DayZ
DayZ-Expansion-Spawn-Selection
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Обновление: 22 мая в 12:40

Update 1.9.26
Added:
  • AI: Added looting behavior to AI menu.
  • AI: Added more fine-grained unlimited reload options to AI admin menu.
  • AI: Added ability to directly spawn all factions to AI admin menu.
  • AI: Added damage in/out settings to AI admin menu.
  • AI: Added AI position, health, weapon/ammo, number of threats and current focus information to sitrep (AI menu -> Report).

Changed:
  • AI: Much slower and smoother transition from near detection angle to far angle.
  • AI: Increased near detection angle.
  • AI: Tweaked AI melee to do less blocking/evading when fighting players or other AI.
  • AI: Re-arranged some items in AI menu.
  • Core: Implemented a better fix for vanilla sometimes closing the respawn time dialog prematurely.
  • P2P Market: Turned listing file not existing on removal attempt from error into warning.
  • Spawn Selection: Suppress further calls to select a spawnpoint after the first successful request to spawn was made.
  • Vehicles: Disabled attachments not shown in GUI being able to fall off when ruined.

Fixed:
  • AI: Fixed not taking better melee weapon if looting behavior allows upgrade.
  • Hardline: Fixed swapped Market/P2P Market reputation requirement notification parameters.
  • P2P Market: Fixed not removing expired listing if JSON file or entity storage data does not exist.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Обновление: 14 мая в 9:30

Update 1.9.23
Added:
  • AI: Added load balancing based on player count to AI patrol settings (replaces MaximumDynamicPatrols which has been removed).
  • AI: Added stance to AI menu, moved speed to submenu.
  • AI: Exposed FormationScale option in AI and patrol settings.
  • BaseBuilding: Added maximum allowed codelocks for basebuilding structures and items to territory settings. When the limit is reached, any further attached codelocks wil be dropped to ground.
  • P2P Market: Player items in the "Sale" view now have a tooltip indicator when they are attached to the player or on one of the player's items.

Changed:
  • AI: If AI doesn't have a projectile weapon, ignore unreachable creatures.
  • AI: Only allow teleporting if blocked by rock or plain object and not on inverse path.
  • AI: Disabled Admiral's Diving Mod for AI (needs changes in vanilla before it can be supported).
  • AI: Ignore locked doors if DisableShootToUnlock is set to true in Expansion general settings.
  • AI: More fine-grained day/night eyesight transition.
  • AI: Volumetric fog now affects AI vision.
  • AI: Use current DPS capability (treat weapons that require an external mag as single-shot if no mag is attached) to determine which weapon to choose.
  • AI: Improved obstacle avoidance when prone.
  • AI: Loot clothing if same protection value but higher capacity.
  • AI: Melee overhaul. Blocking, evading, finishers.
  • AI: Dynamic FOV based on distance to target.
  • AI: When fighting single zombies, AI may attempt to swap to a melee weapon if the gun in hands is not silenced.
  • Missions: Smoother interpolation of airdrop plane nominal speed to drop zone speed.
  • P2P Market: Menu UI overhaul.
  • P2P Market: Added paging navigation to reduce load (14 listings per page). You will still be able to see the total amount of listings for each category in the menu.
  • P2P Market: The text search must be confirmed with the RETURN or ENTER key.
  • P2P Market: The text search should be more accurate now when using an item's display name or class name.
  • P2P Market: Advanced error logging.
  • P2P Market: Listings update handling has been changed and only gets updated now on the client when needed.
  • P2P Market: The list header is now also present in the sale and sales views but has no working filter functionalities in those views.
  • P2P Market: P2P market related server files such as the listing and entity storage files are now in subdirectories and grouped by trader ID.
  • P2P Market: Disallow selling active explosives (e.g. unpinned grenades).
  • Vehicles: DayZ 1.28 compatibility.
  • Vehicles: When physics are halted, don't process inputs.
  • Vehicles: Use car engine start/stop anims for Vodnik.
  • Vehicles: Considerably more force is now needed to unroot trees on collision.

