DayZ
DayZ-Expansion-Hardline
Se afișează 41-50 din 50 intrări
< 1  2  3  4  >
Actualizare: 7 nov. 2022 @ 11:34

Update 1.7.20
Added:
  • AI: Added configurable threat distance limit and damage multiplier.
  • BaseBuilding: Added raid schedule.
  • Chat: Added ability to mute players in the chat.
  • Quests: Collection objectives can now have multiple items that need to be collected in one objective event.
  • Quests: Added various new checks to prevent load of problematic or invalid quests configuration files.
  • Quests: The crafted item required for a crafting objective will now get removed from the quest player when turning in the quest.
  • Quests: Added proper handling for ActionPlantSeed for action quest objectives. Use the new objective configuration parameters AllowedClassNames and ExcludedClassNames to control which seeds are allowed for a certain objective.
  • These new objective configuration parameters also can be used to change the behavior for action quests that use the vehicle lockpick actions. Other then that these new objective configuration parameters don't get used for handling other actions yet, but might be in the future.
  • Quests: Added optional quest configuration parameter to control the quests main color that will be used in all the quest menus and interfaces.
  • Quests: Added new quest setting parameter GroupQuestMode to control who can accept/turn in group quests.
  • GroupQuestMode Setting: https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Quest-Settings#groupquestmode
  • Quests: Crafting objectives detect if a group member is holding the needed crafted item when the quest is a group quest.
  • Vehicles: Added logging for cover and garage actions.
  • Vehicles: Added options to disable collision damage if engine off or speed below threshold.

Changed:
  • AI: Hide inventory of unlootable AI completely.
  • AI: Waypoint bahavior HALT will now prevent AI from traversing waypoints (useful if under threat speed should still allow AI to move).
  • AI: Slightly improved search behavior (start with directional, then switch to radial).
  • AI: Limit AI vision in contaminated areas.
  • Animations, AI: Updated animations for latest DayZ 1.19 hotfix.
  • BaseBuilding: Virtual storage: Don't store attachments if item is openable.
  • BaseBuilding: Update holograms for latest DayZ 1.19 hotfix.
  • Core: Entity storage: Write/read cartridge info for magazines and ammo.
  • Hardline: Changed Humanity system to a basic reputation points system. Players current humanity points will get reset.
  • Main: Tweaked night vision battery indicator colors.
  • Quests: Crafting quest objectives now change their state depending on if the quest player still holds the crafted item or not.
  • Quests: Quests with a crafting objective get canceled when the quest player has dropped the item on the ground and the quest gets reinitialised.
  • The crafted item will count for the objective progress again when the item gets picked up or the quest is restarted by the quest player.
  • Quests: The quest type parameter has been changed and all quests have the type 1 (Normal) now. Existing quest configurations will get adjusted on load.
  • Quests: A quest can now have multiple pre-quest IDs of quests that need to be completed to unlock the certain quest.
  • Quests: The bandit and hero quest configuration parameters have been replaced with the new parameter ReputationRequirement that controls how many reputation points a player need to see and start the quest.
  • Quests: The humanity reward configuration parameter has been replaced with the new parameter ReputationReward that controls how many reputation points a player will get on quest completion.

Fixed:
  • AI: Will now shoot enemies hiding in bushes or below tree branches.
  • BaseBuilding: Virtual storage: It was not possible to restore contents of ruined containers.
  • Core: Fixed missing "Cancel" stringtable entry.
  • COT: Fixed COT menu child widgets not getting properly cleaned up.
  • Quests: Fixed quest patrol spawners not getting cleaned up.
  • Quests: Fixed daily/weekly quest configs getting saved with double extension if repeatable not set on original file.
  • Quests: Fixed a issue where previous completed quests that are repeatable didn't get displayed in the quest menu when their pre-quest got accepted again.
  • Quests: Fixed an issue with the item detection for collection and delivery quest objective events.
  • Vehicles: Acquire global ID when covering if vehicle wasn't saved to storage yet.
  • Vehicles: Garage: Global ID is only considered unset/invalid if all four components are zero.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a boat while standing on it, you will fall through it.
  • Vehicles: Crouching/changing stance on a vehicle with player attachment while attached will cause desync, requiring a relog.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Actualizare: 26 oct. 2022 @ 16:54

