Garry's Mod

Garry's Mod

gm_excess_construct
Ergebnisse 1–1 von 1
Update: 31. Aug. 2013 um 15:17

UPDATED FROM ORIGINAL (by section):

ALL Sections:
- Fixed misc. texture problems
- Updated archtecture styles
- Replaced skybox (no longer requires cs:s)
- Updated 3D skybox
- Added more benches
- Added shadow controller
- Added env_sun
- Improved AI nodes for ground
- Removed AI nodes for air
- Removed some decals
- Fixed incidence of console spam for too many vertex buffer changes
- Fixed some map entities which could be moved with phys gun
- Various small changes

Hill Section:
- Removed weird concrete thing, replaced with weird grassy thing.
- Redesigned Garages
- Added tunnel outlet
- Added large garage

Main Section:
- Fixed white room to be not so white
- Redesigned various rooms
- Added structure to back lot by tunnel entrance
- Added large garage in back lot
- Removed hills in back lot, replaced with flat grass
- Changed connecting road from city area to grassy area
- Added hangar at far end of grassy area
- Updated news room to include news camera, removed receptors
- Changed lift building to only have one lift, lower floor now has garages

Water Section:
- Increased size of water area
- Replaced water material with updated version
- Added new structure area
- Added 2 new road connections

Desert Section:
- Removed/Replaced with a much larger desert
- Added tunnel outlet
- Added logic system to make the sandstorm effect more variable

Nonsensical Section:
- Removed

A Different Section Somewhere Else:
- Added