DayZ
PvZmoD_Spawn_System
Wyświetlanie 21-30 z 96 pozycji
< 1  2  3  4  5 ... 10 >
Aktualizacja: 15 lutego 2022 o godz. 5:12

- 15/02/2022 V1.16.ad
----- 1.16 Ready (1).
----- Added : Possibility to set a ratio to the maximum number of zombies for all dynamic zones at once. (2)
----- Fixed : Zombies should fall from the sky lot less often when they spawn. (3)
----- Fixed : LootChest should not spawn in the air anymore. (4)
----- Profile : RealTimeTweaks -Help.txt have been updated ("88" "89" "90" descriptions).
----- Profile : Banov profile updated to add the last changes of the map. This modifications have to be manually done. (5)

Note that I had to rewrite a good part of my code (especially the static spawn system part) to avoid a bug introduced in 1.16, I have done all tests I can but message me if you encounter problems.

(1) If your server don’t start and you have « "$profile://PvZmoD_Spawn_System_Profile//SpawnDatas//StaticSpawnDatas.c,142": Too many instructions per function » message in .RPT file, this means the mod is not updated on your server.

(2) With the "88" value in the json file you can apply a percentage (100 = 100 % = no change) to all « Total Max Zeds Number » (last column) in DynamicSpawnZones.c instead of having to modify these values one by one when you want to change the maxi number of zombies in dynamic zones.

(3) If zombies spawn too often under buildings floor set the "89" value to 0 in the .json file.
Some zombies can still spawn in the air but now only on static spawn point in buildings, this can be fixed by modifying Ycoord and floors values with more precise decimal numbers (sorry I don’t have time to fix all of them)

(4) If LootChests spawn under buildings ground set the "90" value to 0 in the .json file.
Note that you can now adjust each loot chest spawn height with decimal number in StaticSpawnDatas.c (« CHESTcoordY » value).

(5) Banov profile modifications (all in StaticSpawnDatas.c) :
data_HordeStatic124 disabled because a tall tower has been deleted.
data_HordeStatic210 coords adjusted because Kopec healthcare building have been moved.
data_HordeStatic345 -346 - 347 added.

Aktualizacja: 23 listopada 2021 o godz. 5:49

- 23/11/2021 V1.15.ac4
----- 1.15 Ready.
----- Added: Santa zombies spawn on Santa' s sleighs crashes (vanilla christmas events) (1)
----- Tweak Deer Isle profile: The toxic zone near Area 42 now spawn NBC zombies (2).
----- Tweak Banov profil: NBC zombies spawn added in Tisovick underground bunker (3)
----- Tweak all Profiles: Negan now loot lucile (4)
----- Changed: Zombies will not always go north after they spawn (5)
----- Fix: Mod description in main menu was not working.


(1) Have to be manually updated : "85" to "87" values modified in the json, line « data_Horde_098_ZombiesCategories » modified in ZombiesChooseCategories.c and new « Zombie_Type_Santa » added in ZombiesCategories.c

(2) Have to be manually updated : (Deer Isle profile) data_HordeStatic351 in StaticSpawnDatas.c

(3) Have to be manually updated : (Banov profile) data_HordeStatic344 in StaticSpawnDatas.c

(4) Have to be manually updated : Search “ZmbM_MotobikerFat_Base” section in ZombieLoot.c

(5) Set the "7" to 0 in the json to disable this feature if you see visual glitches on zombies.

Aktualizacja: 1 listopada 2021 o godz. 4:19

- 28/10/2021 V1.14.ac3
----- Fix: A static spawn point was spawning infinite zombies with Banov Profile (fix have to be manually applied)*

* in StaticSpawnDatas.c replace
ref autoptr TFloatArray data_HordeStatic282 = { 281, 5, 8, ....
by
ref autoptr TFloatArray data_HordeStatic282 = { 282, 5, 8, .…

Aktualizacja: 28 października 2021 o godz. 5:52

- 28/10/2021 V1.14.ac2
----- Added : Profile Banov
----- Added : Profile Empty (to make easier to begin new map profile)

Aktualizacja: 11 października 2021 o godz. 13:00

- 11/10/2021 V1.14.ac1
----- Added : Takistan profile (contaminated zones included).
----- Changed: Namalsk profile : static spawn point Athena1 and Laser bean in Athena3 now spawn NBC zombies. (*)
----- Changed: Namalsk profile : NBC zombie added in hospital and fire station configuration.(*)
----- Changed: Chiemsee profile : NBC zombie spanw in static contaminated zones(*)

(*) Search for « v1.14 update » to find all modification related to NBC zombies spawns.

Aktualizacja: 29 września 2021 o godz. 7:29

- 29/09/2021 V1.14.ac
----- V1.14 Ready !
----- MANDATORY MODIFICATION NEEDED, if not done your server will not start (1)
----- Optional but highly recommended modifications, if not done the server will not be stuck but no NBC zombies will spawn (2)
----- Added : new lootchest config added for static toxic zones.
----- Added : the number of NBC zombies that spawn in dynamic toxic zones can be modified in the json (3).
----- Changed : Non NBC zombies die a lot more quickly in toxic gas.
----- Changed : Players in static toxic zones are always focus by the dynamic spawn system (like in military areas) to avoid « empty » zone that are supposed to be dangerous.
----- Fixed : sometime wrong zombies was spawning at night time.

Note that the static toxic zones have been configured only for Chernarus and Livonia (other maps config will come later).
So for the moment the static toxic zones from the other maps will not spawn NBC zombies but the dynamic toxic zones should spawn NBC zombies on all maps.


