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Valid points. However, the purpose of this guide is a quick & dirty primer for overwhelmed beginners--probably just fresh off the tutorials. The author's intent with the indicated advice was a friendly reminder; they weren't necessarily arguing that a single food penalty will always be detrimental. Obviously, the more comfortable you get with the mechanics, the more you can play to the risk-reward elements of the game. At that point, you probably don't need this guide anymore.
Yes and no. Getting a -40% speech penalty is a major issue on a character whose main attack is speech based. Getting the same penalty on a melle fighter with next to nothing speech skills is not. Likewise, getting a 33% strength penalty is only an issue on a fighter class that relies on its strength skill....
Generally I think you can get away with ending up with minus one supplies as the odds of getting a penalty for each character which completely screws up their main skill is low enough (for all of them) that it is worth a risk going that extra square out of the way to hit a square that will give you big rewards....
It depends. If I got very low research on my expeditions, I tend to spend some early insight to unlock powerful research.
If I'm doing fine, I'm saving it for the last day, to get as much renown as possible.
Am I reading this correctly? Are you suggesting to save all "insight" until before the final expedition?? Won't you miss out on a lot of research that way?
What I do:
- after 1st expedition invest 20 research into the top-left branch (which gives research bonus when using insight)
- then use scientist to invest insight for more research points
- invest heavily in front-loaded tech (like +1 insight for each expedition which is only useful when taken early)
I'm a beginner though, so it might be completely wrong.
Regardless of what's most efficient: isn't a game ultimately about having fun not the highest possible score? I can't imagine enjoying the game saving insight until the final expedition just to squeeze out some more points.
In case you wish to make this guide more concise, here are some corrections:
- It's not Food, it's Supplies.
- You want to keep your speakers "Excited" (gives +25% bonus to Speech damage), not "Happy" (though Happy is the end of the spectrum, where they are easy to influence by Friendly attacks).