Data Hacker: Initiation

Data Hacker: Initiation

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Data Hacker: Initation Items List
By Imban
A fairly simple list of all equipment in the game and where to get them. Pretty much complete except for growth items, which I need to write down where they're all found.
   
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How Loot Works
Most equipment and consumable item rewards in Data Hacker: Initiation are randomized. All chests that yield consumable items pull from the same pool, as do all chests that yield ribbons. Weapons and armours are broken into four "grades", while titles are broken into three. This means that you can save before opening a chest (or doing certain other things that grant randomized loot, like completing certain quests or hacking certain NPCs) and reload the game if you don't like the items that you received.

Weapons with chances of inflicting a status on hit, or which strike with an elemental type other than physical damage generally only do so on basic attacks, though there may be a few skills that carry over the weapon's element and status effects.

For armors that grant elemental resistances, the percentage afterwards is what the damage is reduced to. So, resist fire (80%) means you take 80% of normal damage from fire. Likewise with status resistances, the percentage chance is the chance that an attack which inflicts that effect will actually inflict that condition. So, resist venom (70%) means that, if you're hit by an enemy attack which inflicts venom 50% of the time, you'll only suffer venom 35% of the time.
Daggers
Name
Hands
Stats
Location
Steel Dagger
1H
+6 Str, +1 For, -5 Int, +4% Hit, +3% Evade, +3% Crit
Grade 1 random weapon
Steel Dagger [+]
1H
+7 Str, +1 For, -5 Int, +4% Hit, +3% Evade, +3% Crit
Grade 1 random weapon
Steel Dagger [++]
1H
+8 Str, +1 For, -5 Int, +4% Hit, +3% Evade, +3% Crit
Grade 1 random weapon
Steel Dagger of Blinding
1H
+6 Str, +1 For, -5 Int, +4% Hit, +3% Evade, +3% Crit, 10% Blind chance
Grade 1 random weapon
Steel Dagger of Snooze
1H
+6 Str, +1 For, -5 Int, +4% Hit, +3% Evade, +3% Crit, 10% Sleep chance
Grade 1 random weapon
Meethril Dagger
1H
+17 Str, +3 For, -10 Int, +4% Hit, +5% Evade, +3% Crit
Grade 2 random weapon
Meethril Dagger [+]
1H
+19 Str, +3 For, -10 Int, +4% Hit, +5% Evade, +3% Crit
Grade 2 random weapon
Meethril Dagger [++]
1H
+21 Str, +3 For, -10 Int, +4% Hit, +5% Evade, +3% Crit
Grade 2 random weapon
Meethril Dagger of Aim
1H
+17 Str, +3 For, -10 Int, +4% Hit, +5% Evade, +13% Crit
Grade 2 random weapon
Meethril Dagger of Limit
1H
+17 Str, +3 For, -10 Int, +4% Hit, +5% Evade, +3% Crit, +20% TP gain
Grade 2 random weapon
Darksteel Dagger
1H
+33 Str, +6 For, -13 Int, +4% Hit, +5% Evade, +3% Crit
Grade 3 random weapon
Darksteel Dagger [+]
1H
+36 Str, +6 For, -13 Int, +4% Hit, +5% Evade, +3% Crit
Grade 3 random weapon
Darksteel Dagger [++]
1H
+39 Str, +6 For, -13 Int, +4% Hit, +5% Evade, +3% Crit
Grade 3 random weapon
Darksteel Dagger of Festering
1H
+33 Str, +6 For, -13 Int, +4% Hit, +5% Evade, +3% Crit, 10% Diseased chance
Grade 3 random weapon
Darksteel Dagger of Light Feet
1H
+33 Str, +6 For, -13 Int, +4% Hit, +9% Evade, +3% Crit
Grade 3 random weapon
Enchantma Dagger
1H
+53 Str, +6 For, -12 Int, +4% Hit, +5% Evade, +3% Crit
Grade 4 random weapon
Enchantma Dagger [+]
1H
+57 Str, +6 For, -12 Int, +4% Hit, +5% Evade, +3% Crit
Grade 4 random weapon
Enchantma Dagger [++]
1H
+61 Str, +6 For, -12 Int, +4% Hit, +5% Evade, +3% Crit
Grade 4 random weapon
Enchantma Dagger of Eagleye
1H
+53 Str, +6 For, -12 Int, +12% Hit, +5% Evade, +3% Crit
Grade 4 random weapon
Enchantma Dagger of Light Feet
1H
+53 Str, +6 For, -12 Int, +4% Hit, +11% Evade, +3% Crit
Grade 4 random weapon
Enchantma Dagger of Sweetspot
1H
+53 Str, +6 For, -12 Int, +4% Hit, +5% Evade, +20% Crit
Grade 4 random weapon
Grappledge
1H
