Yakuza 0

Yakuza 0

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Why I Think Rika Furude From Higurashi Would Be Able Beat Goro Majima In A 1v1 Street Brawl.
By Akira Nishikiyama
★ ˎˊ˗ Silence. That Is The Only Constant When Probing The Great Mysteries Of Life. It's Constant, Expanding And Shrinking - Gnawing At The Sanctity Of My Mind. I Yell Back And Slam With All My Might, My Physical And Spiritual Being Against It - Silence ... As The Walls Close On Me, The Mockery Choir Of The Higurashi Cicadas Is Heard.
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⋆⭒˚.⋆ Prologue


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(If you can endure having this play full blast on repeat for the duration of this read, you are pretty awesome and in need of immediate psychological help).


Author Notes


The question of whether Rika Furude from Higurashi: When They Cry could defeat Goro Majima from Yakuza in a one-on-one street brawl may, at first glance, appear to be a mindless raving of a sleep deprived and barely functional human being. However, its place within the world of art and literature is far more significant than it may initially seem. By examining such a hypothetical scenario, we are not only engaging in a fun exploration of character dynamics, but also interrogating deeper themes of resilience, power, and the nature of conflict—central elements within both the Higurashi and Yakuza narratives. We would also be remiss to neglect the important yuri and moe moe kyun~ factors.

At its core, this question invites us to look at two highly contrasting characters—Rika, a young girl trapped in an unending cycle of death and rebirth, and Majima, a chaotic, violent figure fueled by rage, loyalty and zesty bisexual energy. Both are defined by their respective worlds and experiences, yet they come from drastically different genres: psychological horror and crime drama. This juxtaposition opens a larger conversation about the different kinds of strength and agency that characters can wield, and how their inner qualities—beyond just physical power—can determine the outcome of an illegal street brawl in the bad part of town. Literature and art are often about pushing boundaries, challenging expectations, and confronting the unknown, and this question challenges us to consider what makes a character truly worthy of becoming a marketable plushy.





Furthermore, the question also taps into the broader tradition of cross-genre comparison, a practice that has long been used by readers, critics, and deranged Rika stans alike to deepen their understanding of the works they love. By considering Rika and Majima in a context outside of their original narratives, we are forced to look at them and Goro's rippling physical physique not just as products of their respective worlds but as characters with universal traits that can transcend genre. What makes a character strong? What does it mean to "win" in a confrontation? Was the repairman telling the truth when he told me he fixed the gas-leak? Why do I smell sulphur? These are timeless questions that speak to the human condition and the way we interpret characters in art, regardless of medium or genre.

This inquiry is not just a lighthearted "what if" scenario—it is an exploration of narrative structure, character development, and thematic depth. By asking it, we create space for new interpretations and discussions around what defines strength in art and literature, while also having fun with the idea of imaging Kiryu and Goro having gay lusty make-out sessions that last several weeks. In a way, it reinforces the central tenets of storytelling: that conflict, whether internal or external, is at the heart of what makes a narrative compelling, and that sometimes the most intriguing questions are the ones that lead us to look beyond the surface and challenge our assumptions.

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"We fail to realise our own latent potential, until the moment it is lost, and we sense its absence. Ironically, this is the very nature of insight, like the moment one licks one's own blood, only to be startled by its sweetness."



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⋆⭒˚.⋆ Chapter I Limbo


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Rika’s Immense Psychological Resilience and Strategic Mind


One of the most significant advantages Rika possesses is her psychological resilience to physical assaults by Rena over her adorable cuteness and ability to strategize in high-stress situations. Throughout the Higurashi series, Rika is repeatedly forced to relive the same traumatic events over and over in an attempt to break free from John Higurashi's shadow games. This experience grants her an extraordinary mental toughness and an ability to endure extreme pain and toe stubbing against cabinet corners that even Majima may find difficult to match.

Rika’s mind is uniquely sharpened by her repeated confrontations with death and manipulation and commuting through downtown Chicago. In a street brawl, where thinking on your feet is essential, Rika’s adaptability and deep understanding of human nature would allow her to deftly predict which Don Quijote discount chain Majima frequents and plan ahead where she should dig punji pitfall traps and deploy M14 Toepopper mines. Majima, while an unpredictable and resourceful psychopath in combat, may struggle to anticipate the non-Geneva Convention binding strategies and psychological warfare Rika is capable of executing.

