DayZ
PvZmoD_Spawn_System
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Actualización: 7 DIC 2022 a las 9:23

- 07/12/2022 (V1.19.ah3)
----- Fix: The zombies spawn visual effect was disabled by default.

Actualización: 6 DIC 2022 a las 8:51

- 06/12/2022 (V1.19.ah2)
----- Fix: The item spawning condition (pritine, worn…) was not working properly.
----- added: Possibility to disable zombies spawn visual effect (*)
----- added: Possibility to change the type of clouds used for the spawn effect (*)

(*) A SpawnVisualEffect.xml file will be automatically created in PvZmoD_Spawn_System_ProfileOther the first time you will launch this update.

Actualización: 5 NOV 2022 a las 6:34

- 05/11/2022 (V1.19.ah1)
----- Fix: Conflict with GameLabs.
----- Fix: An error in the "too low fps" screen message.
----- Changed: Color of spawn clouds.

Actualización: 30 OCT 2022 a las 7:19

- 30/10/2022 (V1.19.ah)
----- Added: Visual effect when zombies spawn making zeds spawning close to the players less immersive breaking.
Note that this effect is applied to all spawned zombies, being spawned with PvZmoD SS, admin tools or other mods.

Actualización: 18 OCT 2022 a las 11:03

- 18/10/2022 (V1.19.ag1)
----- Fix : GameLabs conflict.

Actualización: 18 OCT 2022 a las 8:28

- 18/10/2022 (V1.19.ag)
----- Update : V1.19 ready.
----- Added : Dynamic spawn on train and convoy events (1)
----- Added : TerritoryFlag can now be used as a safe zone object (2)
----- Fix : Better loot container management when another container than LootChest is used.
----- Profile Livonia updated (3)
----- Profile Banov updated (4)
----- Profile DeerIsle updated (5)
----- Profile Namalsk updated (6)
----- Profile Pripyat updated (7)
----- Profile "Empty" updated (8)
----- Profile ALL : "ZmbM_Mummy" added. You have to manually activate it (9)
----- Profile ALL : "ZmbM_usSoldier_Officer_Convoy" added. You have to manually activate it (10)

(1) Managed by "91" and "92" values for the trains, "93" and "94" for the convoys.
Sadly I had bugs with police events so I can't add it.

(2) You have to manually add it in safeZoneObjects list in OtherVariables.c
The TerritoryFlag must have an active flag on it to work.

(3) Livonia in StaticSpawnDatas.c
Modified : data_HordeStatic163-107-183
Added : data_HordeStatic248 to data_HordeStatic272
And in DynamicSpawnZones.c : data_Zone042 to data_Zone044 added

(4) Banov in StaticSpawnDatas.c
Added : data_HordeStatic352 to data_HordeStatic357

(5) Deer Isle in StaticSpawnDatas.c
Added : data_HordeStatic437 and data_HordeStatic438

(6) Namalsk in StaticSpawnDatas.c
Added data_HordeStatic357
Note that this spawn correspond to the oil rig but zombies don't move until they see a player when they spawn on this rig. That's why this spawn is disabled by default. If you really want to use it update the value of its first column.

(7) Pripyat in StaticSpawnDatas.c
Added : data_HordeStatic266 to data_HordeStatic268
And in DynamicSpawnZones.c : data_Zone043 and data_Zone044 added

(8) "Empty" profile
In DynamicSpawnDatas.c the "data_CountrySide" have been changed to spawn a big horde time to time. It should make it easier to use this profile on maps that have not its own profile yet.

(9) The Mummy zombie will appear in Halloween "Spooky" areas and in place of the priest at night time.
The following files have to be manually updated (or replaced if you didn't modified them) or the Mummy will never appear :
RealTimeTweaks.json : lines "95" to "98" (and RealTimeTweaks -Help.txt to update description).
ZombiesCategories.c : "Zombie_Type_Spooky" section added.
ZombiesChooseCategories.c : "data_Horde_097_ZombiesCategories" updated.
NightZombies.xml : "ZmbM_priestPopSkinny" section updated (don't forget to set "Activate Night_Zombies" to 1 to use this feature)
ZombieLoot.c : a section have been modified for ZmbM_Mummy.

(10) "ZmbM_usSoldier_Officer_Convoy" have been added in "Zombie_Type_MilitaryeBase_Hight" in ZombiesCategories.c

Actualización: 14 JUN 2022 a las 5:28

- 14/06/2022 (V1.18.af2)
----- Update : V1.18 ready.

Actualización: 22 MAY 2022 a las 11:01

- 22/05/2022 (V1.17.af1)
----- Fix : Expansion AI mod compatibility : AIs fight each other if spawned with PvZmoD (making them useless in this situation) but at least spawning them with Expansion settings work well and don't conflict with PvZmoD features.
----- Profile : DeerIsle updated, search "V 5.0a" in StaticSpawnDatas.c and DynamicSpawnZones.c to find what have been added, modified or disabled (special thanks to NLBlackEagle who helped for the oil rigs spawn points*).

* Note that most of zombies don't move after spawning on oil rigs until they see or hear a player (this is because a game engine limitation). If it is too much immersive breaking in your opinion you can search lines containing "OilRig" in StaticSpawnDatas.c and set their first column ("NumConfig") to 0 to disable those spawns.

Actualización: 26 ABR 2022 a las 1:32

- 26/04/2022 (V1.17.af)
----- Profile Updated : Banov*
---------- Added (StaticSpawnDatas) data_HordeStatic348 to data_HordeStatic349 (Toxic Area3)
---------- Added (StaticSpawnDatas) data_HordeStatic350 to data_HordeStatic351 (Indus TRZM)
---------- Disabled (StaticSpawnDatas) data_HordeStatic108 and data_HordeStatic177
---------- Modified (StaticSpawnDatas) data_HordeStatic181
---------- Modified (DynamicSpawnZones) data_Zone037 (Podluzany)
----- Profile Updated : DeerIsle*
---------- Too many modifications to list them here, search "(v1.17 update)" in .c files to find them.

* The modifications are not automatically apply, you have to copy the updated files in your pvz profile folder or modify the lines yourself if you don't want to lose custom modification you made in these files.

Actualización: 19 ABR 2022 a las 18:45

- 20/04/2022 V1.17.ae
----- 1.17 Ready.
----- Information panel: When server link is not configured the player is sent to an information page to help him figure out what happen.
----- Fix: A possible null message from “RotateTheZombie” function.
----- Profile All: Suppressors spawn rate on zombies lowered (have to be manually applied).
----- Profile Pripyat: New profile made by Madzilla added.
----- Profile Rostow: New profile made by neXt added.
----- Profile Livonia: Static spawn point added for the new castle (data_HordeStatic247).
----- Profile Empty: Countryside spawn rate a little bit lowered.
----- Profile Chernarus:
---------- Countryside spawn rate a little bit lowered.
---------- Niznohe dynamic zone adjusted (data_Zone049).
----- Profile Banov:
---------- Dynamic zone added to Svinná new village (data_Zone055).
---------- Jankov underground now spawn NBC zombies (data_HordeStatic173-174-175)
---------- Hrabice airport updated (data_HordeStatic101-114-115-123-126-127-163-178-200-231-241)