+82 Str, +5 Agi, +6 For, +6% Hit, +5% Evade, +5% Crit, 10% Wounded chance, 10% Stun chance
Found in the tower in GeTz
Shortswords
Name
Hands
Stats
Location
Rusty Sword
1H
+12 Str, -11 Int
Grade 1 random weapon
Rusty Sword [+]
1H
+13 Str, -11 Int
Grade 1 random weapon
Rusty Sword [++]
1H
+14 Str, -11 Int
Grade 1 random weapon
Shortsword
1H
+22 Str, -16 Int
Grade 2 random weapon
Shortsword [+]
1H
+24 Str, -16 Int
Grade 2 random weapon
Shortsword [++]
1H
+26 Str, -16 Int
Grade 2 random weapon
Shortsword of Surprise
1H
+22 Str, -16 Int
Grade 2 random weapon
Venomous Sword
1H
+22 Str, -16 Int, 15% Venom chance
Grade 2 random weapon
Wraith Sword
1H
+22 Str, -16 Int, 3% Death chance
Grade 2 random weapon
Darksteel Shortsword
1H
+45 Str, -19 Int
Grade 3 random weapon
Darksteel Shortsword [+]
1H
+48 Str, -19 Int
Grade 3 random weapon
Darksteel Shortsword [++]
1H
+51 Str, -19 Int
Grade 3 random weapon
Darksteel Shortsword of Blinding
1H
+45 Str, -19 Int, 10% Blind chance
Grade 3 random weapon
Darksteel Shortsword of Eagleye
1H
+45 Str, -19 Int, +3% Hit, 10% Blind chance
Grade 3 random weapon
Darksteel Shortsword of Vengeance
1H
+45 Str, -19 Int, teaches Vendetta
Grade 3 random weapon
Enchantma Shortsword
1H
+67 Str, -28 Int
Grade 4 random weapon
Enchantma Shortsword [+]
1H
+71 Str, -28 Int
Grade 4 random weapon
Enchantma Shortsword [++]
1H
+75 Str, -28 Int
Grade 4 random weapon
Enchantma Shortsword of Dazing
1H
+67 Str, -28 Int, 10% Confuse chance
Grade 4 random weapon
Enchantma Shortsword of Tactics
1H
+67 Str, -28 Int, TP Regen 10%
Grade 4 random weapon
Enchantma Shortsword of Venom
1H
+67 Str, -28 Int, 10% Venom chance
Grade 4 random weapon
Katanas
Name
Hands
Stats
Location
Katana
2H
+65 Str, -14 Int
Grade 3 random weapon
Katana of Festering
2H
+65 Str, -14 Int, 10% Diseased chance
Grade 3 random weapon
Honed Katana
2H
+91 Str, -21 Int
Grade 4 random weapon
Honed Katana [+]
2H
+95 Str, -21 Int
Grade 4 random weapon
Honed Katana [++]
1H
+99 Str, -21 Int
Grade 4 random weapon
Honed Katana of Ailment
2H
+91 Str, -21 Int, 10% Venom chance, teaches Jinko-Silence
Grade 4 random weapon
Honed Katana of Ailment
2H
+91 Str, -21 Int, 10% Confuse chance, teaches Jinko-Blind
Grade 4 random weapon
Honed Katana of Ailment
2H
+91 Str, -21 Int, 10% Burn chance, teaches Jinko-Stop
Grade 4 random weapon
Honed Katana of Ailment
2H
+91 Str, -21 Int, 10% Sleep chance, teaches Jinko-Daze
Grade 4 random weapon
Honed Katana of Ailment
2H
+91 Str, -21 Int, 2% Death chance, teaches Jinko-Flurry
Grade 4 random weapon
Katana of Ability
2H
+65 Str, +7 End, +7 Per, +11 Agi, -8 Int
Accept the bribe in the PKers sidequest
Lesserfire Katana
2H
+87 Str, +10% Per, +3% Hit, +6% Crit, +13% Magic Evade
Complete the Vault/Holy Annex sidequest with Legendary Weapons not unlocked
Whitefire Katana
2H
+93+10% Str, +10% End, +10% Int, +10% Per, +10% Agi, +10% For, +3% Hit, +6% Crit, +13% Magic Evade
Complete the Vault/Holy Annex sidequest with Legendary Weapons unlocked

No, if you don't have a Samurai in your party, there's no way to tell most of the Honed Katanas of Ailment apart except by hitttng things until the status effect goes off. The one that inflicts Death sells for 1028, though, while the other four sell for 991.
Greatswords
Name
Hands
Stats
Location
Darksteel Greatsword
2H
+72 Str, -21 Int, -11 Agi
Grade 3 random weapon
Darksteel Greatsword [+]
2H
+75 Str, -21 Int, -11 Agi
Grade 3 random weapon
Darksteel Greatsword [++]
2H
+78 Str, -21 Int, -11 Agi
Grade 3 random weapon
Darksteel Greatsword of Dragonfire
2H
+72 Str, -21 Int, -11 Agi, 10% Dracoburn chance
Grade 3 random weapon
Darksteel Greatsword of Expectation
2H
+72 Str, -21 Int, -11 Agi
Grade 3 random weapon
Darksteel Greatsword of Swiftness
2H
+72 Str, -21 Int, +1 attack speed
Grade 3 random weapon
Enchantma Greatsword
2H
+105 Str, -32 Int, -9 Agi
Grade 4 random weapon
Enchantma Greatsword [+]
2H