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He will : to order immediate firing of all controlled Clay-
more weapons within a squad sector during limited
visibility, use pyrotechnic ground signals, e.g.,
green star clusters, fired from central locations
and visible to all Claymore firers.

He must : after firing Claymores at massed enemy, obtain
a resupply of the weapons (or use available Claymores stored on position) and direct and supervise replacement as soon as practicable to maintain
readily available Claymore fire.

ON ORDER OR AS REQUIRED BY THE SITUATION AND UNDER ALL
CONDITIONS OF VISIBILITY, THE IRSL WILL INSTALL, MAINTAIN,
AND SUPERVISE THE INSTALLATION AND MAINTENANCE OF CLAYMORES AS CONTROLLED, ONE-SHOT WEAPONS FOR PULL-WIRE
INITIATION BY FRIENDLY TROOPS AND AS MINES FOR TRIP-WIRE
INITIATION BY UNSUSPECTING ENEMY. HE WILL INSTALL AND
SUPERVISE THE INSTALLATION OF CLAYMORES AS BOOBYTRAPS
ONLY ON ORDER.


He will : know that the installation of Claymores for pull-
wire or trip-wire initiation (nonelectric firing) requires tools and materiel not issued as standard
Claymore accessories; increases installation and
recovery time; exposes troops to the hazards inherent in handling combinations of nonelectrical
blasting caps, detonating cord, and firing devices;
requires the use of sensitive pull wires at firing
positions where troops may be required to move
during all levels of visibility; and increases the
probability of detonation of Claymores by lightning
because the nonelectrical blasting caps cannot be
shunted (shorted) after Claymores are installed and
armed.

: avoid the use of pull-wire or trip-wire initiation
for Claymores in any situation where standard electrical detonation will fulfill the requirements of the mission.

He must : anticipate the loss of one crimped blasting cap
(two if dual priming is used) and a few inches of
detonating cord each time a Claymore is recovered
after installation for nonelectrical firing; in preparation for any mission requiring the installation and
recovery of Claymores for nonelectrical firing,estimate needs and obtain blasting caps, firing devices,
detonating cord, and tape sufficient for each anticipated installation of the Claymores to be employed;
and ensure that the explosives are packaged, transported, safeguarded, and handled with reasonable
safety pending use.



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⋆⭒˚.⋆ Chapter II Lust


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Rika's Hidden Physical Strength and Endurance


At first glance, Rika may seem like a delicate, fragile miscreant with little to offer in terms of physical violence. However, this appearance is deceiving. Rika is not just an innocent child—she is, in fact, a demonic presence of utter chaos and total annihilation. Throughout the Higurashi series, Rika demonstrates remarkable feats of endurance and strength when facing the eldritch horrors of the world created by John Higurashi. Sure she gets absolutely dunked on in the first 6 arcs of the series but rest assured she locks tf in following arcs.

Rika's hidden potential would be a huge advantage in a street brawl, even if she get whacked in the hood - you know she's coming back for vengeance in an alternative timeline . Unlike Majima, who relies heavily on his supple and well toned muscles, Rika has the ability to use her small size and agility to her advantage, outmaneuvering her opponent and striking them in their low-hanging plums when least expected. While Majima is a skilled fighter with a highly new-wave sense of fashion, Rika’s agility, combined with her ability to outlast and outsmart him, would give her the upper hand.

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Fine Wine Reviews With Rika Furude

The Bernkasteler Badstube, it’s like a perfect blend of sweetness and sharpness, you know? hic Reminds me of how, uh, sometimes people can seem so nice and calm on the outside, like a sweet little glass of bubbly Riesling... but then, behind that, there’s something, something deeper, ya know - something sharper... like the secret behind the smiles, heh-heh. You know what I mean? hic Kinda like when Shion looks so cutesy, but then... BOOM, Shii (heh get it?) pulls out a literal whip and gets freaky with it, Mii~ 🍷🍷🍷



