Garry's Mod
Gmod Legs 3
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Actualización: 3 JUN 2018 a las 7:44 a. m.

3.8.9:
[ADD] support for morphmod
[FIX] weird rendering in vehicles

Actualización: 3 JUN 2018 a las 7:44 a. m.

3.8.9:
[ADD] support for morphmod
[FIX] weird rendering in vehicles

Actualización: 2 JUN 2018 a las 9:03 p. m.

3.8.8b
[ADD] support for prone mod
[ADD][DEV] added PLAYER:SetLegsModel(<model>) for addon creators that have their own PLAYER.SetModel
[FIX] regression with Get/SetModel

Actualización: 31 MAY 2018 a las 5:50 p. m.

3.8.5:
[ADD] Legs now support SubMaterial
[ADD] cl_togglevlegs Toggles the rendering of the legs in vehicles
[ADD] cl_refreshlegs Refresh local legs with current player model
[ADD] cl_defaultlegs The Default that renders if a model can't be found/rendered
[ADD][DEV FUNC][CL] PLAYER:SetUpLegs() Developers should call this on the client after calling PLAYER:UpdateTrueModel() on the server
[ADD][DEV FUNC][SV] PLAYER:UpdateTrueModel() Update the Gmod Legs leg model
[ADD][DEV FUNC][SH] PLAYER:GetTrueModel() Returns the true Playermodel path
[FIX] Playermodel not updating on spawn

Actualización: 29 MAY 2018 a las 3:52 p. m.

Changelog:
3.8.8:
[FIX] Legs not rendering due to gmod update

Actualización: 29 FEB 2016 a las 7:59 p. m.

3.8.5:
[ADD] Legs now support SubMaterial
[ADD] cl_togglevlegs Toggles the rendering of the legs in vehicles
[ADD] cl_refreshlegs Refresh local legs with current player model
[ADD] cl_defaultlegs The Default that renders if a model can't be found/rendered
[ADD][DEV FUNC][CL] PLAYER:SetUpLegs() Developers should call this on the client after calling PLAYER:UpdateTrueModel() on the server
[ADD][DEV FUNC][SV] PLAYER:UpdateTrueModel() Update the Gmod Legs leg model
[ADD][DEV FUNC][SH] PLAYER:GetTrueModel() Returns the true Playermodel path
[FIX] Playermodel not updating on spawn

Actualización: 28 FEB 2016 a las 6:32 p. m.

3.8.5:
[ADD] Legs now support SubMaterial
[ADD] cl_togglevlegs Toggles the rendering of the legs in vehicles
[ADD] cl_refreshlegs Refresh local legs with current player model
[ADD] cl_defaultlegs The Default that renders if a model can't be found/rendered
[ADD][DEV FUNC][CL] PLAYER:SetUpLegs() Developers should call this on the client after calling PLAYER:UpdateTrueModel() on the server
[ADD][DEV FUNC][SV] PLAYER:UpdateTrueModel() Update the Gmod Legs leg model
[ADD][DEV FUNC][SH] PLAYER:GetTrueModel() Returns the true Playermodel path
[FIX] Playermodel not updating on spawn

Actualización: 28 FEB 2016 a las 2:22 p. m.

3.8.5:
[ADD] Legs now support SubMaterial
[ADD] cl_togglevlegs Toggles the rendering of the legs in vehicles
[ADD] cl_refreshlegs Refresh local legs with current player model
[ADD] cl_defaultlegs The Default that renders if a model can't be found/rendered
[ADD][DEV FUNC][CL] PLAYER:SetUpLegs() Developers should call this on the client after calling PLAYER:UpdateTrueModel() on the server
[ADD][DEV FUNC][SV] PLAYER:UpdateTrueModel() Update the Gmod Legs leg model
[ADD][DEV FUNC][SH] PLAYER:GetTrueModel() Returns the true Playermodel path
[FIX] Playermodel not updating on spawn

Actualización: 28 FEB 2016 a las 1:15 p. m.

3.8.5:
[ADD] Legs now support SubMaterial
[ADD] cl_togglevlegs Toggles the rendering of the legs in vehicles
[ADD] cl_refreshlegs Refresh local legs with current player model
[ADD] cl_defaultlegs The Default that renders if a model can't be found/rendered
[ADD][DEV FUNC][CL] PLAYER:SetUpLegs() Developers should call this on the client after calling PLAYER:UpdateTrueModel() on the server
[ADD][DEV FUNC][SV] PLAYER:UpdateTrueModel() Update the Gmod Legs leg model
[ADD][DEV FUNC][SH] PLAYER:GetTrueModel() Returns the true Playermodel path

Actualización: 23 FEB 2016 a las 12:49 a. m.

3.8:
[REMOVE] Chat Adverts
[ADD] Added VMenu (Valkyrie's Menu)
[FIX] Fixed Random model problems
[FIX] cl_vehlegs now works