Total War: WARHAMMER III

Total War: WARHAMMER III

Cataph's Southern Realms (TEB)
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Uppdatering: 18 jun @ 1:36

6.2 follow ups:
- updated effects and rarity values for Plutocracy items that are clones of vanilla items.
- updated rarity values for those that were unique to TEB.
- generated new prices for all items (except mounts and followers) in the Plutocracy list. This works on the basis that CA’s uniqueness scores for each of the vanilla items used are solid, so if prices look absurd blame them. TEB-unique items got manually tweaked a bit. On average, many prices are lowered by 1k or 2k. TBD, cause I’m sure CA will do some tweaking as well.

Uppdatering: 17 jun @ 23:33

Uppdatering: 2 maj @ 7:01

- Fixed Piggolo cauing the Engineer hero type tab to show up.
- TOW: updated effects on the windmill landmark to work better after province changes.

Uppdatering: 21 apr @ 12:01

- TOW: fix for estalian factions missin two exclusive general skills

Uppdatering: 13 apr @ 12:33

- Updated frontend units for Lupio in TOWC.
- Pathfinder Lord: fixed old woopsie of him lacking any hiding attribute when on foot.
- Internal: renamed his attribute groups (trying out that patch table to help submods), removed some other unused groups.

Uppdatering: 11 apr @ 8:03

- Strategy Only the Best: fixed lack of lord rank effect for forces/replacements.
- Estalian Riders: +3 missile damage (using noble sons’ weapon profile).
- Removed the (provincewide) scope bracket from all unit experience and local recr slot effects in buildings, just more readable since it’s useless.
- TOW/C: changes to Magritta’s starting units. Replaced one of Lupio’s royal guards with Irranans, and one of the militia spearmen with Alejandro with Knights of the RS fresh out of the academy.

Uppdatering: 9 apr @ 14:00

- TOW/C: new landmark in Valley of Windmills (Estalia), actually one for every TEB and a unique chain for Lupio.
- Plutocracy: Mercenary Wars had its income effects compacted into one and buffed from 50 to 75%. Added experience gain for both characters and units. Felt like this should be more appetizing for that 5k front cost.
- Plutocracy: Stiletto Politics now adds +200 xp per turn to all characters (so they learn while dodging assassins behind the scenes).
- Recruit the Veterans tech: added +5 phys res for rank 4+ units.
- Local Steel tech: added +8% damage for characters (who were completely unaffected by the tech, might as well put it here).
- Mercenary Hosts tech: added +1 global recr slots, and compacted income effects into one.
- Swapped icon used by a charge bonus per rank effect for the chargey one.

Uppdatering: 8 apr @ 9:57

- Adventurers: added scaling damage bullet point that I forgot.
- Militia Spearmen: related, added a super big feature they should have had. It’s “Meat Shield” printed on their ID badge. You’re welcome.
- Militia Spearmen again: +5 block chance, to equalize units that use pavise shields.
- Dietershafen’s Fist: ditto. Also, added Unyieldindingindindg Assault attribute. Also also, improved short description.
- Black Watch: +1 base damage, +1 bonus vs Large. Tweaked unit card, fixed one of the head accessories (old path change on bret lords).
- Black Watch ROR: upped MA and MD to 53-46 (I don’t know what happened since last time they were slaughtering everything in their bracket), +5 physical resistance, added Contempt and Glorious Charge attributes; redone unit card and replaced minspec porthole.
- Militia Archers and ROR: redone unit cards. Sorry about the owl, no room.
- Republican Guard: +1 MA, +1 base damage.
- Billmen: +1 MD, +1 base damage.
- Master Duellist: Protagonist’s Sass from rank 12 to 8. Added a new skill, The Challenge, for The Challenge ability and something else (not another challenge).

Uppdatering: 6 apr @ 11:22

- Pirazzos: Death or Riches bullet point gets a further icon to highlight it.
- Montante Swordsmen: +50 cost. However, added new passive ability, The Challenge.
- Irranan Hillmen: new passive ability to reinforce their role, Opportunist Raider.
- Light Scouts (and ror): +5 charge.
- Adventurers (and ror): melee damage +1 ap and scales with enemy health. Default rank depth from 7 to 4.
- Duellists (and ror): +2 ap damage. Default rank depth from 6 to 5.

Uppdatering: 31 mar @ 2:25

fixed AI spawn for Piggolo (random number)