Update 1.7.18
Added:
  • BaseBuilding: Added packing action to the parking meter. All items attached and all vehicles stored at the parking meter will be dropped/retrieved when the parking meter is packed.
  • Quests: Collection objectives now have a marker which guides the quest players to the next NPC where they can take-in the quest.
  • Quests: Added max range value and distance display configuration parameters for collection objectives.
  • Quests: Quest items defined in the quest configuration now get created for all group players when they join a quest player's group, and cleaned up when they leave.
  • Quests: Quest and quest-objective items get cleaned up from players when they have no related active quest for this item.
  • Quests: Quest and quest-objective items get cleaned up from the world if dropped by players.
  • Quests: Added display of current holding count for delivery items in the quest HUD.
  • Quests: Added display of distance range to the delivery point for collection items in the quest HUD when enabled in the objective configuration.
  • Quests: Quests get cancelled after they being continued if the quest players have dropped the required quest items.
  • Vehicles: Made CFTools cover icons configurable.
  • Weapons: Added full sVisual 2.0 support to Expansion guns.

Changed:
  • AI: Reverted back to cloning item to hands instead of taking to potentially fix 1.19 animation glitch.
  • AI: Enable underground placement of patrols.
  • BaseBuilding: The parking meter can be used outside of territories now.
  • BaseBuilding: Increased parking meter hit-points from 200 to 10000.
  • BaseBuilding: Parking meter texture changes now depending on damage state.
  • BaseBuilding: If the parking meter is destroyed all items attached and all vehicles stored at the parking meter will be dropped/retrieved. Vehicles and their attachments will be ruined.
  • BaseBuilding: Circuit boards textures change now depending on damage state.
  • BaseBuilding: Parking meter will not use and recharge battery energy in sunshine or during EVR storms.
  • Core: Changed entity storage to save inventory items per type (if already saved, need to manually open/close containers or uncover/cover vehicles once to update to the new system).
  • Hardline: Removed automatic attachment of hero/bandit armbands.
  • Main: Made hero/bandit armbands removable again.
  • Quests: Delivery objectives no longer need a position configuration that points to the position where the NPC to take-in the quest should be. Instead the system will guide the quest players to the next nearby quest NPC where they can take-in the quest.
  • Vehicles: Added error notification for failed restore from entity storage.
  • Vehicles: Tweaked Vodnik tyres.
  • Vehicles: Changed igniter plug 3D model.
  • Vehicles: Tweaked UH1H cover.

Fixed:
  • AI: Fixed unlootable AI making player items they pick up unlootable as well.
  • BaseBuilding: Fixed incorrect item behaviour for the parking meter kit.
  • Book: Fixed an issue where the players control inputs got completely blocked when deleting a group.
  • Core: Fixed some of the default loadouts trying to spawn items as attachments that are not attachments or not attachable to the chosen slots.
  • Garage: Added a few missing checks when garage is disabled.
  • Garage: Fixed territory check when retrieving vehicles.
  • General: Fixed memory leak on client when exiting the game, leading to silent CTD.
  • Market: Fixed trying to initialise and send currencies even if market and ATM systems are both disabled.
  • Market: Fixed an issue where the market menu could be closed when a different dialogue within it was still visible.
  • Quests: Fixed and issue when ever the quest was a group quest, players that did not hold a objective item could still take-in a quest that required an objective item.
  • Quests: Fixed an issue with quest delivery items not getting added or cleaned up correctly in certain scenarios.
  • Quests: Fixed an issue where group quests could not be continued after reconnecting/server restarts.
  • Quests: Fixed an issue with quests states not switching accordingly.
  • Quests: Fixed an issue with quests states not resetting for daily/weekly quests when completed.
  • Vehicles: Fixed incomplete entity not being deleted on failed restore.
  • Vehicles: Fixed Landrover not taking camonet attachment and spare wheel only being removable while trunk is closed.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a boat while standing on it, you will fall through it.
  • Vehicles: Crouching/changing stance on a vehicle with player attachment while attached will cause desync, requiring a relog.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Actualizare: 18 oct. 2022 @ 8:00

