Call of Duty: Black Ops III

Call of Duty: Black Ops III

[ZM] All-around Enhancement v2.9.6 [ Matchmaking Support ]
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Oppdatering: 15. des. 2022 @ 4.34

Remove useless sound aliases

Oppdatering: 14. des. 2022 @ 1.21

Update 2.4.1

Origins:
Mauser C96 sliding animation reworked
Added missing muzzle brake for Mauser C96
Fixed missing sound during staff upgrade step
Fixed an issue where players could not get the Elemental One Inch Punch correctly
Fixed an issue where the staff was in the wrong position when the player inserted it into the socket on the robot's head
Fixed the issue where the sound of the mystery box on Generator 2 would never stop after being used
Fixed an issue where the pack a punch sound was incorrect
Viewarm model has been replaced with BO2's model
One inch punch can now be obtained without limit after unlocking(This also solves the problem of not being able to get it when 8 players are present)

Moon:
Fixed receiving bay doors not closing properly after powering on

Fixed an issue where the helmet icon in Revelation was loaded incorrectly
Fixed an issue where players joining a match after the round had started would end up with no weapons
Optimized code for bank and weapon locker
Added PPSH41 to Weapon Kits
XR2, MR6 Dualwield, M27 have been removed from the mod
The default melee animation has been replaced with BO4's default melee animation
Co-op pause is now toggled by pressing ESC
You can remove the mod's built-in walking and jumping animations by deleting zm_mod.ff in the mod file
After each EE is completed, the total number of EE completed will be reported in subtitles(Official maps only and does not include The Giant)
Zombie options master switch removed
Fixed an issue where subtitles would be affected by color codes
Fixed some custom map's script errors

Oppdatering: 18. sep. 2022 @ 5.47

Oppdatering: 18. sep. 2022 @ 5.18

Update 2.4

-Fix the problem that the ray gun material is not loaded completely

-Fixed The Giant, Der Eisendrache, Kino der Toten's teleporter not working properly with the 8 player option enabled

-Fixed an issue where the bank and weapon lockers would sometimes not work

-Fixed BO4 re-PAP not working on official maps that PAP was added to with the mod (like Nacht)

-Dual wielding right hand fire will no longer cause the center crosshair to disappear

-Inspect function code rewrite(Controllers now use sprint + reload to inspect)

-Tempest chain logic code rewrite

-All red axis cross flags on maps like Kino and DE have now been restored to nazi flags like in World At War

-Fixed an issue in the normal game where the raygun's crosshair was off center when ADSing, now it is properly in the center of the screen

-Added Advanced Warfare and Vanguard hitmarker sounds

-Added Vanguard's DG2 inspect animation

-Adjusted the coverage area of the circuit board camo

Oppdatering: 20. aug. 2022 @ 23.30

Small stability update

Oppdatering: 13. aug. 2022 @ 4.36

Small stability update

Oppdatering: 12. aug. 2022 @ 8.30

Swastika Banner Restoration

  • Some of the axis eagle banners in the game on maps such as Kino have been restored to their original swastika textures from the older games. More eagle textures will be replaced if they are found.

New Muzzle Smoke
  • The muzzle smoke trail effect from newer CODs like ColdWar has been added to all guns with bullets. After shooting a few rounds, when you stop shooting you will see a smoke trail come from the gun's barrel.

Inspect Animations for Skye's Weapon Ports
  • For any custom maps which use weapons from Skye's weapon ports, they now have inspect animations enabled if they originally came with inspect animations in Skye's weapon ports. To inspect, hold the reload button when your ammo is full.

Spectator Freecam
  • After bleeding out, you can now use a freecam to move your view around the map instead to having to spectate other players

Updated descriptions
  • Descriptions have been added for the following mod options:
  • -BO4 Re-PAP
  • -Clear saved loadout on bleedout
  • -Spectate respawn
  • -Deadshot Daiquiri's effect added to the list of perk enhancements

The craftable pickup sound was changed

Oppdatering: 10. aug. 2022 @ 9.10

Black Ops 4 Pack-A-Punch Repack Option

  • The re-PAP system from BO4 has been added as an option. Your first PAP will give the normal amount of damage PAP always gave in BO3. After that, you can re-PAP up to 4 more times to get a total of another 80% increase to the normal BO3 PAP damage. You will see an indicator in the bottom right of the screen below the weapon telling you its PAP level, with the highest being EPIC (Yellow Text).

Bleedout/Revive Progress Bar
  • When you are down, added a progress bar showing how much longer until you bleedout, and revive progress when someone is reviving you

Deadshot Perk Enhancement
  • When you have 4 perks including Deadshot, kill 5 zombies with headshots in a row to activate a x1.25 multiplier to headshot damage. You will see the Deadshot icon next to the weapon’s ammo count to know it is active. Disappears/resets when you get a non-headshot kill.

Clear Loadout On Bleedout
  • Added an option to clear your saved weapons after bleedout so that you will respawn only with the pistol like normal. You can use this with the “Weapon Restore & Mule Kick Weapon Restore” option enabled so that Mule Kick will still save your mule kick weapon if you lose the perk or bleedout.

New Gobblegums
  • Quacknarok Whimsical: Give all zombies duck floaties (like BO4). Credits in the mod description.
  • Join The Party: All players in spectate will be instantly spawned and all downed players will be immediately revived. Will not restore lost perks.

