Counter-Strike 2

Counter-Strike 2

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aim_skyline [WIP]
   
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27 kwietnia 2015 o 10:53
27 kwietnia 2015 o 13:01
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aim_skyline [WIP]

Opis
aim_skyline [WIP]

Work in Progress

A small DM / 1v1 / 2v2 map, placed at the top of a skyscraper that is being build.
Have fun versus a few friends, or take the 1v1 challenge, to see who will be the master of the skyline!
Komentarzy: 10
dachTAT 17 października 2015 o 11:50 
Awesome map man! :D
POSTOL 8 maja 2015 o 4:38 
Good jop,i you +1;хорошая работа я поставлю +1 лайк
Please appreciate my work;Пожалуйста оцените мою работу http://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=428635579
KASSILI 6 maja 2015 o 19:07 
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AWP DUST TARGET

AWP EVER SNOW

AWP-STATUS

andri588 4 maja 2015 o 9:14 
i can help you with 3d skybox and other things, add me to talk.
!.# 9.! 2 maja 2015 o 3:02 
Morpheus 30 kwietnia 2015 o 8:22 
ohhh thats how it works ok thanks a lot =D
🪐 Celestial Object 🪐  [autor] 30 kwietnia 2015 o 6:53 
Hi guys! I'm so glad you like it :-)
- It's been a while since i've played around with Hammer Editor, but never the less i had fun and i'm already working on a new map so stay tuned for that!

I will keep updating this map, so i can stay fresh! I playtested it with a couple of friends for a couple of hours, and we had a blast!

To @Morpheus:
Just make a lobby, invite friends choose my map and kick bots when you get ingame!

Or you guys can just invite me, i will play this map often with my friends, and you can come join us!

Have a nice day guys, and thanks again! :-)
Morpheus 29 kwietnia 2015 o 16:26 
honestly, this map is great!

but the bots are so dumb, the often just fell down and die^^

is there a way to play it with friends?
TrIcK 29 kwietnia 2015 o 16:00 
Nice map, keep improving!
Rainne 28 kwietnia 2015 o 9:11 
I like the maps atmosphere. i feel like it is to many objects where you go down to the lowest part of the area. And i probably make the vents higher so you could stand in it instead of sneaking for 5 seconds. It's a fun map, i like how you're making a deatmatch map instead of a normal one. :)