+109 Str, -32 Int, -9 Agi
Grade 4 random weapon
Enchantma Greatsword [++]
2H
+113 Str, -32 Int, -9 Agi
Grade 4 random weapon
Enchantma Greatsword of Anticipation
2H
+105 Str, -32 Int, -9 Agi
Grade 4 random weapon
Enchantma Greatsword of Eagleye
2H
+105 Str, -32 Int, -9 Agi, +6% Hit
Grade 4 random weapon
Enchantma Greatsword of Festering
2H
+105 Str, -32 Int, -9 Agi, 10% Diseased chance
Grade 4 random weapon
Lances
Name
Hands
Stats
Location
Wooden Pole
2H
+17 Str, +10 MP, -12 Int, -4 Agi, -1 attack speed
Grade 1 random weapon
Wooden Pole [+]
2H
+18 Str, -12 Int, -4 Agi, -1 attack speed
Grade 1 random weapon
Wooden Pole [++]
2H
+19 Str, -12 Int, -4 Agi, -1 attack speed
Grade 1 random weapon
Wooden Pole of Quickness
2H
+17 Str, -12 Int, -4 Agi
Grade 1 random weapon
Lance
2H
+39 Str, -27 Int, -8 Agi
Grade 2 random weapon
Lance [+]
2H
+41 Str, -27 Int, -8 Agi
Grade 2 random weapon
Lance [++]
2H
+43 Str, -27 Int, -8 Agi
Grade 2 random weapon
Darksteel Lance
2H
+78 Str, -36 Int, -16 Agi
Grade 3 random weapon
Darksteel Lance [+]
2H
+81 Str, -36 Int, -16 Agi
Grade 3 random weapon
Darksteel Lance [++]
2H
+84 Str, -36 Int, -16 Agi
Grade 3 random weapon
Darksteel Lance of Growth
2H
+78 Str, -36 Int, -16 Agi, +5% XP gained
Grade 3 random weapon
Darksteel Lance of Vengeance
2H
+78 Str, -36 Int, -16 Agi, teaches Vendetta
Grade 3 random weapon
Enchantma Lance
2H
+119 Str, -41 Int, -14 Agi
Grade 4 random weapon
Enchantma Lance [+]
2H
+123 Str, -41 Int, -14 Agi
Grade 4 random weapon
Enchantma Lance [++]
2H
+127 Str, -41 Int, -14 Agi
Grade 4 random weapon
Enchantma Lance of Dragonfire
2H
+119 Str, -41 Int, -14 Agi, 15% Dracoburn chance
Grade 4 random weapon
Enchantma Lance of Familiar
2H
+119 Str, -41 Int, -14 Agi, teaches Dragon Familiar
Grade 4 random weapon
Enchantma Lance of Grim
2H
+119 Str, -41 Int, -14 Agi, 5% Death chance
Grade 4 random weapon
Enchantma Lance of Holy Lance
2H
+119 Str, -41 Int, -14 Agi, teaches Holy Lance
Grade 4 random weapon
Pistols
Name
Hands
Stats
Location
Handgun
1H
+7 Str, +1 For, -4 Int, +4% Hit, +3% Evade, +7% Crit
Grade 1 random weapon
Handgun [+]
1H
+8 Str, +1 For, -4 Int, +4% Hit, +3% Evade, +7% Crit
Grade 1 random weapon
Handgun [++]
1H
+9 Str, +1 For, -4 Int, +4% Hit, +3% Evade, +7% Crit
Grade 1 random weapon
Handgun of Dizziness
1H
+7 Str, +1 For, -4 Int, +4% Hit, +3% Evade, +15% Crit, 10% Confuse chance
Grade 1 random weapon
Handgun of Subzero
1H
+7 Str, +1 For, -4 Int, +4% Hit, +3% Evade, +5% Crit, deals Freeze damage
Grade 1 random weapon
Bladed Firearm
2H
+11 Str, +1 For, -8 Int, +4% Hit, +3% Evade, +3% Crit
Grade 1 random weapon
Bladed Firearm [+]
2H
+12 Str, +1 For, -8 Int, +4% Hit, +3% Evade, +3% Crit
Grade 1 random weapon
Bladed Firearm [++]
2H
+13 Str, +1 For, -8 Int, +4% Hit, +3% Evade, +3% Crit
Grade 1 random weapon
Bladed Firearm of Incendiary
2H
+11 Str, +1 For, -8 Int, +4% Hit, +3% Evade, +3% Crit, deals Pyro damage
Grade 1 random weapon
Bladed Firearm of Luck
2H
+11 Str, +9 For, -8 Int, +4% Hit, +3% Evade, +3% Crit
Grade 1 random weapon
Bladed Firearm of Sparks
2H
+11 Str, +1 For, -8 Int, +4% Hit, +3% Evade, +3% Crit, deals Electro damage
Grade 1 random weapon
Honed Handgun
1H
+37 Str, +11 For, -9 Int, +4% Hit, +3% Evade, +8% Crit
Grade 3 random weapon
Honed Handgun [+]
1H
+40 Str, +11 For, -9 Int, +4% Hit, +3% Evade, +8% Crit
Grade 3 random weapon
Honed Handgun [++]
1H
+43 Str, +11 For, -9 Int, +4% Hit, +3% Evade, +8% Crit
Grade 3 random weapon
Honed Handgun of Darkshot
1H
+37 Str, +11 For, -9 Int, +4% Hit, +3% Evade, +8% Crit, 10% Blind chance
Grade 3 random weapon
Honed Handgun of Finality
1H
+37 Str, +11 For, -9 Int, +4% Hit, +3% Evade, +8% Crit, 3% Death chance
Grade 3 random weapon
Master's Handgun
1H
+58 Str, +16 For, -12 Int, +4% Hit, +3% Evade, +8% Crit
Grade 4 random weapon
Master's Handgun [+]
1H
+62 Str, +16 For, -12 Int, +4% Hit, +3% Evade, +8% Crit
Grade 4 random weapon