Update 1.7.17
Added:
  • Basebuilding: Added ExpansionParkingMeter which can be used as virtual garage access point and to upgrade it.
  • Basebuilding: Added ExpansionParkingMeterKit which can be used to deploy the ExpansionParkingMeter.
  • Basebuilding: Added ExpansionCircuitBoard_MK1 - ExpansionCircuitBoard_MK3 which can be used to upgrade the ExpansionParkingMeter.
  • BaseBuilding: Added virtual storage option. When enabled, it's automatic on open/close for containers using the Expansion system (e.g. Expansion safes), manual for all others.
  • Basebuilding: Added Italian flag.
  • Hardline: Hero & Bandit players will now get the affiliated armband attached to their character if the humanity system is being used.
  • Main: Added general setting (EnableEarPlugs) to enable/disable the ear plugs system for all clients.
  • Main: Added general setting (InGameMenuLogoPath) to set the image path of the logo that is displayed in the in-game menu.
  • Navigation: Added new map menu legend that displays all kinds of navigation information depending on the navigation items the player has in his inventory.
  • Navigation: The GPS HUD should be able to support every map now and should display the players position correcty on the mini-map.
  • Navigation: Added new setting "ShowPartyMemberMapMarkers" to disable/enable group member map markers.
  • Quests: Added objective configuration for AI VIP & Delivery objectives to controll if the target distance is displayed in the Quest HUD.
  • Vehicles: The UH1H back doors are now functional, because of this change the refuel interaction point has been moved to the right side of the heli.
  • Vehicles: Added virtual garage and covers.

Changed:
  • Core: Hide server info section in the In-Game Menu when the Expansion Streamer mode setting is enabled.
  • Hardline: The humanity indicator values should not get cut-off anymore.
  • Main: The expansion main menu is now using the default vanilla layout for easier and cleaner modifications.
  • Map Assets: Adjusted candle light brightness, color and light radius.
  • Quests: Quests can now have multiple quest NPCs to accept or take in a quest.
  • Quests: AI camps and patrols spawned by quest objectives get cleaned up now when there is no other instances of the same objective active.
  • Vehicles: Merlin and UH1H flying models have been tweaked.

Fixed:
  • AI: Implemented workaround for hand animation state that caused floating of the entity in the AIs hands.
  • BaseBuidling: Fixed an issue where players could still create a territory in the flag menu even when territories where disabled in the territory settings or the flag mode in the basebuilding settings was set to disabled.
  • Hardline: Humanity should change correctly now when killing an entity or on player death.
  • Hardline: Fixed display of humanity value on WRDG Dog-Tags.
  • Market: Setting MarketSystemEnabled to 0 now disables market completely.
  • Main: Fixed textures for ExpansionArmbandBandit & ExpansionArmbandHero.
  • Missions: Fixed use of wrong base configuration class for flare gun ammo.
  • Quests: Fixed an issue with the humanity quest reward where the quest players received always a positive amount even when the reward value was negative.
  • Quests: Fixed an issue with target objective events where the quest progress could get effected by AI.
  • Quests: Fixed an issue with target objective events where the quest progress could get effected when entities got deleted.
  • Quests: Fixed an issue where the achievement quest player dataset get cleaned up when the quest got completed.
  • Vehicles: Fixed interaction with Land Rover storage attachments.
  • Vehicles: Fixed UAZ driving wheel animations.

Known Issues:
  • Navigation: GPS HUD player arrow only has correct position under DayZ 1.19.
  • Vehicles: Ground vehicle physics are still placeholder until BI releases full documentation on the simulation module changes.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a boat while standing on it, you will fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Actualizare: 6 sept. 2022 @ 8:07

Update 1.7.11
Added:
  • Hardline: Added a new HUD indicator that shows humanity changes.
  • Hardline: Show players hardline humanity value on DogTags if humanity is enabled.
  • Book: Show hardline humanity value on player stats tab if humanity is enabled.
  • Market: Show hardline item rarity in market menu tooltips.
  • Quests: Added an option to exclude specific entity types from target objectives.
  • Vehicles: Added damaged engine startup chance percentage setting.
  • Vehicles: Added roadkill damage multiplier setting.

