AKIBA'S TRIP: Undead & Undressed

AKIBA'S TRIP: Undead & Undressed

218 ratings
AkibaInterceptor - Unlock the game's framerate and resolution!
By spidEY
AkibaInterceptor is a small utility for adjusting the resolution and framerate in AKIBA'S TRIP. It tricks the game into thinking that it's calling its own configuration utility and then performs fancy voodoo magic.
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Intro
After playing the game and seeing that there are no easy ways to unlock the FPS or resolution, I decided to write a small utility that will do all that for you. You don't have to have Cheat Engine or a similar tool to play at sweet, sweet 60 FPS anymore. Just place the file in the game's root directory, edit the configuration file to suit your needs and that's it - run the game!

Download
The current release is v1.5.0 => Click here to download[github.com]

Source
The full utility source is available on GitHub. Pull requests are always welcome!
Features
  • Skip the game's configuration window and jump straight into the game.
  • Unlock the game's framerate to anything you want. Who wants to play at 30 FPS anyway?
  • Experience the game at resolutions beyond 1920x1080. Yes, even in UHD!
  • Make the game controller friendly by hiding the cursor and prevent the system from falling asleep.
  • Run the game in a borderless window to get rid of those Alt + Tab issues once and for all!
Requirements
  • AKIBA'S TRIP (GOG[www.gog.com] and Steam versions of the game are supported)
    • Please use version 1.3.4[github.com] of AkibaInterceptor if you intend to run the demo version of the game
  • Microsoft .NET Framework 4.8[dotnet.microsoft.com]
  • Windows Vista or greater
Installation/Upgrading
Just place the downloaded binary in the game's root directory and then run it. The utility is smart enough to do everything else by itself. Don't forget to edit the configuration.yaml file before starting the game.

How to find the game's directory
Right click on AKIBA'S TRIP in your Steam library, select Properties and go to the Local Files tab.

Configuration
Property
Description
Example
framesPerSecond
How many FPS you want to game to run at. Anything above 60 hasn't been tested, so keep that in mind.
60
renderingResolutionWidth
The resolution width at which the game is going to be rendered.
1920
renderingResolutionHeight
The resolution height at which the game is going to be rendered.
1080
screenMode
In what kind of window the game should be ran. The following options are available: Borderless, Fullscreen, Windowed
Borderless
verticalSynchronization
Should VSync be enabled or not. It's recommended to turn it off if you run the game at anything other than 30 FPS.
false
antiAliasing
Should anti-aliasing be applied or not. It's recommended to turn it off if you're going to take advantage of downsampling.
false
hideCursor
If enabled, the cursor will be positioned off the screen when the game starts. This is useful if you're running Big Picture.
false
preventSystemSleep
This will prevent your system from falling asleep (monitor too). Super convenient if you're playing with a gamepad (which you should).
true
disableMovies
Enable this if you want to skip the opening cinematic and go directly to the start screen when you start the game.
false

* Configuration values are case-sensitive. Be careful how you type them out.

NOTE: The listed configuration values will always override the game settings, regardless of what it's set in the configuration window of the game.

Downsampling
You can take advantage of setting the rendering resolution beyond your monitor's supported resolution since the game makes the fullscreen window be as big as your current resolution. Try playing the game at 3840×2160. :-)

Borderless window
  • If you set "screenMode" to Borderless you can still achieve downsampling as "renderingResolutionWidth" and "renderingResolutionHeight" are still taken into account.
  • AkibaInterceptor will try its best to figure out on which monitor you're playing the game and expand across it. Whoosh!

Accessing the game configuration window
Even though this utility will make the game launch immediately, you can still access the original game configuration window by launching AkibaUU_Config.exe directly from the game's root directory.
105 Comments
Zhnigo 27 May, 2024 @ 6:39am 
absolute mad lad, i kneel
spidEY  [author] 18 May, 2024 @ 6:37pm 
A new version of the tool has been released (v1.5.0) which has been verified to work with the latest version of the game.
spidEY  [author] 18 May, 2024 @ 6:36am 
@The_Azure_Striker I have an update almost ready to go, but I want to do some additional testing before I publish it. :Pitter9:
The_Azure_Striker 20 Apr, 2024 @ 2:24am 
@spidEY

It is a time of need that we may need you once more for the new Kati update
FrostNova 8 Dec, 2023 @ 1:24pm 
Is this compatible with the newer versions that came with Kati's route?
The_Azure_Striker 18 Jun, 2021 @ 6:10pm 
@spidEY
The_Azure_Striker 18 Jun, 2021 @ 10:00am 
Yo, dumb question, but do you guys have a discord around this? Or a discord around modding Akiba's Trip in general? Let me know!
Zhnigo 24 Jan, 2021 @ 9:11pm 
steam://controllerconfig/333980/2373256247

This is a high fps controller config that:
- Fixes grab attacks being too easy to input accidentally instead of regular attacks
- Fixes menus scrolling too fast when holding the d-pad
- Fixes the camera being too sensitive
- Fixes hold inputs being interpreted as tap-once-then-hold, which made your character execute a normal attack first and only then a grab attack (this problem was present in Fappy's config)
- Slightly tweaks the left stick to give more precise control over whether you walk or run
- Allows to hold R2 to walk

I've spent some time to make sure it feels snappy and consistent with the vanilla game's inputs so if you find any issues or have any suggestions, I'll be glad to hear it.

Special thanks to @Fappy for coming up with the idea, though this config is built from scratch.
Zhnigo 23 Jan, 2021 @ 1:30pm 
It's funny how even after the last update which is supposed to raise framerate and resolution options, the game still runs better with this tool than without it.

I also want to report a bug. I'm playing with 4k internal rendering on my 1080p monitor, and when I take pictures of syntisters, their models are shifted on the screen on the still shot screen, like so:
before taking the shot: https://i.imgur.com/nW0W7Kv.jpg
after taking the shot: https://i.imgur.com/hezBLo8.jpeg
spidEY  [author] 20 Jan, 2021 @ 2:26pm 
@Fayaine I'll take a look at it over the weekend.