Oh! And you know what it’s like? hic It’s like when I died in that darn Watanagashi-hen arc... just a little too much to handle for ol' Rika, but still... Nipah~ there’s something about that wine that’s just so comforting, even if it shocks you. You know? giggles Like the way Rena looks at you all wide-eyed and innocent like, and then—BAM! The murderous intent to start wildly carving up human flesh with a cleaver takes over. hic I love that, though. It’s kinda like the Bernkasteler Badstube—sweet and nice, but there’s something hiding behind that! You can’t trust it fully, no, no... you need to savour it, and let it slowly reveal it's blissful bubbly flavours! hic



Mmmm, it’s like the Rika in me, heh—so cute, Mii~ so sweet, but beware, because sometimes there’s a little bit of darkness beneath the deep magenta surface. Nipah~ hic So mysterious, just like how this wine keeps surprising me with every sip. A little tartness, a little sweetness, and then NIPAH~, it lingers in your mouth with a touch of spice, just like the feeling of... well... maybe when I died again? hic Hehehe, don’t mind me! 🍷🍷🍷



sips again Bernkasteler Badstube, sweet and sneaky, just like the games we play in Hinamizawa. hic A little bit of happiness... a little bit of mischief with brutal homicide on the side, satisfying mystery, all packed up in a pretty bottle. Heheheh! hic Well that is all from me folks, hope you enjoyed this sponsored segment of Fine Wines With Rika Furude




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⋆⭒˚.⋆ Chapter III Gluttony


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Her Combat Experience from Parallel Worlds


Rika Furude isn’t just your average fighter—she’s a battle-hardened, ex-U.S. Marine who has been forged in the fires of countless alternate realities. Each time she dies and is reborn across the infinite timelines of Higurashi, she doesn't just survive; she adapts, learns, and refines her combat skills to an almost supernatural degree. This isn’t simply a matter of experience—Rika is a walking, breathing weapon, hardened by the brutal realities of war and the unforgiving nature of the multiverse itself. Her combat prowess is built not just on muscle memory, but on countless iterations of herself, each one stronger, sharper, and more resourceful than the last. Every death teaches her something new, and each rebirth makes her deadlier, capable of taking on challenges that would break lesser warriors.



Goro Majima may be a veteran of street brawls and yakuza turf wars, but he is a mere mortal in comparison to Rika. While his brutal, street-smart fighting style is lethal in its own right, he lacks the kind of godlike resilience and strategic adaptability that Rika has gained through her repeated brushes with death. For Majima, the only way forward is through raw, brutal force—but for Rika, every encounter is a chance to evolve, every battle an opportunity to transcend her previous self. Her experiences across countless realities have honed her into a tactical genius with a vast arsenal of fighting techniques drawn from an infinite number of timelines. If it comes down to endurance and adaptability, Majima wouldn't stand a chance—Rika would outlast him, learning from every attack and countering with an ever-increasing arsenal of lethal precision.

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Rika Furude


At 07:45, 6 July 1988, the permit-to-work forms for the day shift were issued and signed. Of the two condensate pumps, both located in module C, pump B was operating to displace the platform's condensate for transport to the coast, while pump A was due for maintenance. Two permits were issued to that effect, one for a pump overhaul and another for the removal of the pump's pressure safety valve (PSV #504), which was due for recertification. During the day, pump A was electrically and mechanically isolated, but containment was not broken. The PSV, instead, was removed. The open condensate pipe upstream of the PSV was temporarily sealed with a disk cover (a flat metal disc also called a blind flange or blank flange). It was hand-tightened only. Because the work could not be completed by 18:00, the blind flange remained in place. The on-duty engineer filled in information on the PSV removal permit to the effect that pump A was not ready and must not be switched on under any circumstances. However, this information was not provided in the pump overhaul permit.

The night shift started at 18:00 with 62 men running Piper Alpha. As the on-duty custodian was busy, the engineer neglected to inform him of the condition of pump A. Instead, he placed the PSV permit in the control centre and left. This permit disappeared and was not found.



At 19:00 the diesel-driven fire pumps were put under manual control. Like many other offshore platforms, Piper Alpha had an automatic fire-fighting system, driven by both diesel and electric fire pumps. The pumps were designed to suck in large amounts of sea water for firefighting and had automatic controls to start them in case of fire. However, the Piper Alpha procedure adopted by the offshore installation manager (OIM) required manual control of the diesel pumps whenever divers were in the water (as they were for about 12 hours a day during summer) although in reality, the risk was not seen as significant, unless a diver was closer than 10–15 feet (3–5 m) from any of the four 120 feet (40 m) level caged intakes. A recommendation from an earlier audit had suggested that a procedure be developed to keep the pumps in automatic mode if divers were not working in the vicinity of the intakes, as was the practice on the Claymore platform, but this was never implemented.

