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Thank you, Drew
Instead of comparing 0.116 to 0.128 for example which doesn't give the feeling for what is going on, and instead of calculating in seconds of playing time, I thought I'd better use the game year to make things simpler:
How many cargos can my line deliver a year:
[vehicle capacity]*[number of vehicles] / [one vehicle trip time in game years]
Trip time as you pointed out can be calculated as frequency * number of vehicles, this make it even simpler, so to calculate how many cargos my line can deliver:
[vehicle capacity] * 12 / [Line frequency] - multiplying by 12 to change it from real minutes to game years
e.g. city needs 38 cargos a year, I got 5 vehicles on the line, each can carry 4 cargos, the frequency is 3 minutes. My line can deliver 4 * 12 / 3 = 16 cargos per year, make it easier to see that I need to double the number of vehicles or replace them by higher capacity ones.
say
a1 (truck) coal-steel-tools-transfer station
b1 (truck) iron-steel-tools-transfer station
c1 (train) transfer station - city 2 transfer station
if a1 and b1 are both .044
should c1 be .088?