DayZ
DayZ-Dog
Viser 51-60 af 65 forekomster
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Opdatering: 25. juli 2021 kl. 4:17

- fixed null pointer in hologram
- dog sitting anim have moving tail again
- fixed missing translation when dismantle dog houses
- added easter egg animation while dog sitting (try some emote)

Opdatering: 21. juli 2021 kl. 9:31

- fixed hologram issue (Thx ~Lars~ for report)
- improved sitting transitions (Mrtea101)
- sitting anim with moving tail will be added back soon

Opdatering: 17. juli 2021 kl. 2:46

- fixed null pointer in commandhandler
- added custom animations (Thx Mrtea101 and ofc MarioE)
- dog will now sit when close to player

Opdatering: 8. juli 2021 kl. 3:30

- improved commandhandler (fixed issue that dog wont get hit when stay)
- fixed null pointer in commandhandler
- added italian translation (thx CloudeLaVache)
- added logging when dog die

Opdatering: 2. juli 2021 kl. 10:08

- dog will now stay when close to player during follow mode, will not move between legs anymore
- prepared state machine and commandhandler for scripted AI

Opdatering: 29. maj 2021 kl. 0:27

- added configurable item for summoning dog - default is still vanilla Bone, eg. "SummonItem": "Bone"
- added new black german shepherd dog (Thx Windstride for retexture)
- fixed eye texture and transparency on first model (Thx Windstride)

Opdatering: 19. maj 2021 kl. 7:29

- added #define DAYZ_DOG (Thx Liven for suggestion)
- removed whistle action (use keybinds instead)

Opdatering: 17. maj 2021 kl. 7:03

- fixed clientside null pointer when start game
- fixed keybinding translation (thx TH)
- fixed compatibility with mods which modify zombies (thx Liven for suggestion)
- set default config to store dog status in json files (for new installations)

Opdatering: 14. maj 2021 kl. 7:04

- added configurable keybinds (for voice command of dog - recommended software Voice Attack - thx Banana for suggestion)
- added config which allow reset dogs
- added logging

New config is automatically created when mod installed. You can found it under profile/Dayz-Dog folder.
This new config prevent situation when mod is installed, that all players have dog without summoning it using dog house.
As server admin you should set "StoreDogStatus" to 1 and "AllowOnlyStoredDogs" to 1.
Dog status is still stored in player, but this allow reset dogs without need player wipe.
Under profile/Dayz-Dog/players/ will be stored files which indicate what player already summoned dog.
By default is this feature disabled.

Opdatering: 8. maj 2021 kl. 3:53

- fixed null pointer in actions
- dog can now "enter to vehicle" when in follow mode (thx for idea Borcio)
- static dog houses cannot be dismantled by screwdriver
- adjusting follow ai template
- added readme regarding zombie territories (thx Vince)