Fallout 4

Fallout 4

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All Console Commands (Fallout 4)
Vytvořil: CityofRapture246
This guide neatly lists ALL of the major console commands for Fallout 4.
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Using Console Commands
Opening and Using the Console Command Window
The console command window is opened by pressing the tilde key (~) in the upper left corner of the keyboard, under escape (Esc). The window is closed by pressing (~) again. Codes are typed in the bottom left corner and a list of previous commands appears along the left side of the screen. Pressing (Enter) executes the command. Case is not important. Leading zeros do not have to be entered when typing IDs.The arrow keys can be used to select recently used commands, which is useful if you need to do the same one several times. These lists and selections are maintained if the window is closed and reopened, even if you go back to a past save. Only restarting the game clears the history.

!!! Warning !!!
Not having a proper understanding of these codes and exactly how they work may damage your game if they are incorrectly implemented or misused. If you come across a bug, I would highly suggest checking the “Bugs” section of the quest or person’s wiki page (The Fallout Wiki[fallout.wikia.com]) for suggestions on what codes are appropriate. Always create a New Save before attempting to make changes to the game, as long-term mistakes or consequences may not become noticeable for some time.

Targeting
Some commands require a target, such as if you want to reset or move a particular NPC or item. If they are in sight, then you can use the mouse to select the person or object. As a general tip, you should try to be as close to the subject as possible, as the game often selects other surrounding objects or NPCs instead. Alternatively, you can also use the command prid. This is done by typing
prid <Reference ID>
Each NPC in the game has its own unique reference ID which is used in targeting. Case is not important, and leading zeros can be ignored. An Example that selects Codsworth (0001CA7D):
prid 1ca7d
Either way, its reference ID should appear at the top of the window. Another way without using prid is to prefix the command with a RefID, such as in 1ca7d.additem f 100 to give Codsworth 100 caps. See Fallout 4 Characters[fallout.wikia.com]for reference IDs for all named NPCs.

To apply the command to the Player, add the prefix: "player." EX: player.additem f 100 to add 100 caps to your inventory.

Help
An easy way to get IDs for items, NPCs, locations, ect. in-game, is to use help <keyword> <#>. The <#> is for filtering (0-all, 1-functions, 2-settings, 3-global, 4-other forms), but leave it as 0 to see all. For Example typing help armor 0 will display a list of IDs of all items, perks, game settings, etc. which have the word "armor" in them. Use the (Page Up) and (Page Down) keys to scroll through the list. If the term is more than one word, then use quotation marks, such as help "combat armor" 0

Links / References
Links to find various Item IDs: Fallout 4 Items[fallout.wikia.com]
Links to find various Named NPC IDs: Fallout 4 Characters[fallout.wikia.com]
Links to find various Creature / Enemy IDs: Fallout 4 Creatures[fallout.wikia.com]
Links to find various Quest IDs: Fallout 4 Quests[fallout.wikia.com]
Links to find Perk IDs: Fallout 4 Perks[fallout.wikia.com]
Links to find various Weather IDs: Weather Effects

Character variables (use with getav, setav, modav, or forceav):
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strength
perception
endurance
charisma
intelligence
agility
luck
experience
actionpoints
carryweight
health
healrate
CA_affinity
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radresistexposure
radresistingestion
damageresist
energyresist
fireresist
poisonresist
speedmult (normal is 100)
ignorecrippledlimbs
unarmeddamage
invisibility (on 1, off 0)
perceptioncondition
> >(head condition, 0 - 100)
     
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endurancecondition
> >(torso condition, 0 - 100)
leftattackcondition
> >(L arm condition, 0 - 100)
rightattackcondition
> >(R arm condition, 0 - 100)
leftmobilitycondition
> >(L leg condition, 0 - 100)
rightmobilitycondition
> >(R leg condition, 0 - 100)
braincondition
> >(effect unknown)
     