(1) Replace all « TIntArray » by « TFloatArray » in StaticSpawnDatas.c (this will allow for decimals, making it easier to populate buildings with floors and place loot chests) it can be done in few second using ctrl-H in most text editors to replace all at once.
This will allow for decimals, making it easier to populate buildings with floors and place loot chests.
I wanted to do it from a long time and I choose to do it now because admins will have to modify files to add NBC zombies so I consider it is the good moment.
Sorry for the inconvenience.

(2) If you use the default settings, just replace the files in your pvz SS server profile folder by those included in the mod (except the admin.txt to keep your access to the refresh shortcut).
If you modified the settings you will have to manually make the modifications (or copy the files and remade your customisations)

To easily find the modifications that have been done you can search for « v1.14 update » In the .c files (with ctrl-F or ctrl-shift-F it can be quickly done)

Special case 1 :
in the NightZombies.xml two more sections have been created for « ZmbM_NBC_Yellow » and « ZmbM_NBC_Grey » at the end of the list.

Special cases 2 :
In the ZombieLoot.c a new section have been created for NBC zombies but this section have to be BEFORE the sections containing « ZmbF_ParamedicNormal_Base » and « ZmbM_SoldierNormal_Base ».
So all variables have to be renamed to change their number (ex :zombieList_03 become zombieList_04, zombieList_04 become zombieList_05…) I know it is a little boring if it has to be done manually but sadly no choice if you want that the pvz SS spawn NBC loot on NBC zombies.
Of course you can simply replace this file by the updated one if you didn't modified it.

(3) In the json (and the help.txt) the "81" "82" "83" "84" have been modified to configure the zombies to spawn in the dynamic toxic zones.

Aktualizacja: 26 sierpnia 2021 o godz. 0:28

- 26/08/2021 V1.13.ab1
----- Deer Isle profile updated to add v4.5 locations (Swans Island and wolf Island) :
---------- the Zone067 to 071 have been updated in DynamicSpawnZones.c
---------- the HordeStatic355 to 360 have been updated in StaticSpawnDatas.c

To update your profile you have to copy the files (or just the modified lines) from the Deer Isle profile included in the mod to your Deer Isle Spawn System profile you should have in your server profile folder.

Aktualizacja: 13 lipca 2021 o godz. 7:47

- 13/07/2021 V1.13.ab
----- 1.13 Ready.
----- Added: ZmbM_PolicemanSpecForce_Heavy, ZmbM_usSoldier_Heavy_Woodland and ZmbM_usSoldier_Officer_Desert added in the ZombiesCategories.c of each map (1).
----- Added: The Wreck_Mi8 helicoptheres now spawn zombies same as the other helicopthere crash.
----- Fixed: "missionNamePvz" variable had a wrong name in OtherVariables.c (verify your side if you have the right mission name).

----- PvZ Panel: Possibility for the admin to configure more easily the custom link to be show before the player connect to the server. This is very useful for new players that face problems when trying to connect for the first time (a).
----- PvZ Panel: Possibility for the admin to disable the PvZ information panel form server side (a).
----- PvZ Panel: Possibility for the player to force the PvZ information panel even if the admin disabled it server side (b).


(1) The profile you use will not be automatically updated, you have to copy this file (or copy the modifications) from the profile included in the mod (remember the installation instructions).

(a) To modify the custom link or disable the panel whe you have to use this addons (more information in the addon description).

(b) If your server admin disabled the PvZ information panel, if you want, you still can activate it by setting the « Show_PvZ_Panel_In_MAIN_Menu » and « Show_PvZ_Panel_In_GAME_Menu » to 2 in your C:\Users\yourname\Documents\DayZ\PvZ_Information_Panel.xml

Aktualizacja: 5 czerwca 2021 o godz. 9:19

- 05/06/2021 V1.12.aa1
----- Fix: A “null” message from PvzRemoveObject.c
----- Fix: conflict with sGunplay mod (and potential conflict with other mods)
Thanks to Simonvic and Arky for their help!

Aktualizacja: 16 maja 2021 o godz. 6:51

- 11/05/2021 V1.12.aa
----- Added: Possibility to set a custom link for your server in the PvZ information panel (Tutorial here).
----- Added: Possibility to choose a random number of item to spawn on zombies or in chests (1)
----- Added: Possibility to stack items like rubles or ammo in zombies or in chests (2)
----- Added: Spawn zombies with the bonfires (3)
----- Fix: It was impossible to spawn zombies in some places but now some other places can have zombies not spawning, this fix should avoid some zeds in walls but still not perfect (4)

(1) A random quantity is choose if you set a negative quantity.
For example if you set :
itemList_01 = {"-5.0","Pristine","Guts","HumanSteakMeat","Bone"};
It will spawn between 1 and 5 item chosen in the list.

(2) To stack an item you have to set the “state” to “Stacked”
itemList_01 = {"15.0","Stacked","Ammo_22","Ammo_45"};
It will spawn 1 stack of 15 Ammo_22 and 1 stack of 15 Ammo_45

Note that you can combine (1) and (2). If you set:
itemList_01 = {"-15.0","Stacked","Ammo_22","Ammo_45"};
It will spawn 1 stack of Ammo_22 that contains between 1 and 15 ammos
and 1 stack of Ammo_45 that contains between 1 and 15 ammos

(3) “78” and “79” values for the mini/maxi quantity of zombie (3 and 5 by default)
“80” to choose the type of zombie (firefighter by default)

(4) I refined my system to check if zombies spawn in walls, the down side is that in some place (outside the navmesh) the zombies are unable to spawn.
If it happens you can force the spawn by setting the last column of StaticSpawnDatas.c to 200.