Master's Handgun [++]
1H
+66 Str, +16 For, -12 Int, +4% Hit, +3% Evade, +8% Crit
Grade 4 random weapon
Master's Handgun of Light Feet
1H
+58 Str, +16 For, -12 Int, +4% Hit, +12% Evade, +8% Crit
Grade 4 random weapon
Master's Handgun of Advantage
1H
+58 Str, +16 For, -12 Int, +4% Hit, +3% Evade, +8% Crit, 5% chance of double actions
Grade 4 random weapon
Goldmaster Firearm
2H
+11 Str, +1 For, -8 Int, +4% Hit, +3% Evade, +9% Crit, +15% TP gain, double credit dropped
Given near the start of the game to Kickstarter backers
Rifles
Name
Hands
Stats
Location
Rifleblade
2H
+34 Str, +4 For, -11 Int, +4% Hit, +3% Evade, +11% Crit
Grade 2 random weapon
Rifleblade [+]
2H
+36 Str, +4 For, -11 Int, +4% Hit, +3% Evade, +11% Crit
Grade 2 random weapon
Rifleblade [++]
2H
+38 Str, +4 For, -11 Int, +4% Hit, +3% Evade, +11% Crit
Grade 2 random weapon
Rifleblade of Grim
2H
+34 Str, +4 For, -11 Int, +4% Hit, +3% Evade, +11% Crit. 4% Death chance
Grade 2 random weapon
Rifleblade of Protect
2H
+34 Str, +18 End, +19 Per, +4 For, -11 Int, +4% Hit, +3% Evade, +11% Crit
Grade 2 random weapon
Rifleblade of Vulnerability
2H
+52 Str, +5 For, -11 Int, -42 Per, +4% Hit, +3% Evade, +11% Crit
Grade 2 random weapon
Honed Rifleblade
2H
+63 Str, +7 For, -16 Int, +4% Hit, +3% Evade, +11% Crit
Grade 3 random weapon
Honed Rifleblade [+]
2H
+66 Str, +7 For, -16 Int, +4% Hit, +3% Evade, +11% Crit
Grade 3 random weapon
Honed Rifleblade [++]
2H
+69 Str, +7 For, -16 Int, +4% Hit, +3% Evade, +11% Crit
Grade 3 random weapon
Honed Rifleblade of Target
2H
+63 Str, +7 For, -16 Int, +4% Hit, +3% Evade, +11% Crit, teaches Target: Eyes
Grade 3 random weapon
Honed Rifleblade of Target
2H
+63 Str, +7 For, -16 Int, +4% Hit, +3% Evade, +11% Crit, teaches Target: Mouth
Grade 3 random weapon
Honed Rifleblade of Target
2H
+63 Str, +7 For, -16 Int, +4% Hit, +3% Evade, +11% Crit, teaches Target: Head
Grade 3 random weapon
Master Rifleblade
2H
+93 Str, +11 For, -19 Int, +4% Hit, +3% Evade, +11% Crit
Grade 4 random weapon
Master Rifleblade [+]
2H
+97 Str, +11 For, -19 Int, +4% Hit, +3% Evade, +11% Crit
Grade 4 random weapon
Master Rifleblade [++]
2H
+101 Str, +11 For, -19 Int, +4% Hit, +3% Evade, +11% Crit
Grade 4 random weapon
Master Rifleblade of Paralysis
2H
+93 Str, +11 For, -19 Int, +4% Hit, +3% Evade, +11% Crit, 10% Stun chance
Grade 4 random weapon
Master Rifleblade of Tactics
2H
+93 Str, +11 For, -19 Int, +4% Hit, +3% Evade, +11% Crit, TP Regen 10%
Grade 4 random weapon
Staves
Name
Hands
Stats
Location
Wooden Medistave
1H
+7 Int, +1 MP, -5 Str
Grade 1 random weapon
Wooden Medistave [+]
1H
+8 Int, +1 MP, -5 Str
Grade 1 random weapon
Wooden Medistave [++]
1H
+9 Int, +1 MP, -5 Str
Grade 1 random weapon
Wooden Medistave of Gale
1H
+7 Int, +1 MP, -5 Str, teaches Storm
Grade 1 random weapon
Wooden Medistave of Speed
1H
+7 Int, +10 Agi, +1 MP, -5 Str
Grade 1 random weapon
Wooden Medistave of Zap
1H
+7 Int, +1 MP, -5 Str, teaches Electro
Grade 1 random weapon
Pitch Staff
2H
+11 Int, +1 Per, +4 MP, -9 Str, teaches Noire
Grade 1 random weapon
White Staff
2H
+11 Int, +1 Per, +4 MP, -9 Str, teaches Heal
Grade 1 random weapon
Wooden Staff
2H
+11 Int, +1 Per, +4 MP, -9 Str
Grade 1 random weapon
Wooden Staff [+]
2H
+12 Int, +1 Per, +4 MP, -9 Str
Grade 1 random weapon
Wooden Staff [++]
2H
+13 Int, +1 Per, +4 MP, -9 Str
Grade 1 random weapon
Wooden Staff of Aqua
2H
+11 Int, +1 Per, +4 MP, -9 Str, teaches Aqua
Grade 1 random weapon
Wooden Staff of Boulder
2H
+11 Int, +1 Per, +4 MP, -9 Str, teaches Gaia
Grade 1 random weapon
Adorned Medistave
1H
+18 Int, +2 Per, -15 Str
Grade 2 random weapon
Adorned Medistave [+]
1H
+20 Int, +2 Per, -15 Str
Grade 2 random weapon
Adorned Medistave [++]
1H
+22 Int, +2 Per, -15 Str
Grade 2 random weapon
Adorned M.Stave of Medeo
1H
+18 Int, +2 Per, -15 Str, teaches Medeo
Grade 2 random weapon
Adorned M.Stave of Zap
1H
+18 Int, +2 Per, -15 Str, teaches CuElectro