Changed:
  • AI: Made respawn time configurable for object patrols.
  • BaseBuilding: Hologram lifetime is now same as that of the kit.
  • Chat: Removed word breaks.
  • Hardline: Removed all client notifications for humanity changes.
  • Market: Skip market files that cannot be parsed completely.
  • Market: Removed encoded sell price from default market files (only used internally).
  • Market: Exchange is now a property of the category.
  • Navigation: Toggling 3D markers now restores previous marker state.
  • Quests: Added an exception for quest objectives initialization when ever a quest has a treasure hunt and collection objective.
  • Vehicles: Log vehicle ID.

Fixed:
  • Core: Prevent player item damage in safezone.
  • Core: Prevent crew damage in safezone.
  • BaseBuilding, Missions: Added a workaround for vanilla not properly updating vicinity inventory of Expansion safes and airdrop containers.
  • BaseBuilding: Fixed missing textures of the Boltcutters, Propane Torch and Toolbox when MapAssets mod was not present.
  • Market: Fixed splittable edibles selling as individual items instead of whole stacks.
  • Market: Fixed grey Derringer being listed as attachment to black Derringer in default market files.
  • Market: Fixed a few cases where button labels could get cut off in market and ATM menus.
  • Market: Fixed a few untranslated strings in market menu.
  • Market: Worked around a few issues with specific 3rd party guns in attachment customizer.
  • Main: Fixed battery energy indicator for night vision optics.
  • Navigation: Fixed toggling 3D markers not updating toggle button state in map menu.
  • Quests: Fixed compile error if Book mod not loaded.
  • Quests: Fixed delivery objectives staying completed after a relog or server restart regardless if the player removed the item to deliver from their inventory.
  • Quests: Fixed an issue where some quest objectives were not updated correctly or got a wrong objective state when a quest got reinitialized.
  • Quests: Fixed an issue where group quests never could be completed when they got reinitialized.
  • Quests: Fixed an issue with Hardline humanity not updating for the client when receiving it from a quest as a reward.
  • Quests: Fixed an issue with the humanity reward not getting displayed in the quest menu or quest log and the quest configuration has no normal reward configured.
  • Quests: Fixed an issue with the humanity reward not getting added to the player when turning in a completed quest and the quest configuration has no normal reward configured.
  • Quests: Fixed an issue where delivery items got duplicated on quest reinitalisation whenever the client connection was lost due to server shutdown.
  • Vehicles: Fixed landrover being able to receive spare wheel while trunk is open.
  • Vehicles: Fixed engine sound playing before start sound.


Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Actualizare: 25 aug. 2022 @ 14:52

Update 1.7.9
Added:
  • AI: Added separate despawn time for patrols.
  • AI: Added separate accuracy settings per patrol.
  • Core: Added a fix for vanilla issue with zoomable scopes that have multiple optics which was introduced in DayZ 1.17.
  • Core: Added parameter to make normal items spawned through `.map` files (not recommended!) untakeable.
  • Core: Added ability to remove world objects via `.map` files.
  • Hardline: Added separate use rarity settings for market purchase/sell.
  • Main: Added ability to specify HUD indicator colors for stamina bar, energy, water, temperature, blood and health to general settings.
  • Market: Added support for arbitrary images in market category settings.
  • Market: Added proper ATMs (three color variants).
  • Market: Added three currencies as banknotes (USD, Euro, Hryvnia).
  • Quests: Added configuration option if AI can be looted for AI camp/patrol quest objectives.
  • Quests: Added option to spawn quest reward items with attachments.
  • Vehicles: Added some more logging options (vehicle deleted/entered/seat switched/left/started/stopped/attachment detached).