New Tempest Wonder Weapon In Box
  • The Tempest specialist weapon from Multiplayer. Charge and fire an electricity bolt at a zombie. After that zombie has fully died, the electricity will arc to any nearby zombies and kill them.
  • It is different from the Wunderwaffe in that the Tempest has a small charge time before firing, the electricity only arcs AFTER the zombie has fully died, the area for the electricity arcing is smaller (so zombies need to be packed closer together for it to trigger), and there is no limit to the amount of zombies the electricity can arc to (the wunderwaffe has a limit of 10 zombies in the vanilla game)

High Caliber now does 150% headshot damage, like in ColdWar

FMJ now deals 200% damage against non-zombie enemies, like in ColdWar

Spectator Spawn Change
  • Changed the “Spectator Spawn” option so that now the 5 minute timer starts for each individual player after they bleedout. Before, the timer started as soon as the match started and whenever it hit 5 minutes of gameplay is when players were revived, so it was very random.

End Game Challenge Command In Matches
  • Added a command to trigger the End Game Challenge once already in a game. To do so, you must first have the “Finish Match On This Round” option set to anything other than 1 (just set it to 200 to be safe).
  • Then make sure you have some time chosen for the End Game Challenge option.
  • The command to change the round is /autoend. Once in a match, open the console with the ~ key and type “/auto end” then a space and the round where you want the end game challenge to trigger and press Enter. So if I wanted to trigger it at the end of round 25, I would type “/autoend 25” without the quotes, then press Enter.

Some Weapon Inspects
  • Added weapon inspect animations to the Argus, Raygun, L-CAR9 PAP, and RK5. Hold the reload key when your ammo is full to trigger it.

Zombie Healthbars
  • Added an option for zombie healthbars. Fairly glitchy, can break when teleported on maps.

Added an option to display damage values on zombies in-game (only useful for debugging, does not look pretty enough for normal play lol)

Added an option to disable sliding

Improved Nuke has been updated to instantly kill all zombies on the map like it did in older games, instead of slowly killing them 1-by-1

Changed default zombies menu music to this orchestral version of the zombies theme: https://youtu.be/ddWHSnQhHKQ

Server Browser Mod Indicator
  • When using the server browser to join a zombies game, you will now see if someone is using the AAE (All Around Enhancement) mod, what round they are on, and who the host is.

Fixes
  • Fixed an issue where custom PAP camos would not work
  • Optimized weapon and bank locker code
  • Optimized perk loss over time code. Should have less issues with perk icons disappearing when down.
  • Removed Zombie Stumble as it caused issues with maps using the Gersch Device
  • A number of smaller bug fixes/optimizations

Oppdatering: 16. juni 2022 @ 10.05

Grief Mode

  • When on, players hit with friendly fire will have their screen stunned and be physically moved by the damage. Their health will not be damaged, but any Friendly Fire mode can be enabled on top of Grief Mode to cause health damage.

Rocket Jump
  • Adds an option to have your own explosives move you. Can be paired with the new explosive resistance added to Widow’s Wine to allow for damageless Rocket Jumping.
  • The distance explosions move you can be adjusted with the command /rj in the console. The default value is 300, so if you wanted to double the distance, you would enter /rj 600 in the console.

"Finish Match On This Round" option
  • Set a round limit where the game will finish

End Game Challenge Option
  • After finishing the round specified in the "Finish Match On This Round" option, put your skills and gear to the test by surviving an endless wave of instantly spawning zombies for the time limit specified to finish the match. Face the additional horror of new Super Sprinter and Tranzit Sprinter zombies if launching the End game Challenge below Round 40. The penalty for failing the End Game Challenge is knowing you let the horde best you.

Zombie Juke
  • Option to have zombies randomly juke left and right instead of coming at you in a straight line, similar to Black Ops 1

Zombie Speed Options
  • Can force zombies to either default speed, sprinting speed, or new super sprinter speed

Zombie Stumble
  • Enable the random Zombie Stumble seen on maps like Ascension

Contrast Options
  • Increase or decrease the amount of color in the game. 0 is the default. If the screen becomes too dark, changing the color mode to sRGB and/or increasing the brightness can fix it. This will allow people who feel the game is too colorful to make it look more like World At War, with a duller color palette.

Path of Sorrows Katana New Effect
  • After 15 kills, a zombie blood is rewarded that can be used once per round by pressing the reload button

Death Machine
  • A less OP version of the death machine is added to the box, which can be PAP’d to transform into the Scythe specialist weapon from multiplayer

Annihilator (Special Weapon)
  • Ammo increased to 24 and will always be a 1-shot instant kill

Spike Launcher
  • PAP spikes will fly through more zombies
  • Added the option to double tap the interact key to detonate spikes. This fixes the issue of not being able to detonate spikes if out of ammo

Option to Instant Quit a map and immediately return to the menu

Added two new effects for Gambler

Added flickering effect to the lightbulbs on the Wunderwaffe DG-2

Silencer power up drop chance reduced by 1%

Lucky Crit gobblegum gives 100% AAT activation chance

Fixed glitched riot shield prompt when first pulling it out

Oppdatering: 16. juni 2022 @ 6.52

Fixed an issue that resulted in missing files when loading in other languages.