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NOTE: I have not personally tested many of these commands, so I may not be very helpful if you have any questions. This guide is based off of Fallout 4 Console Commands[fallout.wikia.com], from The Fallout Wiki. I highly suggest checking there for specific questions.
Most Used
This is a quick reference list of some of the most commonly used commands. PLEASE SEE THE OTHER SECTIONS for more detailed information on how they are used.
EnteredCommand
ResultingEffect
EnteredCommand
ResultingEffect
prid <refId>
Target an object or actor using its reference FormID. All targeted commands will use this object as the target.
help <Text>
Returns the IDs of all items, spells, game settings, etc. which have the entered text in their name.
tcl
Toggle collision (noclip)
tgm
Toggle god mode
tai
Toggle AI
qqq
Fast quit
disable
Don't render selected target
enable
Render selected target
kill
Kill the selected actor
killall
Kills all actors loaded in currently rendered cell.
additem <ItemID> <#>
Add an item to the selected inventory. EX: player.additem f 100 to add 100 caps to your inventory.
showinventory
Display the base IDs of every item in a character's inventory. Use the Page Up and Page Down keys to scroll through the list.
moveto player
Move selected object or NPC to the Player
placeatme <actor/object ID> <#>
Spawns objects and actors. EX: player.placeatme 12b97c 2 spawns 2 Super Mutant Ancient Behemoths.
showlooksmenu player 1
Opens the character creation menu for the Player
resurrect
Resurrect target actor
Game Basics
Entered Command
                               
Resulting Effect
                               
Preview
                               
save <save name>
Save current game as <save name>
Will automatically write over existing files named <save name>
save <save name> 1
Save current game as <save name> and output a .txt file with game information
Will create a file <save name>.ess.txt and open a texteditor upon it. This textfile contains a lot of dumped data and takes a while to write out during which, the game will be unresponsive.
load <save name>
Load a game from a previous named save
EX: load autosave1 will load last autosave. If the name contains spaces, it must be enclosed in double-quotes, EX: load "My Fallout Save"
qqq
Fast quit
Quits Fallout 4 to desktop immediately without further prompting.
Quest Basics
Search Fallout 4 Quests[fallout.wikia.com] for QuestID codes and stage numbers
Entered Command
                               
Resulting Effect
                               
Preview
                               
completequest <questID>
Complete the quest instantly
Note that it often only makes the quest in the Journal complete. The related NPCs may not recognize that you have completed a quest/task.
drop <ItemID> <#>
Force drop items from inventory
Force drop items from a character's inventory, including quest items. Using player.showinventory will display a list of itemID codes from your inventory. EX: player.drop 2996f 4 to drop 4 Glenmoril Witch Heads.
completeallobjectives <QuestID>
Completes all current objectives for the given quest.
Completes all current objectives for the given quest.
movetoqt <QuestID>
Move to quest target
Using this code will instantly teleport you to the target (i.e., the marker on the map) of the quest.
setstage <QuestID> <stage #>
Set the current stage of the given quest
he setstage command is useful for advancing broken quests, finishing quests instantly, or for skipping ahead to a certain point in a quest.
sqs <QuestID>
Display stages of a quest
Lists all stages of that quest and shows if a stage is achieved.
caqs
Complete all quest stages
Finishes every quest in the game, not just the ones you've started, essentially completing the game. Not recommended as it may crash your game.
resetquest <QuestID>
Reset a quest
This command will reset a quest. This command will set all stages of the quest to 0
saq
Start all quests
Begins every quest in the game and adds them all to your journal. Not recommended as it may crash your game.
sqo
Itemizes quest objectives and their states
Shows a list of active and completed quest objectives for currently active quests
sqt
List quest IDs and targets
List all active quest IDs and their targets. Useful for finding the "questID" parameter for targeted quest commands such as "movetoqt <QuestID>"
Toggle Commands
Toggle commands only have an on/off state, and can be turned back off by re-entering them.
Note: Make sure you don't have anything targeted while entering toggle commands, or they may not work.