Changed:
  • AI: Adjusted threat levels so distance is the main determining factor if enemies are close.
  • AI: Ignore bushes for line of sight to avoid players being able to abuse them for making AI strafe endlessly.
  • AI: Slightly increased chance for shooting over melee and shortened reload cycle.
  • AI: Dropped weapon of unlootable AI can no longer be picked up.
  • AI: Prevent AI going into deep water.
  • BaseBuilding: Updated hologram code to be in line with vanilla changes.
  • BaseBuilding: Minor correction in simplified chinese translation.
  • Hardline: Increased default trader min/max required humanity thresholds.
  • Hardline: Removed hero & bandit trader conditions (use min/max required humanity instead).
  • Main: Removed forum/feedback tracker link from main menu newsfeed.
  • Main: Don't show deathscreen stats button if stats not yet received.
  • Market: Changed market item sell price percent to bfloat16.

Fixed:
  • AI: Added workaround for item in hand sync issues since DayZ 1.18 (not a 100% fix for visuals, if leaving and then re-entering network bubble, AI need to start attacking for item in hand to snap to correct position).
  • Chat: Fixed messages getting cut off if sender name too long.
  • Core/Vehicles/Weapons: Fixed missing spraycan description.
  • Hardline: Fixed many small issues.
  • Hardline: Added workaround for vanilla issue T167065 (broken integer comparison when one number is negative and close to or equal to int.MIN).
  • Main: Default mapping: Fixed ivys and building interiors without collision not loading.
  • Quests: More reliable cleanup of quest items/stashes from previous sessions.
  • Quests: Fixed collection quest objective deleting all stacks when turning in quest.
  • Quests: Fixed unintended hard Book dependency.
  • Vehicles: Fixed fuel consumption of vehicles being higher than intended (this also works around related vanilla issue T164047).
  • Vehicles: Implemented fall damage protection differently during placing player on ground when reconnecting to avoid issues with not taking damage anymore.


Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Actualizare: 30 iul. 2022 @ 8:49

Update 1.7.4
Added:
  • Core: Prevent being able to split stacks in locked inventory.
  • Core: Added explosion damage system and settings (default enabled for Expansion Basebuilding, but can be enabled for any item) for more consistent explosion damage to items (e.g. basebuilding parts).
  • NameTags: Added two new settings "PlayerTagsColor" and "PlayerNameColor".
  • Market: Added a new setting "VehicleKeys". If not empty, will spawn one of the keys (selected randomly) on the player after buying a vehicle and lock it if it's an Expansion or MuchCarKeys key.
  • Market: If Hardline is loaded, the trader settings "MinRequiredHumanity" and "MaxRequiredHumanity" will be available.
  • Quests: Added handling and logic for new quest objective type - crafting.

Changed:
  • AI: If faction given in `.map` file, it will override default AI NPC passiveness.
  • AI: Changed empty menu item in AI radial menu (if player has no group or is the only group member) to close menu when selected.
  • AI: Changed aiming to take into account target movement speed and angle. Useful accuracy range is now larger and there may be the need to adjust (lower) min/max settings to approximate previous effective accuracy.
  • AI: Always react to player if AI has LOS even if no weapon in hands.
  • BaseBuilding: Removed build and repair actions from crowbar.
  • Core: Moved vanilla fixes to own PBO for easier tracking and added fix for issue T163613.
  • Core: Removed unused safezone `Type` setting.
  • Core: Prevent chemical poison (and by extension, contaminated areas) from making players bleed and sick if exposed to it in a safezone. Note that this will NOT cure players if they got exposed outside a safezone!
  • Hardline: Removed force consume/drink actions handling.
  • MapAssets: Made functional bldr versions of a few items indestructible (`bldr_Candle`, `bldr_Chemlight_*`, `bldr_PortableGasLamp_Prop`, `bldr_fireplace`, `bldr_fire_barrel`, `bldr_Spotlight`).
  • NameTags: Renamed the settings "ShowPlayerTagsInSafeZones" and "ShowPlayerTagsInTerritories" to "OnlyInSafeZones" and "OnlyInTerritories".
  • SpawnSelection: Hide vanilla and COT debug monitor (if enabled in serverDZ.cfg) while the spawn selection menu is shown.
  • Vehicles: Added warning notifications to unfinished, development versions of vehicles (`Vehicle_Expansion*`) and automatically delete them if spawned in the non-diag version of DayZ, removed a few that caused client CTD when spawned accidentally.
  • Weapons: Tweaked the MP5A5 and MP5SD.
  • Weapons: Expansion Longhorn, Expansion Flaregun and Expansion M79 are now exact replica of their vanilla counterparts and will be removed in a few months.