At 21:45, condensate pump B stopped and could not be restarted. This was likely due to the formation of hydrates and the consequent blockage of gas compression pipework, following problems with the methanol system. The operators were anxious to reinstate condensate pumping capacity. Failure to do so would have meant needing to stop the gas compressors and venting to the flare all the gas that could not be processed.

Around 21:52 a search was made through the documents to determine whether condensate pump A could be started. The permit for pump A overhaul was found but that for its PSV removal was not. The valve was at a distance from the pump, so the permits were stored in different boxes, as they were sorted by location. Because the overhaul had just started on the day, with no equipment removed or containment broken, the operators were under the impression that the pump could be put back in operation quickly and safely. None of those present were aware that a vital part of the machine had been removed. The missing valve was not noticed by anyone, particularly as the blind flange replacing the safety valve was several metres above ground level and obstructed from view.

At or shortly before 22:00, gas was reintroduced into pump A, filling it. The loosely fitted flange did not withstand the resulting pressure. Gas audibly leaked out at high pressure, drawing the attention of several men and triggering multiple gas alarms. Before anyone could act, the gas ignited and exploded. The source of ignition is unclear, with the later investigation pointing to hot work, hot surfaces, broken light fittings or an electrostatic spark as potential sources (electrical equipment in the surroundings were rated for hazardous areas). The platform, which originally was built for oil production only, was not of a blast-proof design, so the firewalls were not designed to withstand explosions. The blast blew through the firewalls separating module C from the adjoining modules B and D (the latter of which housed the control room), made up of variously sized panels bolted together. As a result, the control room was almost entirely destroyed. Panels around module B were also dislodged, with one of them rupturing a small condensate pipe, thus creating another fire.

Immediately after the explosion, control room operator Geoff Bollands, who had witnessed the alarms going off in the control room and subsequently survived the blast, activated the rig's emergency stop button before escaping. This closed isolation valves in the wells and sea riser lines and ceased all oil and gas production. Theoretically, the platform would then have been isolated from the flow of oil and gas and the fire contained. The gas pipelines connecting Piper to Tartan and Claymore could only be isolated using separate push buttons, which were not actuated; however, the riser isolation valves probably closed due to loss of power supply in the explosion. (At any rate, the flare continued to burn until 23:30, indicating a leak in the Claymore riser isolation valve.)



The control room of Piper Alpha was abandoned. The rig's design made no allowances for the destruction of the control room, and the platform's organization disintegrated. As the diesel fire pumps had been switched to manual activation, the fire water system could not function properly. Additionally, their vulnerable location in module D, adjacent to the failed division from module C, was impossible to reach for the crew to manually activate them. Electrical power quickly failed too, as cables were routed through vulnerable production areas without redundancy. After the main generator tripped, the emergency generator did not take over. The drilling generator started but subsequently failed. Some battery-run systems remained operational for a while. The emergency lighting failed after briefly remaining functional. The failure of power generation facilities also made the electric fire pumps inoperable. Despite Bollands' activation of the emergency shutdown, no alarms warned workers of the unfolding disaster, as the public announcement and general alarm system had been impaired. Multiple mayday calls were made by radio operator David Kinrade starting at 22:04, before the radio room had to be abandoned at 22:08.

At 22:06 the heat from the flames ruptured crude oil pipework and processing vessels in module B. The released oil ignited and the subsequent pool fire created a black plume of smoke characteristic of oil fires, visible from nearby ships. There is evidence that isolation of the produced oil pipeline was not effective, which may have left a route open for oil flowing into the fire due to the backpressure from the Claymore oil pipeline. The burning oil later dripped onto a lower platform used by the rig for diving operations. The platform floor consisted of steel grates, and under normal circumstances would have allowed the burning oil to drip harmlessly into the sea, but divers on the previous shift had placed rubber matting on the metal grate (likely to cushion their bare feet from the sharp metal grates), allowing the oil to form a burning puddle on the platform.

