tModLoader
Better Blending
1–10 из 10
Обновление: 25 фев в 14:52

•1.2.6
-Fixed ore generation

Обновление: 1 дек. 2024 г. в 19:56

•1.2.5
-Added Russian localization

Обновление: 8 июл. 2024 г. в 13:47

•1.2.4
-All-Blend now requires tiles to be Solid as well as not FrameImportant; eg, it now properly doesn't blend vines (a non-solid tile) or furniture (frameimportant tiles).
-Mod may use slightly less memory.

Обновление: 12 апр. 2024 г. в 15:10

•1.2.3
-Attempted to fix an issue where mod tiles which were unloaded due to cancelling loading were still present in the TileID array, resulting in a vanilla method throwing an index out of bounds exception.
-Mod loading may be slightly faster.

Обновление: 4 мар. 2024 г. в 15:52

•1.2.2
-Added Polish translation (provided by Gryfu)
-Sediments now blend with other sediments
-Sands now blend with sediments

Обновление: 11 фев. 2024 г. в 20:30

•1.2.1
-Added config options for Classic blending and All-Blend
-Unloading the mod now hard resets all tile and dirt blending data, as opposed to only resetting what is changed by the mod; this allows All-Blend to unload properly
-Ore blocks are now considered stone blocks, meaning mosses will blend with ores
-Crystal blocks now blend with dirt
-Updated the icon
-Updated the config

Обновление: 23 авг. 2023 г. в 16:10

•1.2
-Attempted to fix a mod conflict (?) where unloading caused an error.

Обновление: 31 июл. 2023 г. в 15:55

•1.1
-Ported to 1.4.4
-Added a config option for snow to use dirt borders.
-Ash grass is now included in grass blending, and ice now blends with dirt.

Обновление: 20 авг. 2022 г. в 22:15

•1.0.1
-The mod is now clientside

Обновление: 4 июн. 2022 г. в 14:13

Version has been published to Stable learn more @