Fixed:
  • AI: Fixed unconscious AI still getting targeted by Zs and animals.
  • BaseBuilding: Use vanilla slot icon support.
  • BaseBuilding/Core/MapAssets/Weapons: Fixed CanDisplayAttachmentSlot overrides to be in line with DayZ 1.18 changes (use slot ID instead of slot name).
  • BaseBuilding: Fixed attach to construction action for Expansion BaseBuilding.
  • Book: Fixed numerous UI and usability issues with territory and party related pages.
  • Groups: Fixed name missing on group member markers and optimized marker sync.
  • Groups: Fixed group HUD not updating player health/blood.
  • Groups: Fixed group HUD not showing player stance.
  • Groups: Fixed group HUD not working after reconnect.
  • Main: Fixed player list tooltips (when enabled) using cached values for the wrong player(s).
  • MapAssets: Fixed bldr firebarrel making periodic "open" sounds while burning.
  • Navigation: Fixed group member list missing in map sidebar.
  • Navigation: Fixed powered state of GPS item not being recognized when dropping and picking back up.
  • SpawnSelection: Don't needlessly pre-empt cooldown processing on client and moved cooldown processing on server to be last step before teleporting player.


Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Actualizare: 15 iul. 2022 @ 4:40

Update 1.7.2
Added:
  • AI: Added shamans faction. They are friendly to other shamans as well as Zs and animals and won't get attacked by them.
  • AI: Added formation to patrol settings.
  • AI: Added waypoint interpolation to patrol settings.
  • Quests: Added a quests template for a auto-start quest (Quest ID: 26) for Chernarus and Namalsk.
  • Quests: Added display of action objectives in the quest HUD.

Changed:
  • AI: Improved obstacle avoidance.
  • AI: Aiming improvements. Scopes and where the target is in the zeroing range affect accuracy. Aim always 100% accurate on Zs and animals.
  • AI: Increased aggroing distance for passive players.
  • BaseBuilding: Partially override vanilla damage system on Expansion basebuilding for more consistent explosion damage.
  • Core: Optimization of player data syncing. Much less data is sent and much less frequently.
  • Quests: The overall design of the quest menu has been adjusted to better fit the rest of the game UI.

Fixed:
  • AI: Fixed formation never recalculating while moving.
  • AI: Fixed prematurely leaving bandaging state.
  • BaseBuilding: Fixed marker click event of COT territory manager map markers.
  • Chat: Fixed NULL pointer if chat message arrives before all chat lines have been created.
  • Hardline: Fixed rank.
  • Quests: An issue has been resolved where items with a quantity not getting counted correctly for collection objectives.
  • Quests: The quest list of the quest menu will now allow you to scroll through the list correctly if there is more than 20 quest entries to display.
  • Quests: An issue has been resolved where players could accept a repeatable quest on the quest turn-in NPC.
  • Quests: An issue has been resolved where players did not receive the correct number of items for the quest reward.
  • Quests: An issue has been resolved with the quest system not loading and spawing in objects from .map files defined in the quests "ObjectSetFileName" parameter.
  • Vehicles: Fixed Gunther skins.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Actualizare: 6 iul. 2022 @ 13:01

Update 1.6.1
Added:
  • Quests: Added some missing notification text settings to quest settings.
  • Quests: Added default patrol quest objective configuration for Chernarus.
  • Quests/Book: Added cancel quest confirmation dialog.

Changed:
  • AI/Core: Prevent NPCs being attacked by Zs/animals.
  • AI: Patrol respawn time is now again counted from the moment the whole group is either killed or despawns.
  • AI: Auto-fix patrol waypoints below surface.
  • Core: Load all existing loadout files on mission init instead of on demand (avoids hitch when parsing large loadouts).
  • Hardline: Load player data on connect instead of mission loaded and save as binary files (performance).
  • Quests/Navigation: Make quest markers not persist.
  • Quests: Load player data on connect instead of mission loaded and save as binary files (performance).

