Left 4 Dead 2

Left 4 Dead 2

Admin System
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Actualizare: 17 apr. 2019 @ 16:13

- Fixed a VSLib issue causing Admin System's convars and settings to only be loaded at the start of the map.

Actualizare: 14 apr. 2019 @ 16:24

The changes include the following:

- (VSLib) Moved VSLib files to a unique folder so there will no longer be any conflicts shown with other add-ons that use VSLib.

- Fixed an issue where Tanks instantly attack Survivors when spawning in non-Mutation modes. Tanks now remain idle until Survivors get near.

- Fixed an issue in the Dark Carnival finale where Tank music would play over the concert music in non-Mutation modes. (Concert audio still remains slightly lower)

Actualizare: 19 nov. 2017 @ 8:00

The changes include the following:

- Updated "scripted_user_func say", made it allow sending chat messages sent by the console if the target isn't a player. Example: scripted_user_func say,Hello,Survivors.

- Updated "!zombie random", L4D1 infected now have a chance to spawn.

Actualizare: 21 apr. 2017 @ 17:05

The changes include the following:

- (VSLib) Updated some VSLib files in order to maintain compatibility with my Mutation Mod.

- Added "!unlimited_ammo", similar to !infinite_ammo except you need to reload your weapon.

- Updated "!survivor", added talker responses for Zoey.

Actualizare: 17 febr. 2017 @ 7:34

The changes include the following:

- Re-Added "!fly" upon request by multiple players.

- Added "script" for scripted_user_func. You'll need to wrap the argument in a double quotation, and any strings will need to use single quotations only.

Example: scripted_user_func "script,Player('!nick').SetModel('models/survivors/survivor_namvet.mdl')"

- Fixed "!infinite_upgrade", you will no longer run out of incendiary or explosive upgrade ammo.

- Updated "!survivor", added support to spawn Zoey. She will spawn as a fake bot. This means she wont have any talker responses unless I add them in the future.

Actualizare: 29 ian. 2017 @ 10:14

The changes include the following:

- (VSLib) Updated with version 4.0 of VSLib. If you use my Mutation Mod you'll have to download the latest update to ensure the Admin System functions properly.

- Made changes and optimizations to the entire Admin System code.

- The server host will now bypass the admin check, this allows the host to execute admin commands regardless if their Steam ID exists in the admins.txt file.

Note: This will also fix the issue where if you first install this mod and play with other players, the wrong player was being added as an admin.

- You can now target a player by typing in a partial match of their name, instead of their full name. Example: "!give rayman rifle_m60".

- Added "!noclip", yep it's finally here! Allows you to fly around the map and through objects.

- Added "!netprop", allows you to change the NetProp values of entities. Example: "!netprop nick m_bIsOnThirdStrike 1" will make Nick black & white.

- Added "!freeze", can be used to freeze a player in place. Example: "!freeze nick".

- Added "!speed", can be used to change the movement speed of a player. Example: "!speed nick 2" for double speed, or "!speed nick 0.5" for half speed.

- Updated "!ent_fire", made it so it's now possible to target a player directly, in addition to their classname/targetname. Example: "!ent_fire nick sethealth 50".

- Updated "!z_spawn", the witch_bride can now spawn automatically via the Director when using the auto option.

- Updated "!survivor", you can now spawn an extra bot by aiming somewhere and typing "!survivor".

Note: You can't use this command more than once at a time, or else there will be some minor issues. If you want to spawn more bots wait at least a second to be safe.

- Renamed the old "!survivor" to "!l4d1_survivor".

- Removed "!fly", has been replaced with !noclip.

Actualizare: 18 iun. 2016 @ 20:15

The changes include the following:

- Changed where files are read and saved. You'll need to transfer your admins.txt, banned.txt, cvars.txt and settings.txt files from "ems" over to "ems/admin system".

Note: The mod will automatically copy over your files to the new sub-directory. This is only temporary code and will most likely be removed in the next update. Meaning you'll then have to manually move over the files.

- Added a new way for players to become an Admin on your server by using a password. You can add this new command to your settings.txt file: AdminPassword = ""

Note: You can only use the password in the console. If you have AdminPassword = "example" in the file, the player would type "scripted_user_func password,example".

- Updated "!z_spawn", the auto option now properly spawns the infected via the Director. Note: This works for everything except the witch_bride. That uses the old method yet.

Actualizare: 17 nov. 2015 @ 11:32

The changes include the following:

- (VSLib) Updated with version 3.0 of VSLib. If you use my Mutation Mod you'll have to download the latest update to ensure the Admin System functions properly.

