Garry's Mod
Alyx Gun
กำลังแสดง 1-10 จาก 14 รายการ
< 1  2 >
อัปเดต: 2 ก.ย. 2016 @ 9: 46pm

removed unused variable

changed an if statement

อัปเดต: 2 ก.ย. 2016 @ 9: 38pm

added spawnmenu icon

changed spread

clients now download the models and the spawnmenu icon automatically

made some variables local

assigned some variables to the weapon

the "alyxgun_c_model" convar now instantly changes the model and hands

now emits tracers when firing

อัปเดต: 15 ธ.ค. 2015 @ 11: 28am

Changed recoil a bit

Added idle animation

Tidied up code a bit more

อัปเดต: 8 ธ.ค. 2015 @ 12: 03pm

อัปเดต: 8 ธ.ค. 2015 @ 11: 52am

Removed unused sounds

Tidied up models folder

Fixed loose vertex on viewmodel

Changed convar "alyxgun_use_c_model" to "alyxgun_c_model"

Tidied up most of the code

Improved recoil and spread system

Removed SMG mode (it practically did nothing)

อัปเดต: 13 ม.ค. 2015 @ 7: 28am

Switched worldmodel back to c model

อัปเดต: 13 ม.ค. 2015 @ 6: 33am

Changed convars to use 1/0 instead of true/false

Now uses two hands to hold in thirdperson instead of just one

Changed worldmodel to w_alyx_gun.mdl instead of the c model previously used

Added not-very-good SMG mode (needs to be enabled with convar alyxgun_enable_smg)

อัปเดต: 13 ม.ค. 2015 @ 6: 25am

อัปเดต: 11 ส.ค. 2014 @ 1: 09am

Fixed the world model playing the wrong animation when reloading.

Added (what I think is) the proper firing sound.

Changed/added some minor things.

อัปเดต: 10 เม.ย. 2014 @ 7: 45am

Changed the weapon name to weapon_ar_alyxgun so that it no longer overrides the default alyxgun (for NPCs). Changed the folders around a little bit.