Fixed:
  • AI: Fixed default faction overriding NPC default faction.
  • AI: Fixed target updating issues.
  • AI: Fixed AI group sometimes not falling in formation and not being able to catch up with leader if speed limited.
  • AI: Fixed AI attempting to shoot through terrain.
  • Core: Fixed FSM transition from/to NULL state.
  • Hardline: Removed unintended Dogtags dependency.
  • Hardline: Fixed not being able to start without Expansion Market.
  • Hardline: Fixed humanity checks not using settings, fixed rank icon in HUD.
  • Main: Fixed a few trees clipping with buildings and roads south of Nizhneye.
  • Market: Round global sell price percentage to avoid mismatch between server and client due to quantization differences.
  • Navigation: Fixed pen not working for creating marker.
  • Quests: Removed unintended DayZ-Expansion-Book dependency.
  • Quests: Set only the AI to be escorted to passive, not the whole player group.
  • Quests: Fixed a few NULL pointers.
  • Quests: Fixed hardline hero/bandit quests not using humanity settings.
  • Quests: Fixed display of default NPC text.
  • Quests: Fixed display of subsequent objectives in quest HUD.
  • Quests: Fixed an issue with unrelated quest objectives getting removed on quest completion.
  • SpawnSelection: Fixed a few possible NULL pointers.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Actualizare: 1 iul. 2022 @ 13:41

Update 1.7.0
Added:
  • AI: Added support for dynamic patrols on any building (just give the config type name as ClassName in AIPatrolSettings).
  • AI: Made min and max patrol spread radius configurable.
  • AI: Added spawn passive AI entry to debug menu.
  • AI: Added setting PlayerFactions to make player automatically join a faction on connect.
  • AI: Added mercenaries faction. They are hostile to everyone except other mercenaries and passive factions.
  • Core/Market: Support setting faction (if AI mod loaded), loadout, name and whether or not trader entity can be looted via map files.
  • Hardline: Added new mod DayZ-Expansion-Hardline (humanity, item rarity and more).
  • Market: Added DayZ 1.18 items to default market files.
  • Missions: Add support for setting faction (if AI mod loaded), gear, loadout and whether or not entity can be looted to airdrop entity (Infected) spawner.
  • Quests: Added new mod DayZ-Expansion-Quests.

Changed:
  • AI: If unjamming fails 5 times in a row, drop weapon.
  • AI: Removed some unnecessary delays.
  • AI: Changed the way weapon is dropped.
  • AI: Changed faction names in patrol settings from all uppercase to capitalized case.
  • AI: Removed HOLD, PATROL and REVERSE aliases (existing patrol settings will be auto-converted).
  • AI: Reduced number of AI in default patrols.
  • Core: Changed static NPC base class to inherit from DayZPlayerImplement.
  • Licensed: Moved vehicle data to Licensed to get rid of Vehicles dependency.
  • Market: Removed unused TraderName and ZoneName from market files.
  • Market: AI traders are now completely passive (won't attack Zs/animals until attacked by them).
  • Missions: Set default contaminated area events to disabled since they are meant as examples only and are in conflict with vanilla contaminated areas.
  • Navigation: Changed GPS HUD image.
  • Navigation: Refactored inventory check for compass, map and GPS items.
  • Navigation: Repositioned group HUD.
  • Vehicles: Tweaked utility boat and Zodiac boat view geometry for better interactions.

Fixed:
  • AI: Random generator was never updated, leading to less random events (e.g. jammed weapon).
  • AI: Fixed passive faction not becoming hostile when attacked via other means than fists.
  • BaseBuilding: Fixed Expansion basebuilding not taking damage from some explosive types.
  • Missions: Ignore disabled missions.
  • Navigation: Fixed HUD not updating while the inventory menu is open.
  • Vehicles: Fixed Gunther hood/trunk not using vanilla inheritance and thus missing public scope.
  • Vehicles: Fixed missing public scope for UAZ hood/trunk.
  • Vehicles: Reverted UAZ rear suspension compression and damping values to fix screeching wheels.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Actualizare: 30 iun. 2022 @ 14:45