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For her energy 'spikes', best thing is to dash or roll until she finishes her move, because that "skill" cannot be countered, parried or flourished. For her ground 360º spinning move, you can just jump or use the Flash Kick skill to go air and then use a mid-air Iai Strike. The time you spend using the move is more than enough to let Suzuka finish her move, and you still dealing damage on her while avoiding it.