Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
g_skipIntro = 1
r_multiGPU = 0
sys_MaxFps = 60
r_Sharpening = 0.40
Those don't seem to do anything but don't show up in the game.log as unknown commands. However I'm pretty sure the shadow related ones are in fact used because if set too high, my game will crash. There's a slight performance increase too, but that could be unrelated as the game tends to spawn - or not - some NPCs at random.
My best guess as I wrote below is that autoexec/cfg's were locked at some point with an update.
[Warning] Unknown command: r_shadersremotecompiler
[Warning] Unknown command: r_shadersallowcompilation
[Warning] Unknown command: sys_paklogunshippabledserrorforqa
[Warning] Unknown command: log_includetime
[Warning] Unknown command: g_sku
[Warning] Unknown command: r_shadercompilerserver
[Warning] Unknown command: e_ShadowsMaxTexRes
[Warning] Unknown command: e_ShadowsPoolSize
[Warning] Unknown command: e_LodRatio
[Warning] Unknown command: e_ViewDistRatio
[Warning] Unknown command: e_ViewDistRatioVegetation
[Warning] Unknown command: e_ViewDistRatioDetail
[Warning] Unknown command: e_MergedMeshesInstanceDist
I did a bit more research and I'm pretty sure that at the time you wrote that guide, the cvars were actually working but were locked since. There's a bunch of other cvars that are in the default .cfg file that aren't recognized either, which is odd. Why on earth a dev would put some cvars and lock them out, if not for optimization/bugfix purpose?
I tried a lot of cvars for CE3 and V but none worked, even the most basic ones, so I assume they locked up a lot of stuff. Still, the shadows tweaks are working.
Rated up and fav ;)
The only cvars that really works here are the two related to shadows. The other ones don't do anything, but are totally harmless of course.