DayZ
PvZmoD_Spawn_System
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Päivitys: 10.7.2019 klo 8.59

Server optimisations

Päivitys: 9.7.2019 klo 16.20

Fix for despawning zeds

Päivitys: 9.7.2019 klo 9.08

V1.04.e :
----- Fixed : Wrong type of Zeds spawning in some situation
----- Fixed : TimeMini/Maxi of dynamic spawn was not managed correctly
----- Fixed : Automatic despawn distance was not updated correctly

Päivitys: 3.7.2019 klo 14.23

Fix for zeds disappearing just after they spawn

Päivitys: 3.7.2019 klo 9.56

Fix : the value "6" in .json was too high preventing dynamic Zeds to spawn => back to default value (10)

Päivitys: 3.7.2019 klo 9.00

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Let's begin with an advice : I created a “News” thread that I recommend you to subscribe to because I will share on it some informations that can be useful. It is for you the best way to don't be surprise by updates that need some file adjustments for example.

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V1.04.d :
----- Numpad5 refresh key is back (you need to activate CF mod again)
----- Mod description added in game main menu
----- Visible loot on zombie now fully customisable (MANDATORY MODIFICATION : see below)
----- Mod key changed (MANDATORY MODIFICATION : see below)

If optional modifications applied :
----- Static spawns (police stations, fire stations...) have now more zombies inland than on the coast
----- Zombies shouldn't spawn in building ground any more
----- Zombie safe zone radius is now tweakable (and safe zones can be disable)

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Important :
If you overwrite some files, double check it has been done correctly (compare files date). Some popular admin tools doesn't do it right.

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MANDATORY modifications :

If you did not tweak this file you just have to crush it, if you modified it you have to modify / add new lines in it :

ZombieLoot.c :
---- Move "TheOthers" to first variable group (take care about the number in variable names)
---- Add these lines for each group : vestList_XX - backList_XX - headgearList_XX
---- Groups 16 to 19 have been modified
---- Add new empty groups at the end of the file
---- Help info have been updated at the beginning of the file (optional)

Mod Key :
Two things.
First, the name of the key folder have change because it was wrong and could lead to problems on some server which have automatic tools. So if after the update you have a folder « key » and another folder « keys » it is normal, you can delete the « key » folder.
Second, the key itself change, it use now a V3 signature (modify you serverDZ.cfg if needed). So you have to copy the new key from « keys » folder (with the 's') to your server key folder.

If you have .pbo message warning , try to delete the PvZmoD_Spawn_System.pbo.PvZmoD_Spawn_System.bisign
file the your server pvzmod addons folder

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OPTIONAL (but recommended) modifications :

If you did not tweak these files you'll just have to crush them, if you modified them here are the news if you want to integrate them in your datas.

StaticSpawnDatas.c :
---- NBRmini / NBRmaxi columns (to spawn less Zeds on the coast)
---- COORDY column (to prevent Zeds spawning in buildings ground)

RealTimeTweaks.json / .txt :
---- "16" value is fire barrels safe zone radius now
---- The default value remain 150 and the descrition in .txt have been updated
---- You can deactivate the safe zones by setting the value to 0.

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That's all for today, I hope it is not too much work for you and it doesn't disturb your server. I will not push other updates that require admin intervention during the hollidays (I'll create a xp branche if needed) to not risk more perturbations.
If you have read all of this and want now some fun, scroll down the (updated) ZombiesCategories.c and enjoy ;-)

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Päivitys: 26.6.2019 klo 12.09

V 1.04.c

WARNING : Community Framework mod have problems with 1.04 so you have to temporarily deactivate it if none other mods use it. Until CF be fix you can't refresh json data ingame, you have to restart server.

- Clothes, backpacks, helmets visible on zombies
- Zombies dead body shouldn't despawn too close to the players
- Two new tech to save server FPS and synchronisation
- Possibility to spawn ruined item on zombie. Useful for Clothes or backpack if you want the visual on zombie, but not the players been able to use them (if you think it will make the game too easy)

OPTIONAL (but recommended) update in Profile files
If you overwrite some files, double check it has been done correctly (compare files date). Some popular admin tools doesn't do it right.

In ZombieLoot.c file :
zombieList_01 have been modified
zombieList_14 have been modified
itemList_14 have been modified
To make Clothes, backpacks, helmets visible on zombies you have to add them in itemList_XX

RealTimeTweaks.json :
Variables “51” to “57” are now used for saving performance tech (if you don't update these variable, default values will be used).

RealTimeTweaks -Help.txt
Same as RealTimeTweaks.json but for the description (read it you will have some additional informations)


A word on saving performance systems. They are a first version to avoid server (fps or synchronisation side) been stuck because a player has aggro too many zombies around a house for exemple (and to avoid the player been stuck in the house too).
The down side is that the FPS server delete zombies when the fps are too low
And to save synchronisation, Zombies (these that are not calm, not moving and are to close to other zombies) can be teleport in other place.
So players can see zombie disappear or be teleport not far from them (50m minimum). I know it can be weird and immersive breaking but that's the solution I found for the moment for extreme server stress situations.
As the other options, you can disable saving performance systems by setting “51” and “56” values to 0.

Päivitys: 22.6.2019 klo 8.23

Glock19 deleted from zombie loot table

Admin have to crush the ZombieLoot.c file or manually delete Glock19 entry

Päivitys: 22.6.2019 klo 7.36

V 1.03.b (I hope good one this time)

- The Fire Barrels generate now a "zombie safe zone" (around 100m radius). In this zone no zombies will not spawn. I think I'm going to change the item of the safe zone, probably something that players can create but can not move. For the moment the fire barrel is an good temporary solution for not have to manually configure coordinates to make safe zones.

- The value “16” in the json file is not used anymore. The despanw distance of the zombies is now automiticaly calculated depending on their spawn distance.

- Fix a bug make Zeds spawning too close to player in some situations

MANDATORY modifications:
- in ZombieLoot.c delete "Glock19" entry (if not done can occur server problem)

OPTIONAL modifications to keep things clean and updated
If you overwrite some files, double check it has been done correctly (compare files date). Some popular admin tools doesn't do it right.

If you have juste tweak the .json file, overwrite the content of « PvZmoD_Spawn_System_Profile » folder except RealTimeTweaks.json and Admins.txt. That's all.

If you have tweak the .c files and you need to mix them with the update, here are the files that have been updated :
- DynamicSpawnZones.c (Mainly Coordinates for Ballota, Svetlo)
- StaticSpawnDatas.c (Castles names updated, and two duplicate deleted)
- ZombiesChooseCategories.c (correction line 31)
- RealTimeTweaks -Help.txt (“25” and “16” description modified and “25” default value changed)

Päivitys: 21.6.2019 klo 11.30

Back to V1.03.a because problem in some server with v1.03.b
I'll retry to repush V1.03.b tomorow