⋆⭒˚.⋆ Chapter IV Greed


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Rika’s Manipulative and Ruthless Nature


In addition to her combat prowess, Rika's mind, sharp and splintered, dances on the edge of clarity and chaos. She’s a master manipulator, but it's all a delicate balance, isn’t it? One moment, she’s cool, calculating, dissecting every flicker of emotion, every shift in a person’s gaze, and the next—she’s lost in the noise, the endless symphony of voices clawing for attention. Higurashi forces her to play these twisted games of survival, where betrayal is an everyday whisper and malice fills the air like smoke. She’s ruthless, but maybe too ruthless, because sometimes, she can’t tell if she’s using others or if they’re using her. In a fight, with Majima, her mind splinters into a thousand different scenarios, each playing out at once, waiting for that single fracture to exploit. Any weakness—physical, psychological, she’ll twist it, drag it to the surface like a puppeteer pulling on strings she’s long lost control of.

Then there’s Majima. Chaotic. Unpredictable. A wild, feral beast driven by emotion, tearing at everything in his path. And yet… isn’t he just a shadow of his own rage? Rika sees it, maybe clearer than anyone else. Her mind? It compartmentalizes, fragments like broken glass, so the world doesn’t touch her. Feelings? They’re locked away, stored for later—maybe for good. In the face of Majima’s madness, she’s precise, calculating, but also something else—something that flickers and cracks in the corners of her mind. His chaos? She’d devour it. It doesn’t distract her—it fuels her, like fire to a cold heart.

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Why Dark Souls 2 Is The Greatest Form Of Media Ever Conceived

Ladies and gentlemen, gather round, because you are about to experience the apex of human achievement in interactive entertainment. Forget Shakespeare, forget Citizen Kane, forget everything you’ve ever known about culture - Dark Souls 2 is here, and it is by far the most important thing to happen to humanity since the discovery of fire and the wheel. Now, I know what you’re thinking: “Oh, but Dark Souls 1 had more impact,” or “But what about the narrative depth of Elden Ring and Bloodborne?” To that, I say: pfft—those are cute, quaint little distractions compared to the monumental masterpiece that is Dark Souls 2.

☆ The Pioneering Storytelling

Let’s start with the plot, shall we? Dark Souls 2 is a narrative tour de force. It’s not bogged down by anything as mundane as “character development” or “coherent dialogue.” No, my friends—this game takes a bold stance: it doesn't need to tell you a story, because you're smart enough to write it yourself! That’s right, there’s no hand-holding here. Forget things like “motive” or “clear objectives.” Instead, you’ll be piecing together fragmented lore, like a puzzle meant only for the most enlightened of minds (like mine, obviously). Other games spoon-feed you their plots, but Dark Souls 2 is the intellectual’s choice: it forces you to think! This game has the audacity to leave gaps in the narrative—gaps that only a true genius could fill.

And the ending? Oh, it’s perfect. Do you remember the grand finale of Dark Souls 1, where everything makes sense (somewhat) and the story wraps up neatly? Boring. Dark Souls 2 shatters expectations by offering an ambiguous, utterly unsatisfying conclusion—because why should things ever resolve? Life isn’t about resolution, it’s about relentless ambiguity and despair. Who needs closure when you can have endless questions? Truly, this is the work of a visionary.

☆ The Challenging Gameplay

Speaking of endless questions, let’s talk about gameplay. Dark Souls 2 introduces a staggering level of difficulty—this is not for the faint-hearted. Those who dare to complain about the "lack of balance" or "inconsistent mechanics" are clearly missing the point. After all, who wouldn’t want to experience the joy of being repeatedly getting ganked by trash mobs? Where else can you be hit by an attack that should have missed, and then roll through another only to get screwed by the I-Frames? You’re not playing this game; you’re suffering through it, and isn’t that just the most rewarding experience of all?

In fact, let’s talk about the perfect nature of the difficulty: it’s maddening! It’s unfair! It’s a constant test of patience, perseverance, and—most importantly—grinding. Having to grind most of your points for the Adaptability attribute when it should never have been in the game in the first place? Who cares if the progression system can feel punishingly slow, or if you’ll potentially spend hours on the boss run backs alone? You’re becoming better for it. Dark Souls 2 teaches you the one lesson we all need to learn: nothing good in life comes without suffering and an overabundance of wasted time. It’s truly the work of a brilliant mind who understands that satisfaction is overrated.