Example:
tcl

Entered Command
                               
Resulting Effect
                               
Preview
                               
s1st
Shows 1st person model in 3rd person
Shows the 1st person model in 3rd person view.
sucsm <#>
Changes the speed of the free-flying camera (see tfc)
Default speed is 10, so typing sucsm 40 would make the camera move x4 as fast
tai
Toggle AI
It can be used to turn off/on the AI of a selected NPC, or if none is targeted all AI will be globally turned off/on
tc
Togles control driven
If used when a NPC is selected, will transfer your control to this NPC, but any command input will also be passed to the player unless player.tc is used to remove control.
tcai
Toggle Combat AI
Toggles combat AI off/on
tcl
Toggle collision (noclip)
Turns off/on collision which allows you to walk in any direction through walls, landscape, or any other physical object. (noclip)
tdetect
Toggle AI detection
Turns off/on AI detection which stops NPCs from reacting to you even if under attack
teofis
Toggle end-of-Frame image space
Turns off/on various visual effects including blur and contrast adjustment
tfc
Free-flying camera
Allows the camera to move without moving the player model. Typing tfc 1 will also freeze the environment
tfow
Toggle Fog of War
Toggles display of unexplored areas on the local map, such as in a dungeon. Has no effect on the world map.
tg
Toggle grass
Toggle grass
tgm
Toggle god mode
No damage taken, no magicka or stamina used, no carrying capacity, unlimited arrows. You can only use this on yourself.
tim
Toggle immortal mode
the game plays normally, except you do not die if your health reaches 0.
tll
Toggle LOD
Greatly reduces draw distance
tm
Toggle HUD
Hides the HUD, but will also hide the console command window. The console can still be used, but will not be visible.
tmm <#,#,#>
Toggle Map Markers
Changes the visibility of all map markers. The 1st number tells whether to show all makers (1) or hide all (0). The 2nd number tells if the newly visible ones will be discovered (1) or not (0). The 3rd number tells if you want to add all (1) or just the currently hidden ones. Example to show all but no fast travel: tmm 1,0,1
ts
Toggle sky
Toggle sky
tscr
Toggle script progression
Toggle script progression globally
tt
Toggle trees
Toggle trees
twf
Toggle wireframe
Toggles wireframe in red or opaque.
tws
Toggle water system
Toggles display of water (Does not change underwater view).
Target Commands (Pt 1)
Some commands require a target, such as an NPC or item. If it is in sight, then use the mouse to select it while in the command window. Once selected, its reference ID will appear at the top the the window. Nearly all of these commands can be applied to the player by adding the prefix: "player."
EX: player.additem f 100 will add 100 caps.

