Call of Duty: Black Ops III

Call of Duty: Black Ops III

CALL OF THE DEAD
3件中 1-3 を表示
更新: 2023年1月6日 @ 15時51分

v1.0.2:
-Optimization / Reduced LOD's on bulletcollisions
-Added more LODs to many of the models on the map (hopefully should have a noticable effect on performance)

-Some of George's FX have been overhauled! (Thank you MikeyRay!)
-New HUD icons for the Playable Characters by Glitch

Reinstated Gobblegums:
-Unquenchable -Aftertaste -Power Vacuum -Near Death Experience -Soda Fountain
-Shopping Free -Reign Drops -On The House -Perkaholic

-Nerfed hs10 / fal against George

Bug Fixes:
-Potentially fixed AATs breaking on round 161+
-Fixed George getting stuck in the floor if you were to use the upgraded V-R11 on him whilst he was emerging
-Fixed George getting stuck in the floor if a nuke goes off while he's emerging
-Fixed the Lighthouse beam FX deleting on High Rounds making it difficult to know where the PAP machine is
-Fixed lighthouse beam sometimes duplicating itself
-Fixed connection interuption caused by firing the Scavenger and V-R11 at the same time
-Fixed Clive not activating if you place the Generator for the George Tribute right as you fling
-Fixed out of bounds spot at the connector between both sides of the ship
-Fixed a bug that was causing zombies to have reduced health (including George)
-Fixed scavenger breaking on round 150+
-Fixed death barrier when dropping off lighthouse (for sure this time)
-Fixed out of bounds spot accessible by strafejumping on the Quick Revive machine

Notes:
-Due to fixing a bug that reduced zombie health, weapons may feel noticably weaker in this update, especially against George.
-Most gobblegums have now been reinstated however some are still busted as of right now

更新: 2023年1月2日 @ 12時35分

v1.0.1:
-Nerfed rpk and hk21 as they were killing George rapidly
-Tweaked ammo count on a few weapons

-Added Poltergeist FX to the lifeboat Debris' (Thanks deadshot!)
-Unloaded some old sound aliases left over from my Test map

Bug Fixes:
-Potentially fixed George getting stuck in the floor when trying to make him leave with the V-R11 (not been able to recreate)
-Potentially fixed scavenger bolt glitching out occasionally (still not too sure what caused this)
-Potentially fixed Zombies trampling george back into the ground if they're stood in the spot he emerges from
-Potentially fixed players being able to stack V-R11 Instakills in Multiplayer
-Fixed scavenger adding ammo to the stock at the wrong time
-Fixed upgraded scavenger and PHD not allowing drops to spawn
-Fixed PHD not giving any points when killing zombies
-Fixed PHD playing scavenger sounds
-Fixed PHDFlopper sometimes proccing AAT's
-Fixed upgraded scavenger not giving any points
-Fixed EE songs not playing after previously playing NR2D
-Fixed screen jittering when pressing up against some of the walls on the Power side of the Ship
-Fixed out of bounds spot accessible by jumping off the lighthouse
-Fixed Matryoshka Dolls making George Ragdoll and die outright
-Fixed George becoming invisible if hit with too many Matryoshka Dolls
-Fixed George getting stuck behind slow moving zombies
-Fixed George not getting Agro'd by the PHDFlopper explosion
-Fixed George sometimes bugging out at the top of the lighthouse when attempting to use the zipline
-Fixed George being able to stunlock the player
-Fixed George sticking to the player like glue / getting onto the players head
-Fixed George being able to hit players through walls
-Fixed Death barrier hit by using the Lighthouse Zipline
-Fixed Death barrier that could be hit during the Tribute EE
-Fixed lunge spot on the top floor of the lighthouse that could launch you out of the map
-Fixed samantha doll not cleaning up if you were to fail the hide n seek step
-Fixed out of bounds glitch spot near the MPL wallbuy
-Fixed some of the door prices being too expensive
-Fixed clips on the walkways in spawn / AK area that some people were getting stuck on
-Fixed Mission Briefing not displaying any text

Notes:
-AAT's seem to break after round 161 (not 100% on what causes this, I do know about it tho and I'm working to fix it)
-Some mods are currently incompatible for reasons I'm not too sure on right now
-I've had reports of zombies getting stuck behind the barriers up in the power room however haven't been able to recreate this myself, if this happens to you please send me a vid on twitter and I'll try my best to fix it asap!
-I've been informed the lighthouse drop death barrier can still occur if you are to drop close to the lighthouse, this will be fixed in the next update! sorry about that

更新: 2022年12月31日 @ 8時52分

v1.0.0:
INITIAL RELEASE - 31/12/22

Bug Fixes:
-Fixed missing fx during one of the EE steps
-Fixed some misplaced models