Fixed:
  • AI: Fixed potential for aggro timer desync until next restart if server runs past midnight without restarting.
  • AI: Fixed not leaving combat state if next target is an item.
  • AI: Disabled ability to switch on/off attached lights if uncon or restrained.
  • AI: Prevent successive weapon firemode switch until a shot has been fired.
  • AI: Fixed melee positioning and off chance to never leave melee state.
  • AI: Fixed bandaging outside dangerous area while still in cluster.
  • AI: For persisted patrols with waypoints, set starting waypoint after load to the one closest to spawn position.
  • AI: Always check if there's enough space above before changing stance.
  • AI: Fixed issues with ladders on some buildings (e.g. lighthouse, green mountain radio tower).
  • AI: Fixed not picking up mags if already a mag of same type in inventory and looting behavior doesn't include upgrade.
  • Chat: When showing chat input, update chat toggle client setting to keep it in sync.
  • Core: Fixed issue with blocked inputs when reconnecting after getting booted off a server while in certain menus.
  • Core: Fixed issue with menu blur staying present when getting booted off a server while in certain menus.
  • Core: Fixed weapon animation state not being applied for static Expansion NPCs.
  • Main: Added check for valid door component in DisableShootToUnlock handling.
  • P2P Market: Made sure listed items acquire a new global ID when sold to avoid clashes when resold.
  • P2P Market: Data handling and synchronization fixes.
  • P2P Market: File deletion handling condition fixes.
  • P2P Market: The health value text was cut off in certain languages in the listing or player item details view.
  • P2P Market: The quantity for pill items was not displayed in the details view.
  • P2P Market: Fixed attachments in hidden slots being shown in menu (e.g. M79 dummy optic).
  • Vehicles: Fixed Vodnik boat engine sound overriding car engine sound if both engines on.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Обновление: 12 фев в 12:43

Update 1.9.14
Added:
  • AI: More fine-grained clothing selection based on slot.
  • AI: Added Santa crashes to possible roaming locations.
  • AI: Can climb ladders.
  • All mods: DayZ 1.27 Experimental compatibility.

Changed:
  • AI, Animations: Updated animation graph for DayZ 1.27 Experimental.
  • AI: Removed dependance on HumanCommandScript.
  • AI: AI spawned by CE are automatically put in roaming mode.
  • AI: Always prefer backpack with more cargo space irrespective of item health and armor.
  • AI: Select random building at roaming location if available instead of relying on ad-hoc discovery.
  • AI: Only select next roaming location if waypoint reached or near to target, else wait briefly before leaving.
  • AI: Discard gun if reloading failed 3 times (buggy gun).
  • Vehicles: New heli and boat HUDs.
  • Vehicles: Prepararation for requiring hydraulic fluid for helis.

Fixed:
  • AI: Only pick helicrash as roaming location if prev location wasn't a helicrash.
  • AI: Fixed not checking stance preference before crouching in cover/while reloading.
  • AI: Fixed AI repeatedly switching between two weapons if same DPS and one has more health and the other more attachments.
  • AI: Fixed occasionally picking up clothing even if not in looting behavior if checking several items within the same parent (e.g. dead Infected or players).
  • AI: Pathfinding: Only update path with inverse path if within tolerance and not blocked.
  • AI: Fixed AI spinning while uncon in vehicle.
  • AI: Fixed flanking interfering with dangerous area avoidance.
  • Map-Assets, Main: Fixed Sakhal map assets being included in Expansion Main instead of Map-Assets.
  • Licensed: Tractor section count cleanup.
  • Licensed: Increased emissive values of tractor lights and dashboard material.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Обновление: 8 янв в 9:28

Update 1.9.13
Added:
  • Map-Assets: Added Sakhal builder items.

Changed:
  • AI: Use vanilla Building::CanDoorBeOpened/CanDoorBeClosed to determine if attempt should be made to interact with door.
  • AI: Choose area avoidance direction based on distance to target.
  • AI: Changed health threshold for fall safety check to prevent loosing too much health when falling.
  • Animations: Removed DriverBreak from helicopter anim graph (fixes right leg moving to braking position when pulling back cyclic).
  • Hardline: Set common rarity color to medium gray.
  • Spawn-Selection: Expired cooldowns are now purged on load & save (reduces data sent to client on respawn).

Fixed:
  • AI: Missing check if area is actually dangerous.
  • AI: Stop moving if blocked by underground bunker entrance.
  • AI: Fixed not moving if unreachable but points found.
  • Core: Fixed EntityStorageModule::IsCurrentEntity not working as intended.
  • Market: Variants selector scroll bar was ignoring mouse pointer.
  • P2P Market, Personal Storage: Fixed menu could not be closed if loading failed.
  • Spawn-Selection: Respawn cooldowns for equal positions under different named spawn locations will now work correctly.
  • Vehicles: Fixed next engine and connect/disconnect tow actions preventing driver door actions on client when sitting in vehicle.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Обновление: 12 ноя. 2024 г. в 11:38

Update 1.9.9
Added:
  • AI: Will now compensate for bullet drop, increasing accuracy over longer ranges (> 400m).

