Total War: WARHAMMER III

Total War: WARHAMMER III

Cataph's Southern Realms (TEB)
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Update: 27 Mar @ 1:26am

- UPPERCASE DEBACLE again, lowercases all vmd and textures.
- Duellists: restored two of their off-hand swords from the compulsive renaming quantum realm.
- unit variant colours all tertiary from black to white to avoid issues on helmet.

Update: 26 Mar @ 3:26am

- fixed 6.1 uppercase crash

bumped land units schema

Update: 24 Mar @ 5:56am

- Internal: removed sartosan pirate lines from unit variant colours, renumbered the others.
- Freelance Knights: fixed black imperial helmets (tertiary to white in unit var colours). Also tweaked unit card.
- Light Scouts: newish unit card too.
- Ussingen Challengers: +4 damage to better match up with stuff like Stubborn Bulls.
- Montecastello: got the memo of getting the Encarmine buffs too.
- Knights of the RS: +2 ap damage.
- Knights of the RS ror: +1 ap damage.

Update: 24 Mar @ 2:18am

- Melee cavalry units: default rank depth updated to 4 from 5.
- Golden Lions: removed cap contribution from t1 port, used for testing.

Update: 23 Mar @ 12:29pm

- Knights Encarmine: +4 HP, +3 Ld, +6 MD, +4 charge, added Glorious Charge. They were underperforming against expensive non-AL infantry and that helps them stick around better. New unit card too because do I look like a guy with a plan?
- Carlsson Militia: +3 Ld.

Update: 23 Mar @ 9:42am

Piggolo's recruitment correctly costs 3 of those tokens instead of 1

Update: 23 Mar @ 9:27am

- Piggolo AI scripts: replaced math.random with cm:random_number to avoid desyncs in MP. It should also now only try to fire on new games.
thanks to Groovy for the pointers as usual

Update: 22 Mar @ 8:05am

THE PORK LION UPDATE[www.patreon.com]

NEW UNIT: GOLDEN LION
- An anti-large griffon-adjacent monster with two bound spells from the lore of metal.
- Available from tier 3 ports (capped at one each) and as mount for Merc Generals.
- New mini-tech, Tribute to the Lions, that does related things.


NEW LEGENDARY HERO: PIGGOLO II
- Yes, it is he! The hog of prodigious size and intellect, heir of the original Piggolo I of Tobaro. You can recruit him and his court of assistants and interpreters after collecting some of a variety of buildings (so that he’s consistently available for all TEB leaders). A random TEB AI will get him on the first turn if no-one is playing TEB.
- Piggolo is a support hero, comparable to a Merchant Prince. He can wear heavy armour to fight better, climb on a well-cushioned chest wagon, or… lead his own tortoise tank. On campaign map, his only active action is recolonizing ruins at level 3, though this will tire and ‘wound’ him.
- Yes, it’s Piggolo, not Piggalo. He is mentioned three times between the original DOW lore and RPG 2e, and it’s spelled Piggolo two times out of three, misspelled in the RPG once in the same paragraph.


OTHER STUFF
- Gallopers: fixed lack of launch fx.
- Paymaster CW: buffed missile damage from 5+17 to 8+24.
- TOW: diplomacy effects with Magritta/Estalia and Miragliano/Tilea should work correctly.
- TOW: many basic units will now use the correct Estalia/Tilea skins under the right factions. Completely forgot, woops.
- Plutocracy: the script to hide the botchy mount assignment thing when purchasing mounts in Plutocracy has been moved outside of the IME script folder so it should now work in TOW/C too.
- Merc General on Griffon: updated HP (more).
- Minor tweaks in animations and scale for griffon/demigryph campaign mounts.
- Replaced basic Maneaters in the roster with the Ironfist variant, since outside of pricing you had no factual reason to ever pick them.
- Border Rangers: +2 speed, +10 mass (submodders: new entity).
- Irranan Hillmen: +3 bonus vs Large to match the other generalist AL units.

Update: 18 Feb @ 2:52am

- TOW: removed a couple manual slots for art workshops after additions of marble/dyes by robie, and added marble to Tobaro.

Update: 16 Feb @ 12:41pm

- New mini-tech in the Experimental Doodles area, Weaponized Fireworks. For funsies. (its main effect was intended to only apply to rank X+ units but can’t be done, we’ll see)
- Improved growth from TEB ports (why do greenskins get so much from theirs).
- High Eagle: starts with Myrmidia’s Ward also enabled to bypass the rank 8 requirement, and the last group of skills there is lowered from rank 25 to 15. Also shuffled skills around for better space management.