can either double down or claim that he made it up.
◼ The reason Zero doesn't visibly age between the end of the war and the start of the game is because taking Chronos at a young age caused it to act as puberty blocker, leaving him permanently prepubescent. This was confirmed on Twitter by Askiisoft.
◼ Despite receiving a gun as an optional secondary weapon in the Mansion level, Zero either cannot or will not use the gun as a firearm, instead using it as another throwable weapon.
◼ It has been theorised that, during the final segment of Chinatown, Zero has latent abilities similar to Fifteens Dragon Dash, allowing him to kill multiple S.W.A.T officers without even needing to draw his sword, despite the killings being framed as being caused by the Masked Men.
◼ Zero notably has his Saya incorrectly upside when wielding his Katana, the edge of his blade facing downward while sheathed. This makes his sword much more resembles a Tachi, a sword that predates the Katana. However, Fifteen and SNOW both sheath their swords more faithfully, with the blade edge facing upward in the Saya.
◼ Zero appeared in Dead Cells in 2022 as a skin, and was added to Samurai Gunn 2 in 2023 as a playable character.

Source: Fandom Wiki [www.fandom.com]



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