Example:
player.drop A0190 1

Entered Command
                               
Resulting Effect
                               
Preview
                               
addfac <FactionID> <#>
Add to faction
Adds the selected NPC to a faction. May cause buggy AI behavior. The number tells the faction rank. 0 adds to faction at the lowest level, while -1 will remove a rank level. See Factions[fallout.wikia.com] for factionID codes.
additem <ItemID> <#>
Add an item to the targeted inventory
Add an item to the selected inventory. EX: additem 669A5 5 Adds 5 leeks to target. Or player.additem f 100 to add 100 caps to your inventory.
addperk <perkID>
Add perk
Give target the perk. See top section for perk ID codes
advlevel
Force a Level Up
Force a Level Up (Does not add ability to pick a new perk)
completequest <questID>
Complete the quest instantly
Note that it often only makes the quest in the Journal complete. The related NPCs may not recognize that you have completed a quest/task. Search Fallout 4 Quests[fallout.wikia.com] for questID codes.
disable
Don't render selected target
This will make the target disappear from the game, but will not work on the player. This is sometimes useful for resetting bugged NPCs when used with the enable command.
drop <ItemID> <#>
Force drop items from inventory
Force drop items from a character's inventory, including quest items. Using player.showinventory will display a list of itemID codes from your inventory. EX: player.drop 2996f 4 to drop 4 Glenmoril Witch Heads.
enable
Render selected target
Undoes disable, making the object, its collision and AI appear in the world again.
equipitem <Item ID>
Equip selected NPC with Item
Forces the target to equip <ItemID>, if it is in their inventory. Adding a '1' make some items unremovable, while '0' keeps them removable as normal.
forceAV <attribute> <#>
Modifies the attribute value
Modifies the attribute value by registering a permanent modifier (positive or negative) of the amount required to force the attribute to the stated value. See above for attributes.
getAVinfo <attribute>
Get value information of target's attribute
See above for attributes
getlevel
Get level of target
Shows the level of the targeted character or creature.
GetLocationCleared <locationID>
Check an area's clear code.
Shows whether targeted location is cleared or not. (0 = not cleared, 1 = cleared) Check Locations[fallout.wikia.com] for
locationID codes
getrelationshiprank <target>
Get the relationship rank of two actors.
Should range from -3 to +4.
hasperk <perkID>
Check if the selected actor has a perk
EX: hasperk 3af84 would return "Perk Rank >> 1" if the selected actor has taken the first level of the Two-handed Skull Crusher perk. See top section for links to perk ID codes
kill
Kill the selected actor
Will only stumble essential NPCs. Optional: type kill <actorID> to make the kill be associated with referenced actor, causing other NPCs to attack them.
lock <#>
Lock targeted object
Values for <#>: 0-25: Apprentice / 26-50: Adept / 51-75: Expert / 76-100: Master / 101+: Requires Key.
MarkForDelete
Delete an object
Deletes the targeted object the next time the area (cell) it resides in is reloaded. There is NO way to restore deleted objects.
modAV <attribute> <#>
Modify value of attribute by <#>
ModAV modifies the attribute value by registering a permanent modifier (positive or negative) of the value stated. S.P.E.C.I.A.L. set using "modav" will change in the Pip Boy but will not affect the Perk chart - use "setav" for this instead. The value will max out at its normal maximum value. See above for values.
Target Commands (Pt 2)
* Nearly all of these commands can be applied to the player by adding the prefix: "player."

