Garry's Mod

Garry's Mod

Advanced Particle Controller
Viser 1–10 av 12 bidrag
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Oppdatering: 20. okt. 2017 @ 23.33

  • Temporarily removed weapon_unusual_isotope.pcf from TF2 particle list due to crash caused by the new update

Oppdatering: 31. okt. 2016 @ 15.56

  • Updated TF2 particle lists (last update was before the Tough Break update)
    • drg_engineer.pcf (fixed a typo: pomson_projectile_crit_bits was crit_hits)
    • explosion.pcf (added jumper explosions (smoke only))
    • NEW: halloween2016_unusuals.pcf
    • level_fx.pcf (added pillar of light effects for mannpower imbalance powerup)
    • medicgun_attrib.pcf (added drain effect for dropped mediguns)
    • medicgun_beam.pcf (no obvious changes)
    • NEW: passtime_beam.pcf (ugly green and purple beam used for ball carrier speed buff)
    • NEW: passtime_tv_projection.pcf (effects used for merasmus' tv achievement)
    • NEW: rankup.pcf (casual/competitive medal effects)
    • rockettrail.pcf (added rocket jumper trail (smoke only))
    • taunt_fx.pcf (added halloween 2016 taunt effects)
    • vgui_menu_particles.pcf (added casual/competitive door effects)
    • weapon_unusual_cool.pcf (added grenade launcher, knife and wrench effects, commented out broken _unusual_parent_X effects)
    • weapon_unusual_hot.pcf (^)
    • weapon_unusual_isotope.pcf (^)

  • Added .pcf files from new TF2 maps that had them packed inside the map files instead of in the game files
    • pl_snowycoast
      • pl_snowycoast_fx.pcf (effects for the alien props on the map, laser copied from alien_aly_fx.pcf, ship destruction, snow effects)
    • pd_pit_of_death_event
      • pd_pit_of_death_fx.pcf (effects for soul pickups, portal, finale)

  • Fixed a super niche multiplayer-only bug where attaching a projectile effect to an entity with a BuildBonePositions callback (i.e. a resized ragdoll) would cause its movements to jitter if the projectile model had any attachment points (like any of the default rocket models)

Oppdatering: 18. nov. 2015 @ 8.42

  • Updated TF2 particle list (last update was before the Invasion or Halloween updates)
    • halloween.pcf (added soul effect and a missing doomsday_event effect)
    • NEW: halloween2015_unusuals.pcf
    • NEW: invasion_ray_gun_fx.pcf
    • NEW: invasion_unusuals.pcf
    • item_fx.pcf (added alternate horsemann "it" effect, added soul effects, got rid of a removed jarate effect)
    • level_fx.pcf (added lava effects for new mannpower map)
    • nemesis.pcf (effect positions were tweaked)
    • NEW: passtime.pcf (only effect is a blast of air used for the jump pads)
    • powerups.pcf (mannpower; updated all effects, added new powerups)
    • NEW: vgui_menu_particles.pcf (item tradeup effects)

  • Added .pcf files from new TF2 maps that had them packed inside the map files instead of in the game files
    • cp_snowplow
      • eotl_lights.pcf (just copies of cart/minisentry lights for some reason - left this one out)
      • laser_effects.pcf (effects for laser trap at the final point)
      • smoke_blackbillow_eotl.pcf (skybox smoke effects)
      • snowplow_snow.pcf (weather effects)
      • snowplow_sparks.pcf (train sparks)
      • snowplow_train_explosions.pcf
    • koth_suijin
      • env_sakura01.pcf
    • arena_byre
      • byreboom.pcf (byre mothership destruction effects)
    • pd_watergate
      • alien_aly_fx.pcf (assorted laser beams)
      • alien_egan_fx.pcf (ufo beam and some skybox effects)
      • alien_fxxl.pcf (big mothership effects)
      • alien2_fx.pcf (effects for various alien props)
      • invasion_2fort_fx.pcf (same as the one from 2fort only some effects are missing - left this one out)
      • pd_icons.pcf (misc pd effects + tons of unused beer counter effects that valve replaced with a hud element instead)
      • playerdestruction.pcf (more unused pd effects)
    • ctf_2fort_invasion
      • invasion_2fort_fx.pcf (effects for all the various new props on the map)
    • koth_probed
      • alien_crash_fx2.pcf (ufo explosions)
      • koth_probed_fx.pcf (small mothership effects, alternate ufo beam, bigger laser beams, alien teleport effects, lots of copies from alien2_fx)

Oppdatering: 24. juli 2015 @ 8.58

  • Fixed particle lists not reading correctly on Mac systems

Oppdatering: 22. juli 2015 @ 10.11

  • Updated TF2 particle list for the Gun Mettle update (some unusual weapon effects don't work properly (i.e. hot on flamethrower) and potentially involve like six different control points, and energy orb doesn't work at all - I might have to make a separate addon for these)
  • Added debug command particlereadtest_client that runs through all the steps of reading a particle list and dumps the results in the console. If you're having issues where the particle lists aren't working, then run this command in the console and paste everything it gives you in the comments.

