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Meursault base ego does 2 things very reliably: Attack power down and binds
The binds removes the one dangerous passive effect for the turn, and the attack power down reduce your clash power needed to win (Rodion base ego can just clash and win against it) as well as literally removing some power directly from the unbreakable coins itself AND because its a base ego, you dont even need that much sanity to be worrying the future turns. And its hella cheap, even.
Obviously consistent bind is just good for reducing damage for every other turn that isn't the nuke, but chains of others just dominate the damage taken when used at turns before the nuke that is 6 unbreakable coins which is what really takes the spot for murdering runs anyway (when everyone is staggered, you spiral downward and etc).
2: That is something you'll need to juggle, because you don't want another 30% on the boss's strongest skill
2. Damage done to the henchmen does not stick, and they can't be permanently killed. Yes? So if they can't be killed in the turn they appear there's no point in trying to damage them. He still has 6 moves when they appear so the only way I see to kill them is to take the hits or spam AoE ego.
Didn't really know what I was doing, so had virtually no healing, kept getting hit by full power nuke, and only won because Dimension Shredder kept Hong Lu alive one turn longer.