DayZ
PvZmoD_Spawn_System
Ergebnisse 71–80 von 96
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Update: 25. Juli 2019 um 11:44

Fix : AI was disable by default in original json

Update: 25. Juli 2019 um 10:46

fix

Update: 25. Juli 2019 um 10:40

fix (oops forgot to build first)

Update: 25. Juli 2019 um 10:26

- 19/07/25 V1.04.j:
----- Installation : More effective way to disable vanilla loot on zombies (1)
----- Feature : Zones cleaning basic mechanics (2)
----- Feature : Possibility to set random time for static spawns (3)
----- Feature : Optional way to avoid zombies spawning in walls (4)
----- Tweak : Minor adjustment on profile files (5)
----- Opti : Zombies Dead bodies should be less resource consuming
----- Opti : Possible performance gain on servers running a lot of players and a lot of zombies

(1) Look at the “ Disable vanilla loot on zombies” section in installation instructions. The last methode was preventing attachments to spawn on weapons (vanilla CLE)

(2) There is now a “Total max zeds number” in the DynamicSpawnZones.c file. It is the maximum number of zeds (dead bodies include) that can be spawn at the same time in each zone. When the number is reach, players stop spawning zombies.
You have to manually update this column to activate this feature (or replace your DynamicSpawnZones.c file by the vanilla one if you didn't tweak it your self)
With this feature if players start to shoot zombies they will not spawn indifinitly because theire is a limited amoungh of them in the area. So player can “clean a zone” as long as the dead bodies don't despawn.
Use the value “18” “19” in json file to adjust distance and time of dead bodies if you want larger cleaned zone.
The value “21” in json is now a ratio applied on this “Total max zeds number” value.
The value “20” in json is now the maximum of zombies each player can spawn in countryside. It have the same effect than “Total max zeds number” but for the countryside zombies.

(3) If you set the “ReactivationDelay” value in “StaticSpawnDatas.c” to a negative value, the time between two static spawn will be choose randomly between 10min and the number you choose.
For example if you set this value to -30, the next spawn of this static horde will be between 10 and 30min. Look at the QG (lines 7-8) static spawns to have examples.

(4) If you set “CoordY” value in “StaticSpawnDatas.c” to a negative value, the zombies will not spawn in walls but they will not spawn outside the building (so if you want zeds around the building, use positive value).
Keep in mind that this system delete the zombie spawning on the ground, so it impact the zombie number spawning (use negative value only on buildings that have lot of zeds spawning in walls)
Look at the fire stations static spawns to have examples.

(5) ZombieLoot.c : P1 pistol deleted (was bugged)
StaticSpawnDatas.c : Prison coordinates adjusted

Update: 23. Juli 2019 um 12:36

V1.04.i1
---- Possible fix for fps lower than usual since today's update

Update: 23. Juli 2019 um 11:26

V1.04.i:
----- Tweak : The quantity of spawning zombies decrease less quickly on 20+ players servers (1)
----- Tweak : You can now set the number of player beyond witch the server start to decrease the maximum number of zombies (2)
----- Opti : Spawn system automatically disabled when server performances are too low (3)
----- Tweak : minor adjustments of loot on zombies (4)
----- Feature : Possibility to use % chance to be focus when the server is low populated (5)
----- Credits updated :D
Warning : this update can increase the number of zombies spawning on servers with 10+ players so keep an eye on balance and performances.


(1) Was decreasing too much making 20+ players servers was spawning a very small quantities of zombies. This part is automated and not related to (2).

(2) If “24” value in json is set to 1 (the old default value) then 20 is apply. So the system will lower the maximum number of zombie if server population exceed 20 players (previously this system was activated with only 10 players).

(3) If the fps are lower than the “56” value in json, the spawn system do not spawn zombie and is completely disable until the fps become better.

(4) ZombieLoot.c : Hockey helmets and GhillieBushrag removed because it is bugged and a new category have been created for gas station workers (was boring to see them with worker helmets)
ZombiesCategories.c : Gas station worker category adjusted

(5) The "58" and "59" values in json file are now useful (read the description in the .txt to see how to use them). This feature allow the player to not be always been focus by dynamic system when there is less player than the "10" value (Minimum of players to focus). If you don't change the "58" (keeping it at 999) the % chance will not be apply (it will continue to use the "10" "11" value as before the update)

Update: 20. Juli 2019 um 5:49

V1.04.h.1
---- Fixed : The focus system was active on fewer players than it should

Update: 19. Juli 2019 um 11:09

V1.04.h:
----- Fixed : The CleanUp Packed Zombies system was teleporting Zeds in purgatory
----- Opti : Little optimisations on focus system

Update: 16. Juli 2019 um 13:08

V1.04.g:
----- Fixed : Fire barrels didn't always generate a zombie safe zone.
----- Tweaks : Instructions to disable vanilla loot on zombies added in installation instructions.
----- Feature : Easy/Hard mode for groups of players.

If you set a negative value to “23” in .json, the mod hard will be selected (and easy mod if positive value).
When hard mode is selected, if players are close enough to be consider as a group they will spawn zombies more ofen (comparing to the rate they spawn when they are not consider as a group).
If easy mode is selected (positive value), they will spawn zombie less often.
Zero to deactivate this feature (players will never be considered a group).

Update: 15. Juli 2019 um 9:20

V1.04.f :
----- Fixed : Imcompatibility with PartyMe solved (1)
----- Fixed : Groups of player spawned too much zombies (2)
----- Tweaks : All big military zones rework (see below to apply this change) (3)

(1) You can use spawn system with PartyMe mod now.
(2) This is not related to PartyMod. This fix will make the game easier for players traveling together.

(3) Military zones :
Previously, when a player travel throuth a military zone, if he was not focus by the dynamic system very few zombies was spawning leaving thes “dangerous” area pretty empty.
To prevent that I added some static spawn in Tisy/Airfield/Balota/Zeleno/NorthBase/Pavlovo and populate a couple of camobuilding here and there (I lowered the dynamic spawn ratio of these zones so they are not nightmare for players if they are focus by the system)

To use these updated military zones you will have to modify two files.

If you did not tweak these files for your personal modification, you can just replace your file with the new one and if you do that double check it has been done correctly (compare files date). Some popular admin tools doesn't do it right.

StaticSpawnDatas.c
- Comment (or delete) the lines corresponding to HordeStatic245-271 and HordeStatic282-290
- Add the updated variables HordeStatic245-271 and HordeStatic282-290 from the new StaticSpawnDatas.c
- HordeStatic291 need to be updated too.

DynamicSpawnZones.c
- Change the column Quantity ratio for the Zone038-46 and set it to 50

A side effect of all of this is that a lot of butchers (in the shops) have been replaced by military static spawn. But maybe they come back later.