Grade 2 random weapon
Adorned Staff
2H
+27 Int, +6 Per, -25 Str
Grade 2 random weapon
Adorned Staff [+]
2H
+29 Int, +6 Per, -25 Str
Grade 2 random weapon
Adorned Staff [++]
2H
+31 Int, +6 Per, -25 Str
Grade 2 random weapon
Bladed Staff
2H
+28 Str, +15 Int
Grade 2 random weapon
Bladed Staff [+]
2H
+30 Str, +15 Int
Grade 2 random weapon
Bladed Staff [++]
2H
+32 Str, +15 Int
Grade 2 random weapon
Bladed Staff of Stars
2H
+28 Str, +15 Int, 15% Confuse chance
Grade 2 random weapon
Summoner's Staff
2H
+27 Int, +6 Per, -25 Str, teaches Meteor
Grade 2 random weapon
Enchanted Medistave
1H
+29 Int, +4 Per, -21 Str
Grade 3 random weapon
Enchanted Medistave [+]
1H
+32 Int, +4 Per, -21 Str
Grade 3 random weapon
Enchanted Medistave [++]
1H
+35 Int, +4 Per, -21 Str
Grade 3 random weapon
Enchanted Staff
2H
+51 Int, +11 Per, -32 Str
Grade 3 random weapon
Enchanted Staff [+]
2H
+54 Int, +11 Per, -32 Str
Grade 3 random weapon
Enchanted Staff [++]
2H
+57 Int, +11 Per, -32 Str
Grade 3 random weapon
Enchanted Staff of MShield
2H
+51 Int, +11 Per, -32 Str, teaches MShield
Grade 3 random weapon
Enchanted Staff of Shield
2H
+51 Int, +11 Per, -32 Str, teaches Shield
Grade 3 random weapon
Ghostwood Medistave
1H
+44 Int, +7 Per, -27 Str
Grade 4 random weapon
Ghostwood Medistave [+]
1H
+48 Int, +7 Per, -27 Str
Grade 4 random weapon
Ghostwood Medistave [++]
1H
+52 Int, +7 Per, -27 Str
Grade 4 random weapon
Ghostwood Medistave of Channel
1H
+44 Int, +7 Per, -27 Str, -20% MP costs
Grade 4 random weapon
Ghostwood Staff
2H
+76 Int, +21 Per, -39 Str
Grade 4 random weapon
Ghostwood Staff [+]
2H
+80 Int, +21 Per, -39 Str
Grade 4 random weapon
Ghostwood Staff [++]
2H
+84 Int, +21 Per, -39 Str
Grade 4 random weapon
Ghostwood Staff of Gaiaquake
2H
+76 Int, +21 Per, -39 Str
Grade 4 random weapon
Ghostwood Staff of Incinerate
2H
+76 Int, +21 Per, -39 Str, teaches Incinerate
Grade 4 random weapon
Staff of Ability
2H
+8 End, +51 Int, +19 Per, +13 Agi, +5 For
Accept the bribe in the PKers sidequest
Staff of Unrelenting Force
2H
+91 Int, +27 Per, +5 Agi, +5 For, +100 MP, teaches Thunder of Creation
Defeat Shadow StromIV in MaTz on a NG+
Legendary Weapons
Only Jay has the ability to use weapons from this section.
Name
Hands
Stats
Location
Duncan's Bassaxe
1H
+37 Str, +24 Int, +15 Per, +11 Agi, +19 For, +4% Hit, +5% Evade, +3% Crit, 5% Confuse chance, 4% Stun chance
Complete the Tantaluz Tower sidequest and tell Duncan you liked his frogdustrial music
Endless Dark
2H
+146 Str, +19 Int, teaches Endless Dark
Found in the Grappledge chest in the tower in GeTz in NG+ if you open it after all recruits have been recruited/hacked and you are on the hacker route
Eternal Light
2H
+146 Str, +19 Int, teaches Eternal Light
Found in the Grappledge chest in the tower in GeTz in NG+ if you open it there after all recruits have been recruited/hacked and you are on the recruiter route
Goldmaster Blade
2H
+18 Str, +5 End, -5 Int, +5 Per, +5 Agi, +5 For, +100 HP, +15% TP gain, double credit dropped
Given near the start of the game to Kickstarter backers
Goldmaster Staff
2H
+5 End, +16 Int, +5 Per, +5 Agi, +5 For, +50 HP, +50 MP, +15% TP gain, double credit dropped
Given near the start of the game to Kickstarter backers
Grimm Blade
2H
+73 Str, +6 End, +6 Per, +6 Agi, +6 For, +117 HP, 7% Death chance, +10% TP gain, 7% chance of double actions
Complete Trisch's sidequest with Legendary Weapons unlocked
Grimm Staff
2H
+6 End, +96 Int, +6 Per, +6 Agi, +6 For, +59 HP, +58 MP, 7% Death chance, +10% TP gain, 7% chance of double actions
Complete Trisch's sidequest with Legendary Weapons unlocked
Vile Blade
2H
+66 Str, +3 End, +3 Per, +3 Agi, +3 For, +70 HP, +6% Hit, +4% Venom chance, +4% Blind chance, +4% Silence chance, +4% Confuse chance, +4% Sleep chance, +4% Stun chance, +4% Burn chance, teaches Backslash
Clear floor 20 of the Tower of Shadows
Light Helmets
Name
Stats
Location
Circlet
