Counter-Strike 2
Iris
11–20 из 20
< 1  >
Обновление: 21 июн. 2019 г. в 12:36

Update #5

Visuals

- Changed the appearance of the garage and the nearby building on A
- Brightened up Construction
- Added more detail to the vent room
- Changed the wall on connector-mid to a brighter concrete texture
- Added a new extension to the Diner following the same style as the rest of the building
- Changed the texture and minor appearance on the building near the ice cream shop. Its purpose is to brighten the wall up to make playermodels more visible.
- Removed the barbed wire near the connector wall on Middle to reduce clutter
- Added a concrete wall near squeaky to prevent players from getting stuck behind the door. In the future we will make it a more elegant solution :)
- Brightened up the window room on Long A and reduced the clutter
- Replaced hedge behind Diner with a white fence to improve visibility
- Continuing to experiment with the color on car on A site

Gameplay

- Made floor on Heaven wallbangable


Bugs

- Fixed a prop stuck in the ground in middle
- Lowered a piece of plywood that grenades could get stuck on at B site
- Added a grenade clip on the ramp to B Main
- Made clip on a wall on B thicker to prevent playermodels from clipping through.

Обновление: 4 июн. 2019 г. в 14:26

Update 4.1

- Fixed clipping on wall trim on Storage room
- Made small room on Storage room taller and added a trim.
- Fixed gap on window on Long A
- Extended clip on the fence on A to prevent gun barrel showing on the other side
- Fixed a visual anomaly on the garage on A
- Moved "gas"-decal to the left.

Обновление: 2 июн. 2019 г. в 17:53

Update #4

Visuals

- Increased tonemap overall to make the map brighter
- Storage room has been visually upgraded
- Ice cream store has been given a brighter texture
- Made a building in middle gray
- Visually upgraded a building outside the play area
- Made the blue wall on drop room a bit cleaner for visibility

Gameplay

- Added a crate on Top Mid to make it easier to peek in to ice cream
-Removed hole in fence and added a small garage (temporary visual, we will work on it more in the future) to make gameplay less chaotic. This also removes a nasty angle from the hole down to the tunnel.
- Removed fence inside T-entrance to B to make it even more clear that you cannot in fact jump up to the window.
- Reduced size on the crate inside T-entrance on B.
- Increased size on the Long A window by 10%
- Removed Ice box on A site

Bugs

- Removed spot where you could see through barber and in to Ice cream
- Removed collision on barber sign
- Removed shadows on a few props

Обновление: 18 мар. 2019 г. в 6:29

Update #3.1

- Fixed some floating objects
- Added collision to door inside window room on Long A
- Fixed stuck spot on T spawn
- Brightened up the vent-room in Middle
- Fixed minor visual bugs
- Anarchist-models are back again

Обновление: 15 мар. 2019 г. в 12:57

Update #3

Visual:

- The sun has been given a warmer color to enhance saturation
- Fog has been changed to better “de-noise” the environment
- Heaven hut has been visually upgraded
- Building outside Ice-cream has been visually upgraded
- T-spawn has been visually upgraded, though more work still has to be done
- The squeaky-room on A has been visually upgraded to better feel like a general store
- CT-spawn has been visually upgraded
- Added a caravan retailer at T-spawn
- Changed tunnel entrance for the train
- Moved water tower and Parker sign to the skybox
- Redesigned building behind Diner
- Middle has asphalt now instead of tiles half-way through
- Replaced car with truck behind Diner
- Removed birds, they caused too many distractions!
- Minor detail on B site
- Wires has been added to the electric poles outside the map
- Skybox detail has been changed

Gameplay

- Squeaky room has been altered to make combat inside the building more fair
- A concrete wall has been added in front of the fence on A-site. The goal here is to make spraying through the wall more predictable
- The ramp up to the courtyard has been slightly changed
- Entrance to the office on CT-spawn has been changed to force players that are guarding the vent-room closer to the spawn
- Added grenade clip on storefront on A site and the BBQ shack

Technical

- Fixed fade-out on certain props that faded out too early
- Skybox has been more restricted to improve performance.
- Some preparation has been done for further optimization down the road. Parts of the maps foundation has been re-structured

The next update will continue to improve performance and visual fidelity around the map.

Обновление: 24 янв. 2019 г. в 0:44

Update #2.1

- Sound on squeaky door is same as before. New sound was bugged and audible globally for some odd reason

Обновление: 23 янв. 2019 г. в 12:40

Update #2
- Added car to A-long as new cover for Terrorists
- Added a new path behind Diner on A leading to A-long
- Terrorist and Counter-Terrorist spawns has been moved slightly to delay Terrorists
- Added fade on props for optimization
- Reduced size on crate on Bombsite A
- Added Ivy detail on buildings on B-site
- Added more lights in squeaky-room on A
- Removed collisions on chair in the T-entrance to B
- Changed buildings outside the map to reduce draw calls
- Signs on A site are now solid
- Fixed lighting issue caused by broken VRAD (thanks valve)
- An exterminator office has opened, but they still need to hire a graphic designer
- Combined props in the skybox to significantly reduce draw calls
- Changed squeaky sound to the same as Cache

Next update will focus on changing the entrance to squeaky-room from boost, as well as making visual improvements where needed. Thanks for enjoying the map! :)

Обновление: 18 дек. 2018 г. в 14:35

Update #1.1
--------------
- Added cubemaps that was forgotten in the last update

Обновление: 17 дек. 2018 г. в 14:23

Update #1
-------------
- Made it clear you cant jump in window on Snipers nest
- Clipped stairs CT spawn
- Made target prop non-solid
- Clipped Barber shop sign
- Added more light in vent room
- Lamps inside Snipers Nest is non-solid
- Gas pumps has been adjusted to match in size
- Reduced volume on ambient soundscape
- Made it easier to jump through window inside Ice Cream
- Fixed spot in Office where bomb could get stuck
- Removed area behind A site to communicate better where you cant hide
- Fixed clipping in various places
- Fixed background image on loading screen
- Removed cardboard-box with back-face culling

Thanks to tr0nic and Mouzer for great feedback!

Next update will focus on improving performance! Wish us luck :)

Обновление: 15 дек. 2018 г. в 9:59