Left 4 Dead 2
Admin System
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Actualización: 3 NOV 2014 a las 12:21 p. m.

The changes include the following:

- Made a few changes so it would attempt to save Steam ID information for each player, which hopefully will prevent any loss of a player's Steam ID during gameplay.

- Made it possible for Steam IDs in the admins.txt and banned.txt files to use STEAM_0, which will automatically be replaced with STEAM_1.

- Added an ability for the game to execute Convars every map from a "cvars.txt" file in the ems folder.

- Added a "settings.txt" file that allows you to change a few things. The file will be automatically created in the ems folder with default values when you launch a map.

- Added a new auto-kick feature that will kick idle players. You can enable this feature and set the desired idle time in the "settings.txt" file.

- Fixed the game crashing when using "!zombie" without an argument.

- Fixed players that controlled SI from being kicked from the game, if the "!director stop" command was used.

- Fixed a possible bug where the survivors voices would get cut off when reloading or picking up a weapon.

- Added "!use", invokes the use key on the targeted entity. Example: "!use" and "!use nick".

- Added "!ignite", ignites the target on fire forever until you use "!extinguish". Example: "!ignite tank".

- Added "!gravity", sets the gravity of individual entities from 0-1. Example: "!gravity nick 0.5", will set the gravity by half of the sv_gravity Cvar.

- Added "!friction", sets the friction of individual entities from 0-1. Example: "!friction nick 0.5", will set the friction by half of the sv_friction Cvar.

- Added "!velocity", sets the velocity of individual entities. Example: "!velocity nick 0 0 5000", will make Nick fly into the air.

- Updated "!kick" and "!ban", idle players will now be targeted and not the bot.

- Updated "!incap" and "!kill", the targeted entity will now take damage regardless if !god is enabled.

Actualización: 4 JUL 2014 a las 1:55 p. m.

N/A

Actualización: 4 JUL 2014 a las 1:30 p. m.

The changes include the following:

- Fixed a bug related to typing a player's name in, you now have to type a player's full username.

- Added "!infinite_upgrade", you can choose to have infinite upgrade ammo. Example: "!infinite_upgrade incendiary_ammo" or "!infinite_upgrade explosive_ammo".

- Added "!resource", spawns a resource pack. Note: Only works in the Holdout Mutation.

- Added "!alarmcar", spawns an alarmed car that triggers a horde if set off.

- Added "!gascan", spawns a gascan where your crosshair is aiming.

- Added "!propanetank", spawns a propanetank where your crosshair is aiming.

- Added "!oxygentank", spawns a oxygentank where your crosshair is aiming.

- Added "!fireworkcrate", spawns a fireworkcrate where your crosshair is aiming.

- Updated "!bash", added a new command to disable bash damage, you now have to select what type you want. Example: "!bash disable", "!bash limit" or "!bash enable".

Actualización: 24 JUN 2014 a las 10:00 a. m.

The changes include the following:

- (VSLib) Fixed an issue where players with backslashes in their name would break the script.

- The issue related to players Steam ID information getting lost upon map transition should finally be fixed.

- Updated the scripted_user_func commands to mirror that of ChatTriggers, use a comma ',' instead of a space. (Now supports all chat trigger commands).

Note: The format changed from underscores to commas, "scripted_user_func give,nick,rifle_m60".

- Added "say", for use with scripted_user_func. Send a message to all players without revealing who sent the message, as it originates from the Console.

- Added "!fly", toggle the ability to fly by holding your jump key (spacebar). Example: "!fly" or "!fly nick" will toggle this ability.

- Added "!limit", change the infected limits. Example: "!limit common 0", "!limit maxspecials 8", "!limit smoker 8", etc.

- Added "!max_health", you can set the max_health of any survivor or infected. Example: "!max_health nick 500" or "!max_health tank 10000".

- Added "!bash", toggle the ability to melee bash for either the player or targeted survivor. Example: "!bash" or "!bash nick".

- Added "!extinguish", extinguishes the targeted burning player.

- Added "!chase", makes infected chase and attack the targeted survivor.

- Updated "!cleanup", fixed an issue where if you used !cleanup after changing the timescale, you would be stuck in that timescale until the next map.

- Updated "!give", you can now give yourself weapons by typing "!give rifle_m60" instead of typing your survivor's name.

- Updated "!z_spawn", you can now spawn a random infected. Example: "!z_spawn random" or "!z_spawn random 4".

- Updated "!zombie", you can now spawn a random zombie. Example: "!zombie random" or "!zombie random 20".

- Updated "!kill", the survivors no longer speak their PlayerIncapacitated response lines when killed.

- Updated "!add_admin", you can no longer add a player who already has admin privileges to the admins.txt file.

- Updated "!kick", you can now kick bots from the game.