Example:
player.placeatme 12b97c 2

Entered Command
                               
Resulting Effect
                               
Preview
                               
moveto <actorID>
Move a character to specified actor and vice versa
EX 1: Move Player to object or NPC: player.moveto 1CA7D Using this code will instantly teleport you to Codsworth's position. You must use RefID
EX 2: Move object or NPC to the Player: Target object or NPC. Then, type moveto player
movetoqt <questID>
Move to quest target
See Fallout 4 Quests[fallout.wikia.com]for the questID codes.
openactorcontainer 1
Open a character's inventory
Opens selected NPC's inventory to allow the player to add/remove items as if it were any other container.
placeatme <actor/object ID>
Spawn specified actor or object at current position
EX: player.placeatme 12b97c 2 spawns 2 Super Mutant Ancient Behemoths. Not recommended for named NPCs as it can result in duplicates. This code uses the Object (base) ID and not specific reference ID as it is creating a new instance of that object/actor in the world. See top section to find ID codes
playidle <idleID>
Play an animation (idle) on the specified actor.
.
pushactoraway <actor ID> <#>
Push an actor away in a random direction.
EX: pushactoraway 14 1337 Will push or launch your character in a random direction. If you enter negative amount it will pull the selected actor to your character position.
recycleactor
Revive/Reset targeted NPC or object
Can be used to reset an NPCs reference/revive dead NPCs. When used on containers, it acts like resetinventory. When used on objects, it will reset them to their original positions and states.
removeallitems
Remove all items from an inventory
Add a <actor / container ID> to move the items to that inventory.
removeitem <item ID> <#>
Remove the specified amount of an item from an inventory
EX: player.removeitem 000669A5 5 will remove five leeks from your inventory.
removeperk <perkID>
Remove the specified perk from a character's skills
To remove perks, you will need to backtrack through the entire perk tree. Meaning, start from the top and work your way down. In perks with ranks, you will need to remove rank 5/5, then 4/5, etc. It will not refund the perk points. EX: player.removeperk 000babe8 will remove Barbarian rank 1/5. See top section for links to perk ID codes
resetai
Reset an NPC's AI
Can be used to calm down a non-enemy NPC if you attack them.
resethealth
Restore a character to full health
EX: player.resethealth Restores your health to 100%
resetinventory
Reset a container or a character's inventory.
Resets a character's inventory to its default. Containers with randomized loot may spawn a new random inventory
RestoreActorValue <attribute> <#>
Restore the value of attribute by <#> amount
EX: player.restoreactorvalue health 100 Will give 100 points of health
resurrect
Resurrect target actor
Will resurrect a dead NPC, but the game (dialog with other NPCs and quest objectives) may still refer to them as having died. Normally, the dead body will disappear and the actor will respawn, standing in the same place, but typing resurrect 1 will have them get back up. This can be used on the Player after death, but often causes more problems than it solves.
setav <attribute> <#>
Set value of attribute
Sets the level value of the attribute to the stated value. EX: Targeting an NPC and entering setav health 500 will set their max health to 500. Using setav will affect the perk chart and unlock new perks for the player to select from, unlike modav.
setessential <base ID> <1/0>
Set a character as immortal (1) or mortal (0)
Note that the base ID and not the ref ID must be used. The ref ID is what appears when clicking on an object with the console open. To find an NPC's base ID, see Fallout 4 Characters[fallout.wikia.com]
setgs <setting> <#>
Set game setting
EX: setgs fJumpHeightMin 69 Sets the jump height for the Player.
setlevel <#> <#> <#> <#>
Set NPC level
Variable 1: Level of npc compared to Player where 1000=100%. Variable 2: Levels above or below variable 1 (50 will set npc 50 levels above variable 1). Set 0 to be equal to variable 1. Variable 3: Sets minimum level of npc (1 or higher). Variable 4: Maximum desired npc level. EX:setlevel 1000 0 1 100 That NPC will be equal level you are and will level with you up to level 100 and will start at level 1 if you're level 1.
SetLocationCleared <locationID> <0/1>
Set whether an area has been cleared
List of Locations[fallout.wikia.com].
Target Commands (Pt 3)
* Nearly all of these commands can be applied to the player by adding the prefix: "player."

Example:
showinventory

Entered Command
                               
Resulting Effect
                               
Preview
                               
setownership
Sets the player as the owner of the targeted item
Removes the stolen tag from objects, continers, beds, ect.
setrace <race>
Change a character's race
Unlike most other commands, the <race> needs to be specified in plain text such as setrace ghoulrace. Use the help command to find lists of races. Note that while this will change the body type, the head may stay the same. Some race changes may also crash the game.
setscale <#>
Scale size of target
Scales the size of a chosen target. Starting from small 0.1, normal 1, and 10 at max size. Acceptable targets can be any NPCs or objects in the world.
setstage <questID> <stage #>
Set the current stage of the given quest
Search Fallout 4 Quests[fallout.wikia.com] for questID codes.
setunconscious <1/0>
A value of 1 will be unconscious
Makes an NPC or the Player stand in place as if it's in a trance or their AI is disabled.
showinventory
Display the base IDs of every item in a character's inventory
Use the Page Up and Page Down keys to scroll through the list.
shp <#> <#> <#> <#> <#> <#> <#> <#> <#>
Set HDR parameters
The 9 HDR parameters are in floating point. Each one affects something different. The effects stay until you load a save or switch areas. EX: shp 1.00 0 0.50 0.01 9.00 .1 .99 100 1.0000
sifh <0/1>
Set whether an actor should ignore friendly hits
EX: sifh 1 will make the selected actor ignore friendly hits.
sqs <quest ID>
Display stages of a quest
Lists all stages of that quest and shows if a stage is achieved. Search Fallout 4 Quests[fallout.wikia.com] for questID codes.
str <0 - 1.000000>
Set the refraction value of the selected target
EX: str 1 will set refraction to its maximum value, giving the target the visual effect of having an active StealthBoy, str 0.000001 will make the target completely invisible, str 0 turns off refraction reverting the target to its normal appearance.
unequipitem <Item ID>
Unequip item from selected NPC
unlock
Unlock the targeted object
Unlocks the targeted door, container, etc.
cl
Edit character light
Enable/Disable/Edit the rim lighting that is used on character models. Character Light can also be applied to other models that currently do not use it. It can also be removed from models.
gr
Edit god ray
Enable/Disable/Edit God-Ray
Non-Target Commands (Pt 1)
Non-target commands are used to change non-taget specific settings or states within the game. Unlike toggle commands, these may require a value to be entered (without the < >). For example, if you want to increase the camera’s field of view to 180°, enter fov 180. To return it to the default 65°, type fov 65.