Changed:
  • AI: Increased distance for going around unaggroed Infected slightly to avoid bumping into them.
  • AI: Will now more reliably go around perimeter of toxic zones if not wearing full NBC gear.
  • Hardline, Market: Changed visual representation of locked market item customization attachments when not having required reputation.
  • Market: Hide main market item preview when customizer is displayed.
  • SpawnSelection: Reset heatbuffer stat when respawning.

Fixed:
  • AI: Validate each shot due to vanilla bug with Weapon::Fire (T186177) and redirect damage to correct entity if necessary.
  • AI: Worked around firearm effects like blood splatter sometimes showing on wrong entity due to vanilla bug with Weapon::Fire (T186177).
  • AI: Fixed swimming.
  • AI: Fixed sitting in vehicle.
  • AI: Fixed not going prone for sniping when it should.
  • Core: Fixed deprecation error when inside a vehicle and hitting an obstacle in a safezone with enough speed that crew would be hurt if not in safezone.
  • Hardline, Market: Fixed reputation requirements not being checked for attachments of presets.
  • Main: Killfeed: Use survivor name if AI name is empty string.
  • Market: Fixed not showing notification about unpersisted money in inventory when using DisallowUnpersisted.
  • Vehicles: Fixed deprecation error when towing.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Обновление: 10 сен. 2024 г. в 11:22

Update 1.9.3
Added:
  • AI: Added configurable looting behavior to patrol settings.
  • AI: Added roaming excludes to AI settings.
  • BaseBuilding: Added fallback codelock tool raid support for 3rd party mod basebuilding.
  • Market: Log IDs of all purchased/sold items.
  • Vehicles: Added attach/detach actions for igniter plug and hydraulic hoses.

Changed:
  • All mods: Lots of prep for vanilla boat support.
  • AI: Enabled looting unconscious enemy AI.
  • AI: Disabled AI attachment pathfinding for now since AI attachment does not work anyway and won't until fixed in DayZ (should result in improved performance when many AI move inside Expansion vehicles that allow player attachment, e.g. the Expansion bus). This means AI will only be able to properly pathfind inside vehicles with walkable interiors while the vehicle is stationary.
  • Core: Only show temporary container notification one time if the same container is reused for additional items in the same transaction.
  • Core: Item attachment logic now more closely follows vanilla while still allowing attachments with cargo on non-player parents.
  • Main: Don't create gravecross for unlootable AI.
  • Market: Removed unnecessary buy/sell request log spam since request/confirm is a single action on the server anyway.
  • Missions: Generate randomized toxic zone defaults for maps that are not Chernarus.
  • Quests: Don't auto-close quest menu after accepting a quest.
  • Vehicles: Removed `CanPlayerAttach` from vehicle settings in anticipation of DayZ 1.26 update. Bus, LHD, Merlin, UAZ with roofless cargo bay, utility boat, Vodnik and Zodiac boat still allow player attachment.

Fixed:
  • AI: Ignore reserved seat if character is dead and not in seat.
  • AI: Fixed fall height in some buildings could not be properly detected.
  • AI: Fixed AI not able to climb out of certain structures.
  • BaseBuilding: Fixed potential NULL ptrs if 3rd party mods don't inherit objects w/ construction from BaseBuildingBase.
  • Chat: Fixed BattlEye message formatting.
  • Navigation: Fixed NULL ptr in 3D marker update loop if player body has been deleted (e.g. after death).
  • Quests: Fixed quest objective `Active` parameter being ignored.
  • Vehicles: Fixed heli physics sometimes not deactivating when not moving.
  • Vehicles: Fixed bus passenger seats.
  • Vehicles: Fixed cargo/attachments on Expansion vehicles being visible even if hood/doors/trunk are closed.
  • Vehicles: Disabled switching seats in MH6 because of wrong seating position after switching due to lack of proper animations.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Обновление: 3 мая. 2024 г. в 7:18

Update 1.8.49
Added:
  • AI: Added ability to spectate AI via admin menu.
  • AI: Added flanking ability.
  • Market: Added ability for modders to retexture ATM screen.

Changed:
  • AI: Can now deal with mechanical traps and landmines.
  • AI: Improved pathing around doors.
  • AI: Improved near obstacle detection.
  • AI: Added more safety against falling into deep water.
  • AI: Improved melee to support sprint attack and deplete stamina also on miss.
  • Main: Added low and half color settings for stamina HUD indicator to GeneralSettings.json.
  • Vehicles: Tweaked Vodnik camera.