Oppdatering: 19. apr. 2015 @ 8.34

  • Removed non-functional convar system

Oppdatering: 15. apr. 2015 @ 13.54

  • Possibly fixed an issue with convar creation

Oppdatering: 15. apr. 2015 @ 12.15

  • Fixed an error that could occur if a tracer effect was outside your visleaf

Oppdatering: 15. apr. 2015 @ 11.40

  • Added convar parctrl_debug - prints basic debug information in the console about what particle controller functions are running

Oppdatering: 14. apr. 2015 @ 11.40

  • Colorable particle effects are now usable, listed with a rainbow-colored icon in the particle browser. All controlpoints other than 0 (and 1 if it's a beam) are set to the selected color value.

  • New particle browser interface! It uses trees and has automatically opening and closing tabs for util.effect and color options.
  • Added favorites! Any effect in the particle browser can be right-clicked and saved to a Favorites list so you can find it again easily, even after quitting and re-opening Garry's Mod.

  • You can now cycle through a model's attachment points by using the scroll wheel

  • Updated Tracer tool
    • Also added the updated browser, favorites, and other new features to the tracer tool - the tracer browser uses its own separate favorites list
    • Made tracer lists a lot more inclusive - they now include pretty much every usable effect that won't lag the game to death or leave permanent stuff behind
    • Added Impact Effects - you can now set an additional effect to play wherever the tracer hits
    • Added a slider that sets the lifetime of created tracer and impact effects
    • Made tracer effects 100% clientside - they now work correctly when bone merged, and no longer cause any unnecessary networking or other serverside stress
    • Tracer effects can now be attached to the model origin instead of an attachment - there wasn't any good reason why they couldn't be before
    • Made tracer spread more consistent

  • Added Projectile tool
    • Makes an object launch projectile props that have one effect attached to them, and another effect that plays when they expire, either on impact or on a timer
    • Obvious uses are for projectiles like rockets or grenades, but pretty much anything involving a model and/or effect being launched in some direction is doable
    • More settings than you'll know what to do with - projectile model, spread, velocity, gravity, angle, spin, lifetime, and more!

  • New particle list format
    • Lists now specify which effects are beams, which effects are colorable, etc., and the tool automatically enables those features when those effects are chosen
    • Other addons can now add their own particle lists by placing them in the lua/particlelists/addons folder

  • Added preset menus, with some example presets already included for tracers and projectiles

  • Added an option to make props spawned with right click invisible

  • Renamed and repackaged some effects that were unusable since they were overwritten by other effects with the same name
    • Counter-Strike achievement effects (now in achievement_cstrike.pcf)
    • Portal fire effects (now in fire_01_portal.pcf)
    • TF2 blood effects (now in blood_impact_tf2.pcf)
    • HL2 Episode 2 explosion effects, smoke_blackbillow effect (now in explosion_ep2.pcf)
  • These effects still require their game to be owned and mounted to load, and are still listed in their game's category.

  • Added some convars that server owners can use to disable certain features (you'll also find these near the admin settings in the spawn menu)
    • parctrl_enablefx_normal/tracer/proj - enables or disables specific types of effects; if disabled, new effects won't spawn and existing ones won't play until re-enabled
    • parctrl_enablefeature_serversideprojs - enables or disables serverside projectiles (disabled by default in multiplayer because of their high server load); if disabled, projectiles will always be clientside regardless of tool setting


  • Fixed some beam effects not working because they used controlpoints 1 and 2 instead of 0 and 1
  • Model-covering effects can now be applied to an attachment point instead of the whole model (not selecting an attachment will keep it applied to the whole model like before)

  • The model origin is now shown along with the attachments when looking at a model
  • All tools now use the same cvar for the selected attachment - if you switch from one tool to another you'll have the same attachment selected
  • Fixed a significant FPS drop when looking at models with a lot of attachments

  • Made the tools look nicer by adding in ControlHelps, TOOL.Information, and detailed descriptions
  • Renamed "Engine/Lua Effects" category to "Scripted Effects"

  • Fixed an error when trying to remove a particle from a prop_effect in multiplayer

  • Updated TF2 particle lists
  • Added some missing source engine/gmod scripted effects