Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
Did you end up making any playthrough video? Links?
Overall, think of the character classes more like a light guideline. In reality, the items and such you have are what are going to determine what you can do, even if some of those items may not be as effective as they are for other characters. Change up your strategy if something isnt working in a run. As with most roguelikes, versatility is key.
Sprites are plain annoying for trying to sneak around. They're the weakest-looking little things, and yet you can't just... catch them and crush them.
If sprites actually do anything other than serve as a weak lightbulb, I've never noticed.