Fixed:
  • AI: Fixed restraining/unrestraining.
  • AI: Fixed live explosives threat level never falling below default threshold.
  • AI: Fixed a few inconsistencies with taking item to hands.
  • AI: Fixed AI admin menu not recognizing player group if all AI in group are outside netbubble.
  • AI: Fixed AI weapon manager could get stuck in active state when going uncon.
  • AI: Fixed getting stuck in ejecting bullet state if AI cannot swap mags because attached mag doesn't fit in inventory.
  • Animations: Added full Expansion AI support.
  • Animations: Use CivilianSedan pull out body animations for MH6 instead of broken Truck_01 ones.
  • BaseBuilding: Fixed codelock not being reset for other clients in network bubble if code is changed.
  • Core: Restored ability to use linebreaks in notifications.
  • Main: Fixed configured HUD indicator colors being delayed if settings arrive late on client or stats are maxed.
  • PersonalStorage (new): Check if personal container is allowed to receive items in cargo of attachments.
  • Quests: Fixed loading of quest configurations into the quest system when they are set as inactive.
  • Quests: Fixed quest timestamp was not reset before quest data is sent to clients when a quest is canceled.
  • Quests: Fixed quest menu was not displayed automatically when a quest has no turn-in IDs and cant autocomplete so the player can complete the quest.
  • Quests: Fixed quest menu was not displayed automatically for the follow-up quest when it has no quest-giver IDs and the player completed the pre-quest.
  • Spawn-Selection: Use a key based on position and territory ID instead of numerical index to fix changing spawn locations could lead to existing cooldowns getting mapped to wrong location. It is recommended that you wipe any existing `spawnselect.bin` and `cooldowns` in `mpmissions<mapname>storage_xexpansion`.
  • Vehicles: Updated vehicle covers mass so they carve navmesh.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Обновление: 9 фев. 2024 г. в 5:43

Update 1.8.39
Added:
  • AI: You can set waypoints for AI in your group via the command menu or default keybind CTRL + left mouse button. Placing startpoint and endpoint close (within 1.5m) to one another will make AI loop the waypoints.
  • AI: As admin, you can export your current AI group as patrol JSON file, or query AI state via the status sub-menu.
  • AI: Will break down locked building doors.
  • BaseBuilding: Added `AutoOpenLockMenuAfterPlacing` option to client settings.
  • BaseBuilding: Added unscrew codelock action to screwdriver.
  • BaseBuilding: You can now craft armbands from all Expansion flags.
  • Chat: Support vanilla message colors (status, action, friendly, important).
  • Core: DayZ 1.24 compatibility.
  • Core: Added admin chest (all player slots + 10x100 cargo, requires COT or VPPAT).
  • Core: Added two new client settings for ViewDistance and ObjectViewDistance.

Changed:
  • AI: Attacking any friendly AI will make them attack back if not in your group and turn any factions friendly to them hostile towards you (AI in your group will retaliate if the attackers hit you, creating an ever-escalating spiral of aggression and counter-aggression that will leave no bone unbroken and no piece of gear unperforated).
  • AI: Further improved behavior around doors.
  • AI: Will look around if not looking at a target.
  • Book, Chat, Garage, Groups, Hardline, Market, NameTags, Main, Quests: Removed unnecessary ifdefs in various configuration classes to prevent missing entries in settings files when adding Expansion mods one by one and for better modding support.
  • P2P Market: If a vehicle was lockpicked, the lock needs to be changed before it can be sold (requires Expansion Vehicles).
  • Quests: Ignore kill if quest player didn't hit entity or killer is not AI helper. For player targets that are not AI, require kill by quest player or by AI helper.
  • Vehicles: Better third person camera for helicopters.
  • Vehicles: Better UH1H handling.
  • Vehicles: Removed invisible ramps from boats. Boats can now be boarded with an action while swimming.
  • Missions and Quests: Loot attachments can now have a spawn chance from 0.0 to 1.0.