Example:
fw 116E

Entered Command
                               
Resulting Effect
                               
Preview
                               
caqs
Complete all quest stages
Finishes every quest in the game, not just the ones you've started, essentially completing the game. Not recommended as it may crash your game.
coc <editorID>
Transport to specified cell
Transports to the center of a named cell. EX: coc PrewarSanctuaryExt01.
coc qasmoke Transports you to a room with access to all items in the game. Use coc SanctuaryExt to get back to the world.
cow <worldspace> <cell x, cell y>
Transports to cell <cell x, cell y> in <worldspace>
Transports to the center of cell [cell x, cell y] in world space.
csb
Clear screen blood
Removes all blood from the screen.
fov <angle>
Set field of view<angle>
Default is about 65 and using the command with no value will set the fov to 75. 180 is the maximum, values higher will be accepted, but will still have the effects of 180.
fw <formID>
Force Weather
Changes the current weather to the specified value. Look in the Weather formids table here.
getglobalvalue <variable>
Returns the value of a single global game setting
getIncellparam <cellID> <objectID>
Checks if an object is in a specified cell
"getincell >> 0.00"= not present, 1.00=present. Can be used to confirm if your character or an NPC is in a particular cell.
help <Text>
Returns the IDs of all items, spells, game settings, etc. which have the entered text in their name.
This is a useful command to find the item ID of an object, which can then be used with other console commands.
EX: help daedric Will list all items, etc. which have "daedric" in their name. Quotation marks are required for queries of more than one word (such as help "ancient nord").
killall
Kill all actors
Kills all loaded (in currently rendered cells) non-essential actors (NPCs and creatures) immediately. Essential actors will be knocked down.
load <name>
Loads <name> gamesave
Loads the corresponding save. EX: load autosave1 will load last autosave.
pcb
Purge cell buffer
This will free up used memory, often times increasing fps after any given amount of time in game.
prid <refId>
Pick reference by ID
Select an existing copy of an object/creature/NPC using its reference FormID (the one associated with that particular placed object). All subsequent targeted commands will use this object as the target. This is the same as clicking on the object in the console, but can be used even if the object is invisible or in a different area.
qqq
Fast quit
Quits Fallout 4 to desktop immediately without further prompting.
resetinterior <cellID>
Reset an entire cell
This command will reset an entire dungeon or location to default, including monsters, traps, chests and loot.
resetquest <questID>
Reset a quest
This command will reset a quest. This command will set all stages of the quest to 0
saq
Start all quests
Begins every quest in the game and adds them all to your journal. Not recommended as it may crash your game.
save <name>
Save game as <name>
If the name contains spaces, it must be enclosed in quotes, EX: save "My Fallout Save" Note that this will overwrite an existing save of <name> without prompting.
set <globalvariable> to <value>
Sets a global variable
Sets the value for a global variable.EX: timescale, gamehour
set playeranimalcount to <#>
Sets # of animal followers
Doesn't remove a follower, just reset the count to the selected number (1 or 0).
set playerfollowercount to <#>
Sets # of followers
Doesn't remove a follower, just reset the count to the selected number (1 or 0). If used with a follower that isn't lost, you can recruit another.
Non-Target Commands (Pt 2)
Example:
showlooksmenu 2f1f 1

