DayZ
DayZ-Dog
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Uppdatering: 14 feb, 2022 @ 7:05

- fixed missing material in fire geometry of husky,rottweiler and doberman (thx Ammo for report that)
- adjusted texture of third shepherd (thx Ammo for improved texture)
- minor code fixes
- when dog is targetted by infected in follow mode, switch to patrol automatically to defend

Uppdatering: 23 dec, 2021 @ 10:41

- Pitbull hotfix - missing classes (thx Dayzdevil for report)

Uppdatering: 23 dec, 2021 @ 2:23

- added possibility go thru or push dog (useful inside building when dog blocking way)
- added command to attack player when dog in patrol mode and owner use point emote (F7)
- disabled targeting of zombies when is dog in follow mode (probably not needed removing static zombies anymore)
- disabled targetting of vehicles by dogs
- infected not target dog when you give him command stay here
- added cooldown between dog commands (keybinds)
- feeding dog will heal dog
- only owner can feed owned dog
- added two new German Shepherds (one is WIP)
- added Dalmatian
- added two variants of Pitbull
- fixed possible null pointer when entering vehicle
- fixed Akita Inu tooths
- don't forget update event spawn xml with new dogs

Uppdatering: 2 okt, 2021 @ 0:29

- added new Siberian Husky
- added Akita Inu
- added Labrador
- removed vanilla wolf as czechoslovak wolfdog
- added two reskinned sheperds as czechoslovak wolfdog (WIP textures)
- added Feeding action (you can use bones, meat except wolf and human steaks )
- added Wild Dogs (territory files are included in mod)
- Wild Dogs are spawned in villages, towns and not fighting with infected (saving server performance)
- you can tame wild dog by feeding using bones, meat except wolf and human steak
- fixed dog follow only owner now (not following other players anymore)
- fixed eyes and tail of second sheperd model
- added back dancing animation
- added taming animation
- major rewrite of command logic (expecting some glitches/bugs)
- dog will be now less lazy when switching from stay to follow

This is one of biggest updates, many code was added, refactored, updated. I am expecting some bugs/glitches.
Please report all bugs you found. Thanks for any feedback.

Uppdatering: 12 sep, 2021 @ 2:24

- hotfix of bullterrier and rottweiler

Uppdatering: 12 sep, 2021 @ 1:42

- fixes in animgraph
- temp disable dancing anim
- added Belgian Malinois
- added Dobermann (2 variants)
- added Bullterrier
- added Rottweiler

Uppdatering: 21 aug, 2021 @ 2:03

- fix memory leaks (ref in methods)

Uppdatering: 10 aug, 2021 @ 10:04

- code cleanup
- added AI teams (dog will not attack another dog now)
- adding AI team make this mod incompatible with Pvz Dark Horde (will be fixed later)
- fixed glitch when spawn dog

Uppdatering: 30 jul, 2021 @ 6:58

- revert of AI change :/

Uppdatering: 30 jul, 2021 @ 5:58

- added new idle siting animations
- dog now will not attack other dog (fixed visual glitch)
- attempt to fix rare glitch with whistle
- code cleanup little bit
- preparation for taming of wild dogs