☆ The Aesthetic Masterpiece

Oh, but we haven’t even touched on the visuals. Don’t get me started on the graphics, or the "rushed texture work" as some misguided critics might call it. It’s not "dated"—it’s intentional! These visuals are a testament to the artist’s refusal to bow to shallow trends. Dark Souls 2 looks like it was designed by a team that fully understood that beauty fades with time, and so the world around you is a deliberate mess of murky skies and dreary landscapes. Other games have “stunning” environments, sure, but Dark Souls 2 revels in its grim, almost unfinished art direction. And that’s what makes it so compelling! A game that looks like it was cobbled together from scraps of abandoned projects? That’s art.

☆ The Unparalleled Sound Design

As for the soundtrack, let’s just say it’s… well, who needs one? The quiet ambient noise in the background is haunting in its deliberate emptiness. Who cares if some of the music is jarringly out of place or nonexistent during key moments? The absence of music is its own statement—an existential commentary on the void of life. The eerie silence is perhaps the loudest cry for attention in the history of gaming soundtracks. Surely no one else has thought of this!

☆ The Game’s Flaws (Which Are Actually Genius)

Now, I know some of you might be foolish enough to point out the game’s flaws, but let me remind you: flaws are a sign of greatness. Dark Souls 2 is riddled with design choices that might confuse you or frustrate you, but those are just signs that you’re not getting it. It’s not the game that’s wrong; it’s you, the player, who lacks the wisdom to understand why it’s all perfectly imperfect. It’s a masterclass in how not to make a game, and that’s why it stands head and shoulders above the rest. Look at how the game punishes you for trying to take shortcuts or play it the “right” way. It’s genius.

☆ Conclusion

In conclusion, Dark Souls 2 isn’t just a game; it’s a monument to the human spirit, a reflection of life’s inevitable suffering, and a lesson in how to embrace frustration like a true philosopher. While lesser games might try to entertain you, Dark Souls 2 challenges you, molds you, and leaves you with the undeniable truth: it’s the greatest work of art ever made. If you don’t like it, then you simply don’t understand true brilliance—and that’s not my fault.

So, go ahead, play Dark Souls 2. You might have an aneurysm, but you’ll walk away knowing that you’ve witnessed the highest form of media known to mankind.


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⋆⭒˚.⋆ Chapter V Anger


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The Power of Determination


At the heart of Rika’s strength is her unwavering determination. Throughout the Higurashi series, Rika’s desire to protect her friends and break free from the endless cycles of suffering fuels her incredible willpower. This inner drive to overcome insurmountable odds has been tested time and time again, and each time, Rika emerges stronger.



Everyday is a wasted speck of existence for me. Everyday is a day I could've been Rika Furude from Higurashi When They Cry ... My corporeal body is a bonfire waiting to be lit in fiery atonement for my sins - and to be reborn in her her image from the ashes. Rika Furude consumes my thoughts and my very bodily nature, I convulse daily in epileptic fits and foam at the mouth when my cells realise they are not the cells of Rika Furude from Higurashi When They Cry ... Right now as I think and breathe, this are not involuntary actions but rather a biological and psychological commitment to preserving my flesh until I can make communion with the outer entities from the cosmos that will harvest my soul and make me one with Rika Furude from Higurashi When They Cry ... When I close my eyes I see and when I feel pain, I feel bliss ... When I listen to the voices, I feel calm ... When I give in to their sweet utterances, I end up doing terribly beautiful things ... I CAN HEAR MY SKIN TEARING AND I NEED TO RIP IT OPEN SO THAT RIKAS SILKY SKIN CAN SPROUT FROM MY SEED BED. I NEED MORE SKIN SO I CAN HEAR THE ANGELS WEEP. GIVE ME SKIN. LET ME TEAR YOUR SKIN AND PLANT HER SEED IN YOU.

In contrast, Majima’s motivations are often centered around his loyalty to the yakuza and his obsession with chaos. While these traits make him a dangerous adversary, Rika’s resolve to protect those she loves and put an end to her torment is a far more powerful driving force in a life-or-death situation. Her determination to win, no matter the cost, would push her to victory in a street brawl against Majima.