- Updated "!remove_admin", "!kick" and "!ban", admins can no longer target other admins, only the server host can.

- Updated "!warp" and "!warp_here", you can now warp special infected.

- Renamed "!ammo_spawn" to "!spawn_ammo".

- Renamed "!server" to "!console".

- When a banned player connects to the server and gets auto-kicked, the message "You've been banned from this server" now displays to the banned player.

- Made it so you can spawn Common Infected if you used "!director stop".

Actualización: 7 FEB 2014 a las 5:31 p. m.

The changes include the following:

- Hopefully fixed an issue related to players Steam ID information getting lost upon map transition.

- Changed the way the server.nut file is loaded, to prevent an error if the file was too large. You must move your server.nut file to left4dead2/scripts/vscripts.

- Made it so Tanks and Witches will also disappear if you stop the director using "!director stop".

- Added "!dummy", you can spawn a model with the desired animation. Example: "!dummy models/survivors/survivor_gambler.mdl weapon_pistol Idle_Calm_Pistol".

- Updated "!respawn", now it'll warp the dead survivor to the player who issued the command. If the player is dead, then the survivor will be warped back to initial spawn.

- Fixed "!warp", as there was a bug preventing L4D1 survivors from being warped to others.

Actualización: 31 ENE 2014 a las 6:14 p. m.

The changes include the following:

- Added the UserConsoleCommand() function, which allows most (not all) chat commands to be entered in the console using "scripted_user_func <arg>".

- Added an ability to run VScript code from an external file called "server.nut", which you would place in the left 4 dead 2/left4dead2/ems folder.

- Added "!respawn", revives a dead player and teleports them back to where they initially spawned.

- Fixed an issue related to using commands with a player's Steam name, which caused the script to break for the duration of the map.

- Prevented a crash when using "!cvar" without the Cvar argument.

- You can now add comments to the admins.txt and banned.txt files. Example: "STEAM_1:X:XXXXXX //Friend A's ID".

- Now when adding admins or banning players when in-game, their Steam name will be auto-commented in the .txt file alongside their Steam ID.

- Fixed the delay in the Defib() function. Using "!defib" will now work immediately after a survivor dies.

- Updated "!give", "!upgrade_add" and "!upgrade_remove", you can now give the player you're looking at any weapon/upgrade by using "!picker".

- Updated "!kick" and "!ban", you can now type a reason that will be displayed to the kicked player. Example: "!kick nick Teamkilling".

- Updated "!kill", you can now kill infected. Example: "!kill infected" or "!kill tank".

- Updated "!warp", you can now warp a player to another player. Example "!warp nick rochelle" will warp Nick to Rochelle.

- Updated "!god", you can now toggle god mode for other players including the infected team. Example: "!god nick", "!god infected" or "!god si".

- Prevented the use of any value higher than 10.0 when using "!timescale", to protect the server from becoming unresponsive.

Actualización: 19 ENE 2014 a las 3:56 p. m.

The changes include the following:

- Fixed an issue allowing banned players to still connect to the server.

- Prevented bots from being auto-added to the admins.txt file, due to the host taking too long to connect.

- Precached the regular Witch to prevent a crash when spawned on maps that contained the Witch Bride.

- Added "!cleanup", removes all spawned entities from the map.

- Added "!remove_admin <player>", removes admin privileges from this player.

Actualización: 17 ENE 2014 a las 6:16 p. m.

The changes include the following:

- Fixed "!add_admin", "!kick" and "!ban", they should all function again.

- Precached all survivors to hopefully prevent a crashing issue in L4D1 maps.

- Added "!infinite_ammo", makes all weapons have unlimited ammo that require reloading.

- Updated "!barrel", to support adding multiple barrels depending on what amount you type. Example: "!barrel 5".

Actualización: 15 ENE 2014 a las 4:53 p. m.

The changes include the following:

- Major addition: CS:S weapons have been precached and now inflict damage when spawned!

- Added "!door", spawns a door if no argument is entered. Or can spawn an saferoom door using "!door saferoom", Else will spawn the entered modelname.

- Added "!barrel", spawns a fuel barrel where your crosshair is aiming.

- Updated "!weapon" to support an infinite item option. Use "!weapon <weaponname> 0" to spawn a weapon with infinite pickups.

- Updated "!sound", to support stopping the last sound played on all clients. Use "!sound stop".

- Changed the displayed message when an non-Admin attempts to trigger an Admin-only command.

- Added a message when a player toggles the "!god" command.

Actualización: 13 ENE 2014 a las 5:57 p. m.

The changes include the following:

- Fixed another issue related to the ban function. Banned players should now be auto-kicked when connecting to your server as intended.

- Added "!health <player> perm/temp", converts health value from permanent to temporary, and from temporary to permanent.