Entered Command
                               
Resulting Effect
                               
Preview
                               
set timescale to <#>
Sets the speed of how fast time advances in-game
Default value is 20. Setting the value to 1 will make time advance at the same rate as the real world. 0 freezes the time of day. Note: NPCs are unable to cross cell boundaries when timescale is less than 1. Fast traveling while timescale = 0 may also prevent your game from loading properly.
sexchange
Switches the player or an NPC's gender
Switches the player's gender. Can be used on an NPC if you target them. Does not change the face and voice of a character. Can be used on mannequins to show alternate gender outfits.
sgtm <#>
Changes the gametime multiplier to a specified value for slow motion, and fast forward type effects
Causes issues above 2.0 and below 0.10, except when 0. EX: sgtm 2 will make the game run in fast forward.
showglobalvars
Shows all current game variables
This will list all current game variables, which can then be changed with the set command. You can scroll through the list with the Page Up and Page Down keys.
showmessage <ID>
Shows a message
sqo
Itemizes quest objectives and their states
Shows a list of active and completed quest objectives for currently active quests
sqt
List quest IDs and targets
List all active quest IDs and their targets. Useful for finding the "QuestID" parameter for targeted quest commands such as movetoqt <QuestID>
screenshot
Takes a screenshot
Takes a screenshot without removing any HUD elements. Screenshot is stored in the Steam\steamapps\common\Fallout 4\ directory named "ScreenShot#.png".
showlooksmenu <ID> 1
Shows the character creation menu.
Opens the creation menu for the specified NPC. Can be used on the player by typing showlooksmenu player 1. Make sure that you have a good view of the subject's face and that they will not walk away. May not work for all NPCs. Use this Tutorial as a workaround.
Batch Files

If you regularly have to run a specific set of commands, you can create a "batch" text file to quickly run all of them with one simple command called bat <file name>. Fallout 4 batch files are lists of console commands that are run one after the other. They have no loops, tests, or other logic and execution doesn't stop if there's a problem with one of the commands. You can create any number of batch files, each with its own purpose.

To Use the bat Command :
  • Create a text file that contains a list of console commands (one per line).
    • Make sure they are listed in the correct order, such as using prid to first select a target if needed.
  • Name the file something you'll remember, like MyBatch01.txt
  • Place the file in your Steam\steamapps\common\Fallout 4\Data directory (You can organize them into sub-folders too).
  • Start the game and bring up the console.
  • Type bat followed by the name of your batch file, for example
    bat MyBatch01
  • Each command will then be automatically executed in order.
  • If all of the commands are toggles, then running the same batch again will return everything to its original setting. If not, you may find it a good idea to create a second file to accomplish this.
    • MyBatchON.txt to turn all your settings on
    • MyBatchOFF.txt to return everything to its original state
Note:
Some commands will not work properly if done at the same time. In the image above there is a mistake. If time is frozen (tfc 1), then the time of day will not be changed (set gamehour to 19). Changing the time of day only works if time is unfrozen after exiting the command window. Keep these conditions in mind when creating your lists.

For Example:
Here is a batch file to automatically save the game (will write over old save of that name), remove the HUD, enable free camera and freeze time, set the camera speed to half the default, and clear blood effects.
save MyLastScreenshot tm tfc 1 sucsm 5 csb
FAQ
Q: How do I add caps / fusion cores to my inventory?
A: player.additem f 100 to add 100 caps.
player.additem 75fe4 100 to add 100 fusion cores.

