Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
@Cpt.Haxray - The map was originally designed for a small number of players. Most maps at the time were designed for max players. As I recall, this one was designed for, like, 8 people. It was never playtested either, not properly anyway.
@Nonjojålol - It was actually inspired by Dear Esther, you're right. I think I might even have done some custom textures for the terrain to emulate it. It was originally going to be set on the coast like Dear Esther, but it was easier to just make it an island.
Maybe I'll get back into ZPS level design. Been a while.
Also, the prop_door used for the building is annoying. Why not make it one of the new breakable doors instead?
Plus the map itself feels rather empty. its just a big wide open island in daylight with a small house and a medium sized house that you can enter, with the rest just being there for show.