- Made a change to bypass the admin Steam ID check if you're playing in Single Player mode. This means commands will work regardless if you have an admins.txt file or not.

- You can now create cvar files for individual modes. "community1_cvars.txt" for Special Delivery, "coop_cvars.txt" for Campaign, or the usual "cvars.txt" for everything.

- Added "!speak", forces a survivor to speak a scene. Examples: "!speak moveon01", "!speak nick deathscream01" or "!speak nick scenes/namvet/niceshot01".

- Added "!restart", forces the round/map to restart. (Doesn't work with certain Mutations)

- Added "!endgame", forces the stats crawl to roll, ending the campaign.

- Added "!hurt", hurts the player by x damage. Examples: "!hurt 40" or "!hurt nick 60".

- Fixed "!fly", the flying state is now saved properly across map transitions. This means if a player has flying mode enabled, it will remain in effect until disabled.

- Updated "kill", Common Infected and Witches now die properly rather than just ragdoll.

- Updated "!warp_here" and "!warp_saferoom", it now defaults to target the player who typed in the command unless you set a target.

Actualizare: 21 mart. 2015 @ 8:37

The changes include the following:

- Updated "!z_spawn", you can now spawn SI while "!director stop" is used. (Forgot to note this in Version 12.0)

- Updated "!fly", fixed an issue causing it not to function for the player.

- Updated "!infinite_upgrade", the format changed from "!infinite_upgrade incendiary_ammo nick" to "!infinite_upgrade nick incendiary_ammo".

- Updated "!bash", the format changed from "!bash disable nick" to "!bash nick disable".

Actualizare: 20 mart. 2015 @ 11:46

The changes include the following:

- (VSLib) Updated many functions. If you use my Mutation Mod you'll have to download the latest update to ensure the Admin System functions properly.

- Made changes to how Steam IDs are stored and retrieved. This means Admin commands in Versus and Scavenge modes will function better.

- Some commands will now remain active across map transitions. These include "!god", "!bash", "!fly", "!director", "!infinite_ammo" and "!infinite_upgrade".

- You can now use "bots" as a valid target for most commands. Example: "!give bots rifle_m60" or "!kill bots".

- Added "!drop" which replaces the old command, you can now force a survivor to drop a weapon. Example: "!drop" and "!drop nick pistol".

- Added "!drop_fire" and "!drop_spit", these are the new commands to drop a molotov and Spitter goo where you're aiming.

- Added "!warp_saferoom", teleports players into the ending saferoom. Example: "!warp_saferoom" and "!warp_saferoom nick". Note: You may get stuck in a wall on custom maps.

- Added "!finale", allows you to force the finale to start or the rescue to arrive. Example: "!finale start" and "!finale rescue".

- Added "!exec", executes Cvars and scripted_user_func commands from a file in your server's ems folder. Example: "!exec filename".

- Fixed an issue with comments in the cvars.txt file breaking commands.

- Fixed "!incap" and "!kill", it will now hurt the survivors properly if they have temp health.

- Fixed "!chase", the previous info_goal_infected_chase entity will now be killed properly prior to targeting another survivor.

- Updated "!infinite_ammo", you can now target a specific Survivor to enable/disable infinite ammo. Example: "!infinite_ammo" and "!infinite_ammo nick".

- Updated "!infinite_upgrade", fixed a bug causing it not to function properly and now allows it to work if sv_infinite_ammo or sv_infinite_primary_ammo is set to 1.

- Updated "!ent_fire", you can now use "!picker" and "!self" properly as a target. Example: "!ent_fire !picker kill" and "!ent_fire !self sethealth 50".

- Updated "!kick", you can now target the L4D1 Survivor bots.

- Updated "!use", you can now attempt to use an entity by its targetname or classname in addition to aiming at an entity.

- Updated "!z_spawn" and "!zombie", you can now use "auto" as an argument to spawn the zombie near the player. Example: "!z_spawn tank auto" and "!z_spawn witch 2 auto".

- Updated "!stagger", you can now target Special Infected to stagger.

- Updated "!move", you can now command infected to move to where you're aiming.

- Updated "!sound", you can now play sounds for specific players, and you can optionally type the name of the sound to stop.

Note: You can also play .wav and .mp3 files for all players. Example: "!sound music/flu/jukebox/re_your_brains.wav". Note: You can't stop active .wav or .mp3 sounds.