Q: Is there a command to walk through walls? (noclip)
A: Toggle collision (noclip): tcl

Q: How do I get a companion to like me more?
A: First target the companion and use getav CA_affinity to find your current level. Events usually trigger at 250, 500, 750, 1000 with 1000 being max, unless in a relationship which then maxes at 1100. Use modav CA_affinity <#> to add the needed points to advance you to the next level. You may need to make them follow you and then talk to them to get the new dialog and missions.

Q Is there a way to unlock doors?
A: Target -> unlock

Q: How can I get rid of undroppable/quest items?
A: To drop usually irremovable items (such as quest items) from your inventory, use player.showinventory to bring up a list of the items in your inventory and their reference ids. Use Page Up and Page Down to scroll through the list. Once you find the object you want to get rid of, use player.drop <ItemID> <#>. The item will drop in front of the player. EX: player.drop 2996f 4 to drop 4 Glenmoril Witch Heads.

Q: How do I show and enable fast travel to all locations?
A: tmm 1,1,1
See above for more instructions on how to use.

Q: How do I change my carry weight, movement speed, ect.?
A: player.modav <attribute> <#> or player.setav <attribute> <#>
EX: player.modav carryweight 1000 will add 1000 lb to your capacity,
EX: player.setav speedmult 200 will set your movement speed to 200 (double the default)
Note: Use modav for changing most stats since setav is not permanent. (i.e. If your carry weight is 250 and you setav it to 500, adding a point to your strength will set your carry weight to 260 instead of 510)
A list of common Actor Value Indices[fallout.wikia.com]

Q: How do I add perks?
A: player.addperk <perkID>
EX: player.addperk 4b254 would give the player the perk "Armorer Rank 1." Note that for perks that have multiple levels (such as Armorer 1, 2, 3, and 4), each level has a specific ID and will need to be added in order. Fallout 4 Perks[fallout.wikia.com]



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Počet komentářů: 95
chromaticdrgn 11. srp. 2024 v 4.11 
How do I turn off the joystick? I have disabled steam input in the joystick options, tried running game and steam as admin. I get to the continue /new game menu and can not do anything.
robertv 4. led. 2024 v 16.23 
How to prevent NPC from initiating dialogue where they give you a quest and instead just have a generic response like "Yeah?" or "Huh" can this be done?
RTGreenFrog 15. bře. 2023 v 21.15 
is there any command that lets you start a quest that is done already?
Hoshizora 8. úno. 2023 v 8.49 
wow a useful guide that is not "how to walk" "how to shoot" nice l will give some steam points when l get them ok?:VBOY::ElectricFlesh:
TOVOT 5. bře. 2021 v 10.54 
is there a command to enable / disable / change depth of the field settings?
CaptainSR91 7. úno. 2021 v 14.05 
Hello, could someone give me an example on how to use/enter the playidle command for the player character, or if that's not the right command for the pc, tell me the correct command?? I'm trying to use a mod for poses, but it requires playidle and I don't know how to enter it in properly.
Wolfe Houndra 15. říj. 2020 v 14.54 
Over a year late but the Perk point Command is: CGF "Game. Addperkpoints"

Hope this helps some people~
JonnyBlaze 10. zář. 2020 v 17.32 
how do i get weapons before the bombs drop?
DukeNuGets 22. srp. 2020 v 10.52 
Hello, i try to make a batch for spawn a Heavy Machinegun Turret with all commands once. But i'v got a problem, i can't catch the ref of this placed turret !.

Batch File: "Game folder/data/heavy.txt"

player.placeatme 1167A8
picklastref.removefromallfactions
picklastref.addtofaction 0001c21c 1
picklastref.addtofaction 00068043 1
picklastref.addtofaction 0001d289 1

InGame command: "bat heavy"

I need to use the returned value of picklastref.
Someone will know what function will allow to do it ?
RoxxasTheDemonslayer 9. lis. 2019 v 14.33 
Finally a version that has almost? eveything... including the reset items/zone codes ive bee trying to find all day!