Installera Steam
logga in
|
sprÄk
çźäœäžæ (förenklad kinesiska)
çčé«äžæ (traditionell kinesiska)
æ„æŹèȘ (japanska)
íê”ìŽ (koreanska)
àčàžàžą (thailĂ€ndska)
ĐŃлгаŃŃĐșĐž (bulgariska)
ÄeĆĄtina (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
ÎλληΜÎčÎșÎŹ (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederlÀndska)
Norsk (norska)
Polski (polska)
PortuguĂȘs (Portugisiska â Portugal)
PortuguĂȘs - Brasil (Portugisiska - Brasilien)
RomĂąnÄ (rumĂ€nska)
Đ ŃŃŃĐșĐžĐč (ryska)
Suomi (finska)
TĂŒrkçe (turkiska)
Tiáșżng Viá»t (vietnamesiska)
ĐŁĐșŃаŃĐœŃŃĐșа (Ukrainska)
Rapportera problem med översÀttningen
1. radio relay
if at the beginning of a round where nobody has a rank:
2. small car depot
3. ai tent
if later in the game
2. ai tent
3. small car
AI tent gives you reduced costs for respawn and - of course - AI that you can use to defend the base.
1. payload size
2. travel time between points
3. the time it takes to dock and load/unload a vehicle.
So, while trucks indeed have the biggest load capacity, helictopers can be better at logistics in quite a few cases. In situations where the area is not in an active fight, choppers can actually attain a higher effective rate of supply when operated by skilled pilots because of their speed. For more remote destinations, like André's Beacon, for example, a chopper is the superior chice by far. This is especially true for the Mi-8, given its 400 supply capacity.
Also, sometimes choppers can get in places which are otherwise blocked, like when a capture poinmt has gotten isolated.
Does each team have its own victory countdown?
Avec plaisir @Pein