+2 End, +4 Int, +2 Per, -1 Str
Grade 1 random armour
Circlet [+]
+4 End, +4 Int, +2 Per, -1 Str
Grade 1 random armour
Circlet of Good Health
+2 End, +4 Int, +2 Per, -1 Str, resist Confuse (70%), resist Blind (70%), resist Burn (70%), resist Silence (70%), resist Sleep (70%), resist Stun (70%), resist Venom (70%)
Grade 1 random armour
Adorned Circlet
+4 End, +8 Int, +8 Per, -1 Str
Grade 2 random armour
Adorned Circlet [+]
+8 End, +8 Int, +12 Per, -1 Str
Grade 2 random armour
Adorned Circlet of Action
+4 End, +8 Int, +8 Per, 4% chance of double actions
Grade 2 random armour
Plated Leather Cap
+8 End, -2 Int
Grade 2 random armour
Plated Leather Cap [+]
+12 End, -2 Int
Grade 2 random armour
Chainhelm
+16 End, -3 Int
Grade 3 random armour
Chainhelm [+]
+22 End, -3 Int
Grade 3 random armour
Chainhelm of Mirror
+16 End, -3 Int, 100% chance of magic reflection
Grade 3 random armour
Enchanted Circlet
+10 End, +16 Int, +18 Per, -2 Str
Grade 3 random armour
Enchanted Circlet [+]
+16 End, +22 Int, +24 Per, -2 Str
Grade 3 random armour
Enchanted Circlet of Channel
+10 End, +16 Int, +18 Per, -2 Str, -20% MP costs
Grade 3 random armour
Enchanted Circlet of Regen
+10 End, +16 Int, +18 Per, -2 Str, HP Regen 4%
Grade 3 random armour
Firestone Circlet
+14 End, +22 Int, +24 Per, -3 Str, resist Burn (0%)
Grade 4 random armour
Firestone Circlet [+]
+22 End, +30 Int, +32 Per, -3 Str, resist Burn (0%)
Grade 4 random armour
Firestone Circlet of Channel
+14 End, +22 Int, +24 Per, -3 Str, resist Burn (0%), -20% MP costs
Grade 4 random armour
Firestone Circlet of Incinerate
+14 End, +22 Int, +24 Per, -3 Str, resist Burn (0%), teaches Incinerate
Grade 4 random armour
Firestone Circlet of Light Feet
+14 End, +22 Int, +24 Per, +18 Agi, -3 Str, +4% Evade, resist Burn (0%)
Grade 4 random armour
Meethril Chainhelm
+22 End, -4 Int
Grade 4 random armour
Meethril Chainhelm [+]
+30 End, -4 Int
Grade 4 random armour
Meethril Chainhelm of Health
+22 End, -4 Int, -3 Per, HP Regen 4%
Grade 4 random armour
Meethril Chainhelm of Majique
+22 End, +18 Int
Grade 4 random armour
Medium Helmets
Name
Stats
Location
Leather Cap
+6 End, -1 Int
Grade 1 random armour
Leather Cap [+]
+8 End, -1 Int
Grade 1 random armour
Leather Cap of Good Health
+6 End, -1 Int, resist Confuse (70%), resist Blind (70%), resist Burn (70%), resist Silence (70%), resist Sleep (70%), resist Stun (70%), resist Venom (70%)
Grade 1 random armour
Heavy Helmets
Name
Stats
Location
Rusty Barbut
+12 End, -2 Int, -1 attack speed
Grade 1 random armour
Rusty Barbut [+]
+14 End, -2 Int, -1 attack speed
Grade 1 random armour
Rusty Barbut of Good Health
+12 End, -2 Int, resist Confuse (70%), resist Blind (70%), resist Burn (70%), resist Silence (70%), resist Sleep (70%), resist Stun (70%), resist Venom (70%), -1 attack speed
Grade 1 random armour
Stainless Barbut
+24 End, -3 Int, -0.5% Evade
Grade 2 random armour
Stainless Barbut [+]
+28 End, -3 Int, -0.5% Evade
Grade 2 random armour
Stainless Barbut of the Battlemage
+24 End, +18 Int, -0.5% Evade
Grade 2 random armour
Stainless Barbut of Guarding
+34 End, -3 Int, -0.5% Evade
Grade 2 random armour
Darksteel Barbut
+30 End, -4 Int, -1 Agi, -0.5% Evade
Grade 3 random armour
Darksteel Barbut [+]
+36 End, -4 Int, -1 Agi, -0.5% Evade
Grade 3 random armour
Darksteel Barbut of Good Health
+30 End, -4 Int, -1 Agi, -0.5% Evade, resist Confuse (70%), resist Blind (70%), resist Burn (70%), resist Silence (70%), resist Sleep (70%), resist Stun (70%), resist Venom (70%)
Grade 3 random armour
Darksteel Barbut of Relentlessness
+24 Str, +30 End, -4 Int, -1 Agi, -0.5% Evade
Grade 3 random armour
Enchantma Barbut
+38 End, -4 Int, -1 Agi, -0.5% Evade
Grade 4 random armour
Enchantma Barbut [+]
+46 End, -4 Int, -1 Agi, -0.5% Evade
Grade 4 random armour
Enchantma Barbut of the Battlemage
+38 End, +18 Int, -1 Agi, -0.5% Evade
Grade 4 random armour
Enchantma Barbut of Good Health