Fixed:
  • AI: Damage received modifier was not set for AI spawned via admin menu.
  • AI: Reset LOS and ignore noise when unconscious.
  • AI: Fixed passive AI not reacting to being hit.
  • AI: Fixed unlootable AI not being able to detach/attach magazine to their firearm after dropping it once.
  • AI: Fixed initial orientation of non-moving NPCs.
  • BaseBuilding: Fixed possible hologram NULL ptr spam.
  • BaseBuilding: Fixed "Take" action not showing in territory if not a territory member.
  • Core: Close all Expansion menus when falling unconscious or being restrained.
  • Main: Killfeed: Fixed death by fall damage showing generic death message instead of specific.
  • SpawnSelection: Fixed temporary container when spawn gear doesn't fit into inventory not being placed at selected spawn position.
  • Vehicles: Fixed jump out damage not being applied since DayZ 1.21.
  • Vehicles: Fixed gravecross not being able to take into account playtime if helicopter exploded.
  • Vehicles: Fixed getting teleported to void if being hit while exiting boat or helicopter.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Обновление: 2 ноя. 2023 г. в 11:54

Update 1.8.28
Added:
  • All mods: Implemented new RPC system.

Changed:
  • AI: Refactored weapon firing to fire actual projectiles, leading to much less processing and network overhead in AI gunfights and proper audiovisual projectile impact effects.
  • BaseBuilding: Reduced network overhead of codelock user syncing.
  • BaseBuilding: Codelock slot stays locked until you change the code to all zeros.
  • Chat: Reduced network overhead of group and vehicle chat.
  • Quests: The VIP entity spawned by escort objectives will now respawn on its last known position when the objective event continues and is not completed yet.
  • Quests: The chest spawned by treasure hunt objectives can only be accessed by the main quest player when it is created.
  • Quests: MaxDistance and MarkerName are no longer used in Collection objectives, only in Delivery objectives.
  • Vehicles: Slightly reduced network overhead of locking/unlocking vehicles.

Fixed:
  • Quests: Fixed an issue where quests with a normal reputation requirement did not get displayed when the "UseFactionReputation" setting is disabled in HardlineSettings.json.
  • Quests: Fixed an issue where quests with an Escort objective did not cancel when the VIP entity got killed by unknown sources.
  • Quests: The quest objective marker for collection and delivery objectives is now created and deleted correctly again when the needed items state changes.
  • Vehicles: Fixed a problem with the Land Rover where the "Get-In" action was very hard to get turn-up when trying to enter the backseats of the vehicle.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Обновление: 13 июн. 2023 г. в 3:52

Update 1.8.17
Added:
  • Groups: Added a keybind to hide the group HUD (default: "Multiply" key).
  • Main: Added gravecross spawn delay setting.
  • Market, Quests: Added setting to require being part of a specific faction or having completed a specific quest to access a trader.

Changed:
  • AI, Animations: Merged in latest 1.21 patch 1 (2023-06-06) animation graph changes.
  • AI: Don't run towards target before entering fighting state.
  • AI: Keep moving at full speed during reload and unjam.
  • AI: Circle target while close during reload.
  • AI: Improved stance handling.
  • AI: Improved movement around obstacles and doors.
  • BaseBuilding: Always show flag attachment category if pole built regardless of FlagMenuMode setting.
  • BaseBuilding: Moved satchel ammo to BaseBuilding mod.
  • Core: Extended explosion damage system to support most entities (Zs, animals, buildings, players, vehicles).
  • Hardline: Allow AI to accrue rep during their lifetime.
  • Hardline: Animate large reputation changes in constant time in HUD.
  • Main: Improved gravecross despawn handling.
  • Market: Toggling all categories with the toggle categories button will be remembered even after closing the menu.
  • Market: Optimized getting items.
  • Navigation: Changed marker visibility keybind to be all-in-one, cycles through show all, hide server, hide server + party, hide server + party + personal and hide all.
  • SpawnSelection: Adjust spawn position.
  • Vehicles: Double sided faces for vehicle covers to avoid peeking through.

Fixed:
  • AI: Fixed getting stuck in take to inventory state if there are several items the AI is interested in at the same spot or missing inventory space.
  • AI: Don't reload/unjam during climbing/falling, don't climb/open doors during reloading.
  • AI: Fixed getting temporarily stuck in reload/unjam state when interrupted by damage.
  • AI, P2P Market, Quests: Initialize patrols and spawn NPCs late so mapping is already loaded.
  • Core: Hide disabled collect blood from/give blood to/defibrilate actions for non-PlayerBase NPCs in safezones.
  • Groups: Group HUD was not hidden when hiding the game HUD.
  • Hardline: Fixed NULL pointer if non-Expansion NPC is killed.
  • Market: Prevent exploitable integer overflow caused by buying/selling an extreme quantity of an expensive item in a single transaction.
  • Market: Force load Hardline before market so rarity is available for market items.
  • Vehicles: Fixed place player on ground not preventing 1.21 fall damage.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki