Chronicle: RuneScape Legends

Chronicle: RuneScape Legends

Not enough ratings
Budget Thief Midrange - Hopeless Tetsu
By waka
Budget Thief Midrange, no rare/ruby cards or above.
   
Award
Favorite
Favorited
Unfavorite
Pre-guide
Before I'd like to start, I'd like to clarify the idea of deck archetypes. It can be hard to imagine how staple card game archetypes work in this game, aka aggro, midrange, control and combo, and this section is gonna clear that up.

I broke it down to it's essentials.

An Aggro deck wants to kill you as fast as possible. Common cards like the scorpian and decks like most vampires fall under this.

A control deck wants to stop your deck from doing its job. Stagger-ing Mages and gold stealing thieves are this.

A combo deck wants to kill you as effeciently as possible. Hand-Mages, Armor Raptors, and Money Thieves who build up to kill you in one turn.

A midrange deck wants to overpower you. Building up base damage just for the final fight is an example of that, and this deck.
Deck Contents.
Support:
















Fight:
























Text

2x Ali Morrisone
2x Bar Fight
2x Restore Potion
2x Nastroth
2x Full Tetsu
2x Dragon Scimitar (Changeable with Dragon Longsword)

2x Gnome Guard
2x KGP Agent
2x Mischeivious Imp
2x Crassian Warrior
2x Dagonnoth Fledgling
2x Skeleton Warrior
2x Al Kharid Warrior
2x Dagannoth Sentinel
2x Hope Devourer
Goals and Playstyle.
As stated, this is a midrange deck, this is a deck that is going to win 800% of its matches in the final battle.

Optimal Starting hands have card draw power, base damage increase and healing. Mulligan away any early Full Tetsus, Goblin Darts, Dragon Scimitars, Dagannoth Sentinels, and Hope Devourers, with one exception, and what I call: the turn 1 win.

If your starting hand has an ability to buy a dragon scimitar and kill a hope devourer, you should go for it.

Never try and mulligan to get this hand however, it's hard to obtain.

How you should play this deck should be different based on the opponents deck.

When against an aggro deck:
Slowly build up, never try and fight your big creatures if you're low or you'll take 2 hits from it. Aggro decks cannot win in a final battle if you keep your health high.

When against a control deck:
Always anticipate buffing creatures, a stagger effect, or any money manipulation. Overpay all your full tetsus by 4 gold, never try and fight hope devouruer if it means if you lose your dragon scimitar, you'll die.

When against a combo deck:
Never have your health below 25. Strictly.

When against a midrange deck:
Play greedy. You can fight dagannoth sentinels at 3 base attack and hope devourers at 5. The whole point of this matchup is an arms race.

General Tips

-Try and save KPG Agents till the final battle unless you need that base attack.
-Save your bar fights before the final battle as well.

This is the most important part.

Always. Always.

Offer a drink after you win.



Good Luck Kids












13 Comments
waka  [author] 12 Aug, 2016 @ 7:50am 
finally lol
Snowy 11 Aug, 2016 @ 11:44pm 
MOTHER
FUCKING
GOBLIN
DARTS
SkyFyre42 3 Jul, 2016 @ 12:32am 
Well said, and grats on the plat! Raptor is not my favorite champion anyways, though nor is ozan tbh. I'm a fan of agrro or control decks myself.
It is a decent deck as far as budget midrange decks go, but as you said maybe just a little outdated ^^ didn't notice a date anywhere so kinda hard to tell haha XD

Another note, facing a non-basic attack increasing deck (like the two I use) will result in only one of your hope devourers ever being useful. Quite a large brick card to have imo ^^
That is just a nitpick tho tbh. Most decks/strats involve increase basic attack at least once.
waka  [author] 3 Jul, 2016 @ 12:13am 
In the end, I nowadays use a modified version of this deck with things like jads, and count drayors, to replace some of the other support options. Fact still stands, that tetsu and hope devourer carry this deck, and this is the simpliest baseline for this type of deck. Only costs, 6 Blues and 4 Emeralds if you use Dragon Longswords instead of Dragon Scimitars.
waka  [author] 3 Jul, 2016 @ 12:08am 
Imo, raptor has one major issue, you know he'll never hard grief you, unless it's a rogue pirate raptor deck, you wont expect any attack loss or gold loss from raptor. I agree this deck kinda got outdated, but while it didn't I did get to plat. :^)
SkyFyre42 2 Jul, 2016 @ 11:41pm 
Not sure if I agree with all/most of Uncle_Drake's "staples" though. Many are good cards, but so are quite a few other "one-offs" that could save you from any number of bad situations. i.e., stack o' sharks, ryceliums balm, ring of charos (no discard like darren) etc.
I agree with Luke that the choice of these is largely preference and what you have seen played alot.
SkyFyre42 2 Jul, 2016 @ 11:41pm 
This is a decent general guide for deck types. But I generally see ozan as being better at control or aggro. For "midrange" as you call it (i call them "sustain" or "bsic attack" decks myself, not sure what the meta is here), I think raptor has much better basic attack increase and non-griefable sustain options. In general a midrange deck needs to stay alive to win, and many of this deck's attack-increasing cards are quite risky or health-costly to play. If your opponent likes the traiborns/frenkensteins/dazingshots you could be dead very fast. Also your "epic first turn hand" relies on 0 gold grief or else you pretty much just die... not the best recommendation in the current meta IMHO.
mrmeatman 16 Jun, 2016 @ 8:16pm 
Iz pretty gud:coocoo::coocoo::coocoo:
waka  [author] 16 Jun, 2016 @ 2:16pm 
It's preference.

I've stated time and time again, this deck is based on winning only in the final fight. I directly didn't include any direct damage except dragon scimitar as a result.

I also have enough card draw that donation only help the opponent and enought money where darren light finger isn't needed.
UncleDrake 16 Jun, 2016 @ 1:16pm 
xD You really wanna go there?! Ok!

No darren lightfinger (making sure you get your weps fast is not good or anything...)
no donation (staple 1 off, prevents brick hands)
no jogre shaman (also staple 1 off, mage killer)
no safe spot (especially good when running devourer/sentinel)
no snap shot (easy include whenever weapons are used)
no black marketeer (getting gold while fucking up ur opponents math for free? Golden! Can sometimes win you the game right off the bat)

Don't be so scared of discarding, it pays off unless you play like a complete idiot (which I'm assuming you do not!)