+38 End, -4 Int, -1 Agi, -0.5% Evade, resist Confuse (70%), resist Blind (70%), resist Burn (70%), resist Silence (70%), resist Sleep (70%), resist Stun (70%), resist Venom (70%)
Grade 4 random armour
Enchantma Barbut of Medicine
+38 End, -4 Int, -1 Agi, -0.5% Evade, +50% used item power
Grade 4 random armour
Light Armours
Name
Stats
Location
Rags
+4 End
Grade 1 random armour
Rags [+]
+6 End
Grade 1 random armour
Tunic
+8 End, +2 Per, -3 Str
Grade 1 random armour
Tunic [+]
+10 End, +2 Per, -3 Str
Grade 1 random armour
Geo-Tunic
+12 End, +20 Int, +22 Per, -5 Str, resist Aqua (75%), resist Electro (75%), resist Freeze (75%), resist Gaia (75%), resist Pyro (75%), resist Storm (75%)
Grade 2 random armour
Majiqual Tunic
+12 End, +20 Int, +22 Per, -5 Str
Grade 2 random armour
Majiqual Tunic [+]
+16 End, +20 Int, +26 Per, -5 Str
Grade 2 random armour
Majiqual Tunic of Channel
+12 End, +34 Int, +22 Per, -5 Str
Grade 2 random armour
Majiqual Tunic of Channel
+12 End, +20 Int, +22 Per, -5 Str, -20% MP costs
Grade 2 random armour
Ghostfibre Tunic
+18 End, +32 Int, +50 Per, -9 Str
Grade 3 random armour
Ghostfibre Tunic [+]
+24 End, +38 Int, +56 Per, -9 Str
Grade 3 random armour
Ghostfibre Tunic of Evade
+18 End, +32 Int, +50 Per, -9 Str, +12% Magic Evade
Grade 3 random armour
Ghostfibre Tunic of Swiftness
+18 End, +32 Int, +50 Per, +28 Agi, -9 Str
Grade 3 random armour
Entwine Tunic
+30 End, +44 Int, +61 Per, -11 Str
Grade 4 random armour
Entwine Tunic [+]
+38 End, +52 Int, +61 Per, -11 Str
Grade 4 random armour
Entwine Tunic of Geo
+30 End, +44 Int, +61 Per, -11 Str, resist Aqua (75%), resist Electro (75%), resist Freeze (75%), resist Gaia (75%), resist Pyro (75%), resist Storm (75%)
Grade 4 random armour
Entwine Tunic of Relentlessness
+22 Str, +30 End, +44 Int, +61 Per
Grade 4 random armour
Medium Armours
Name
Stats
Location
Leather Armour
+20 End, -4 Int, -3 Agi
Grade 1 random armour
Leather Armour [+]
+22 End, -4 Int, -3 Agi
Grade 1 random armour
Plated Leather Armour
+42 End, -15 Int, -8 Agi
Grade 2 random armour
Plated Leather Armour [+]
+46 End, -15 Int, -8 Agi
Grade 2 random armour
Plated Leather Armour of Tactics
+42 End, -15 Int, -8 Agi, TP Regen 10%
Grade 2 random armour
Chainmail
+62 End, -16 Int, -9 Agi
Grade 3 random armour
Chainmail [+]
+70 End, -16 Int, -9 Agi
Grade 3 random armour
Chainmail of the Battlemage
+62 End, +20 Int, -9 Agi
Grade 3 random armour
Chainmail of Evasion
+62 End, -16 Int, -9 Agi, +4% Evade, +2% Critical Evade, +4% Magic Evade
Grade 3 random armour
Meethril Chainmail
+84 End, -19 Int, -5 Agi
Grade 4 random armour
Meethril Chainmail [+]
+92 End, -19 Int, -5 Agi
Grade 4 random armour
Meethril Chainmail of the Battlemage
+92 End, +22 Int, +16 Per, -5 Agi
Grade 4 random armour
Meethril Chainmail of Tactics
+92 End, -19 Int, -5 Agi, +15% TP gain
Grade 4 random armour
Heavy Armours
Name
Stats
Location
Rusty Plate Armour
+30 End, -9 Int, -11 Agi
Grade 1 random armour
Rusty Plate Armour [+]
+32 End, -9 Int, -11 Agi
Grade 1 random armour
Plate Armour
+62 End, -18 Int, -14 Agi
Grade 2 random armour
Plate Armour [+]
+66 End, -18 Int, -14 Agi
Grade 2 random armour
Plate Armour of Relentlessness
+22 Str, +62 End, -18 Int, -14 Agi
Grade 2 random armour
Darksteel Plate
+100 End, -21 Int, -22 Agi
Grade 3 random armour
Darksteel Plate [+]
+116 End, -21 Int, -22 Agi
Grade 3 random armour
Darksteel Plate of Care
+100 End, -21 Int, -22 Agi, +50% used item power
Grade 3 random armour
Darkthril Plate
+100 End, -21 Int
Grade 3 random armour
Enchantma Plate
+154 End, -22 Int, -34 Agi
Grade 4 random armour
Enchantma Plate [+]
+162 End, -22 Int, -34 Agi
Grade 4 random armour
Enchantma Plate of Godly Defence
+184 End, -22 Int, -34 Agi
Grade 4 random armour
Enchantma Plate of Tactics
+154 End, -22 Int, -34 Agi, TP Regen 13%
Grade 4 random armour
Legendary Armours
Only Jay has the ability to use armours from this section.
Name
Stats
Location
Goldmaster's Garb
+16 End, +10 Per, +6 Agi, -4 Int, +20% XP gained, double item drop rates
Given near the start of the game to Kickstarter backers
Goldmaster's Plate
+36 End, -4 Str, +20% XP gained, double item drop rates
Given near the start of the game to Kickstarter backers
Winged Armour
+24 Str, +146 End, +22 Int, +62 Per, +18 Agi, +22 For, +150 HP, +100 MP, +1% Hit, +2% Evade, +4% Crit, +2% Magic Evade
Given by Haillei after all recruits have been recruited/hacked, if you've recruited at least 6
Ribbons
Name
Stats
Location
Agility Ribbon
+10 Agi, +10% Evade
Random ribbon
Attack Ribbon
+10 Str
Random ribbon
Aura Ribbon
-50% MP costs
Random ribbon
Balance Ribbon
+15 Str, -5 End, -5% Evade
Random ribbon
Defence Ribbon
+9 End
Random ribbon
Geo Ribbon
+5 End, resist Aqua (80%), resist Electro (80%), resist Freeze (80%), resist Gaia (80%), resist Pyro (80%), resist Storm (80%)
Random ribbon
Luck Ribbon
+30 For
Random ribbon
Rainbow Ribbon
+5 Per, resist Aqua (80%), resist Electro (80%), resist Freeze (80%), resist Gaia (80%), resist Pyro (80%), resist Storm (80%)
Random ribbon
Resist Ribbon
+5 End, resist Blind (80%), resist Confuse (80%), resist Silence (80%), resist Sleep (80%), resist Stun (80%), resist Venom (80%)
Random ribbon
Rounded Ribbon
+5 Str, +5 End, +5 Int, +5 Per, +5 Agi, +5 For, +5% Evade, HP Regen 4%
Random ribbon
Tactics Ribbon
+10% Hit, +10% Evade, TP Regen 4%
Random ribbon
Automaton
Makes character uncontrollable
Given two at the start of the game
Backer's Ribbon
+15 Str, +15 End, +15 Int, +15 Per, +15 Agi, +15 For, +95 HP, +95 MP, +1% Evade, +1% Crit, +1% Magic Evade
Given at the start of the game if Backer Ribbon code is used
Titles
Name
Stats
Location
The Bodybuilder
+10 End
Grade 1 random title
The Caller
+50 MP
Grade 1 random title
The Charismatic
+10 Per
Grade 1 random title
The Fighter
+10 Str
Grade 1 random title
The Mage
+10 Int
Grade 1 random title
The Runner
+10 Agi
Grade 1 random title
The Tank
+100 HP
Grade 1 random title
The Adept
+20 Str
Grade 2 random title
The Brick Wall
+200 HP
Grade 2 random title
The Champion
+20 End
Grade 2 random title
The Conjurer
+125 MP
Grade 2 random title
The Messenger
+20 Agi
Grade 2 random title
The Public Speaker
+20 Per
Grade 2 random title
The Occultist
+20 Int
Grade 2 random title
The Enduring
+30 End
Grade 3 random title
The Rapid
+35 Agi
Grade 3 random title
The Sage
+35 Int
Grade 3 random title
The Summoner
+250 MP
Grade 3 random title
The Tolerant
+350 HP
Grade 3 random title
The Town Crier
+35 Per
Grade 3 random title
The Viscous
+35 Str
Grade 3 random title
Grandmaster of Tri
+150 HP, +50 MP, +12% Evade, +12% Magic Evade, HP Regen 5%, MP Regen 5%, TP Regen 5%
Win the Trioarch Tournament twice
The Paradoxian
+20 Str, +20 End, +20 Int, +20 Per, +20 Agi, +20 For, +200 HP, +200 MP, +1% Evade, +1% Magic Evade
Defeat ?? Darkstrike ?? in NG+
Trioarch Master
+10% Evade, +10% Magic Evade, HP Regen 3%, MP Regen 3%, TP Regen 3%
Win the Trioarch Tournament
The Unlikely Saviour
+10 Str, +15 End, +10 Int, +15 Per, +10 Agi, +10 For, +75 HP, +75 MP
Complete the couple that wants a baby's sidequest
23 Comments
Imban  [author] 30 Sep, 2023 @ 11:11am 
By using a code at the start of the game. I think they were only given to Kickstarter backers, maybe, but you can also get it by decompiling the game.

Or by just putting in 58372.
Proud Nerd Narcissist 30 Sep, 2023 @ 10:56am 
How do I unlock legendary weapons?
Imban  [author] 12 Aug, 2015 @ 5:10pm 
Probably it's been fixed since I posted this guide, then, since it seems like it was probably a bug originally. I've been planning on eventually doing one last run of the game and then posting a review, so I might edit it after that.

I just haven't been bothering because the game is kind of mediocre...
ZarethKnyght 12 Aug, 2015 @ 4:55pm 
Small mistake. Wooden Pole doesn't add any MP.
phadin 21 May, 2015 @ 5:43pm 
Nevermind, just found out those are the growth items.
phadin 21 May, 2015 @ 8:37am 
There are a few other unique equipable items, like Thick Shell and Hellfire Lamp, that you don't have stats for on here. The description just says they are 'decorative items with hidden powers'.
Imban  [author] 20 May, 2015 @ 4:16am 
It doesn't really, since classes all have proficiency with their armor type and every lighter one, and also medium helmets are pretty useless except for the Chainhelm of Mirror anyway

Honestly, given how stats work in this game, I'd just scum for Adorned Circlets of Action and put them on everyone. The only other really worthwhile helmets are the Chainhelm of Mirror (for 100% reflection), Firestone Circlet of Incinerate (for damaging spellcasters who don't get Incinerate naturally, if you're using one for some reason), Firestone Circlet [+] (highest spell damage bonus), and Enchantma Barbut of Medicine (for spamming group-healing items).
phadin 20 May, 2015 @ 4:11am 
Ahh, I wasn't aware that actually had a game impact in any way.
Imban  [author] 19 May, 2015 @ 10:51pm 
Did Ross fix that? As of the version I wrote this for, all but one of the Medium helmets was actually Light.
phadin 19 May, 2015 @ 9:17pm 
Something I just noticed looking at this item list. You put most of the Medium Helmets on the Light Helmet list. Only tier 1 medium helmets are actually listed as medium.