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Ah, conspiracies! They're so fun, aren't they? Especially when it comes to the planes in the sky, those flying giants that crisscross the heavens, leaving behind those long, mysterious streaks. You know what I’m talking about - the chem-trails. Nipah~! So, what really are those trails? Are they just harmless vapour or something far more sinister? Let's dive deep into the world of chem-trails, shall we? Hee hee, this will be fun! Mii~!

You see, chem-trails are more than just the usual contrails you might think they are. No, no. According to the conspiracy theorists, they're part of a larger, shadowy scheme. Nipah~! Some believe the government is deliberately spraying chemicals into the sky - why? To control the population, to manipulate the weather, or maybe, just maybe, to keep us from knowing the truth. You might wonder, “What truth?” Oh, Mii~, the truth about a world that’s not as it seems! A world where every plane that flies above us is an agent of a hidden agenda. Every cloud, every streak could be a sign of the manipulation happening right above our heads (34.96722549762832, 139.0938837554738).

Have you ever noticed the strange patterns in the sky? It’s almost as if someone is painting a picture, guiding our thoughts with every streak. Nipah~! Now, why would they be doing this, huh? Perhaps it’s to alter the weather, make us depend on artificial conditions, or perhaps to release chemicals that change how we think, act, or even feel. The idea is that the chemicals - like aluminium, barium, and strontium - are dispersed into the atmosphere for nefarious purposes. But do you believe that? Mii~ I’m not saying I do… but I do wonder!

People who support these ideas claim that there’s a pattern, a very specific and deliberate way that planes spray these chemicals. They say the trails linger in the sky far too long, unlike normal contrails that dissipate quickly. Hmmm, suspicious, don’t you think? Nipah~! It’s almost like someone is leaving their mark on the sky, on our world… and we might be too oblivious to notice.

But there’s something deeper in this conspiracy. Much deeper. Some say it's about population control, thinning out the herd by altering our environment, Mii~. Other theories stretch even further, suggesting that the chemicals are designed to alter our DNA, maybe even cause us to become more susceptible to the powers that be. Or, perhaps they’re being used to manipulate the very air we breathe, making us less aware of the truth of what’s going on.

But then, who are "they"? The government? The elites? Or perhaps a much older and more powerful force, lurking in the shadows of history, pulling the strings of the world. Nipah~! I wonder what would happen if we could just break free of the fog and see it all clearly. Could we find the truth behind these skies? Or would we be swallowed whole by the chaos of our own curiosity?

It’s all so deliciously mysterious, don’t you think? Mii~ Maybe, just maybe, they’ve been watching us all along. They've been watching, waiting for the right moment, for us to finally question the very air we breathe. And when we do - when we finally see their mark on the sky—that’s when we’ll know. We’ll know that the conspiracies, the whispered theories, were right all along.

Until then, we’ll continue to look up and wonder. Nipah~! What’s in the air, really?


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Final Words


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Deciding to make this guide was a terrible idea. Never again will I make this mistake.









































































































































































































































































Also I am 1000 percent down to get my back blown out by Goromi after a 5 hour smooth sesh'






























































































































































































































































































Fin. The End.


31 Comments
Akira Nishikiyama  [author] 9 May @ 1:14am 
:'(
300lb adult baby 8 May @ 11:36am 
id beat you in a 1v1 street brawl...
Steely 12 Apr @ 5:33pm 
I concur.
rimuru 9 Apr @ 6:58am 
agreed
Akira Nishikiyama  [author] 7 Apr @ 12:42am 
Y'all ready to eat pie this week? :iffy:
Gordon_Fan 6 Apr @ 9:40pm 
I am indeed in need of psychological help... now who do you say I should get psychological help from so that I also join them in search for psychological help once they need some from dealing with me and being unable to fix me.(I have for reference also opened like 200 tabs of chrome, have general madness as seen by my golf with friends maps, and frequently greet my D&D players with "Y'all ready to die this week?")
Akira Nishikiyama  [author] 17 Mar @ 9:49pm 
: (
chepe 17 Mar @ 8:34pm 
bad meme
Akira Nishikiyama  [author] 15 Mar @ 3:04pm 
sometimes its hard to stay woke, soo eepy rn :azuki2:
gaymer 15 Mar @ 2:59pm 
this is so woke:mbgaan: