Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Εμφάνιση 21-30 από 43 καταχωρίσεις
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Ενημέρωση: 12 Ιουν 2023 στις 0:41

- Fixed a bug that caused zombies to spawn in slower after the second stage of the boss fight was completed
- Added a side-quest to obtain the raps powerup
- Reverted a change to the zombie traversal near the generator yard
- Fixed a bug that caused glowing eyes to appear in first person during certain steps of the main quest instead of in third person when in co-op
- Adjusted weapon handling for a secret weapon

Ενημέρωση: 9 Ιουν 2023 στις 22:38

- Adjusted vehicle clipping near the zombie entrance at Element 115 Defense
- Adjusted clipping on the ramp above the flare gun room in the zeppelin
- Players with PHD Flopper equipped no longer suffer the brief stun/blackscreen/prone effect when leaving the zeppelin

Ενημέρωση: 9 Ιουν 2023 στις 4:02

- After landing from a jump pad or leaving the zeppelin, players are ignored by zombies for 5 seconds.

Ενημέρωση: 8 Ιουν 2023 στις 5:01

- After the 3rd perk, team perk slots can now be obtained as a powerup reward
- Fixed a bug that caused the game to incorrectly end after the boss fight
- slightly reduced frequency of raps spawns during regular rounds
- reduced raps stun duration to 1.15 seconds, 0.5 seconds with PHD Flopper
- slightly reduced zombie spawn rates during the boss fight
- adjusted a zombie traversal in an out of bounds part of the Generator Yard
- perk slots acquired from blue perk bottle powerups will now be lost when bled-out


Weapon Balance Changes:
EX41 and upgrade:
- Increased damage multiplier against Panzer Soldats from 0.4x to 0.65x

Ενημέρωση: 7 Ιουν 2023 στις 2:24

- Adjusted clipping on the stairs in front of pack-a-punch
- Removed some prints from parts of the main quest

Ενημέρωση: 7 Ιουν 2023 στις 1:52

- Fixed a bug that caused the boss fight to not end correctly
- Fixed a bug that caused the final area's zone to not be enabled correctly
- Fixed a bug that caused some client-side triggers to not be cleaned up after a certain stage in the main quest
- PHD Flopper now blocks 90% of incoming explosive damage from non-player sources instead of 60%

Ενημέρωση: 7 Ιουν 2023 στις 0:15

- Raps stun reduced from 1.65 seconds to 1.45 seconds
- PHD Flopper further reduces stun down to 0.9 seconds

Ενημέρωση: 6 Ιουν 2023 στις 10:04

- Multiple variables involving the perk system can now be controlled by a new difficulty setting (hidden of course :p), granting extra points for completing perk defenses. This should allow experienced players to increase rewards for higher risk whilst not impacting new players.
- Reduced cost to re-enable 115 dowsing machines from 750 to 500 points on base difficulty setting.
- Non-player kills, such as Nuke powerups and ghostly entities now count towards perk defenses on base difficulty setting.
- Added a bobbing up and down animation to the flickering perk machine after it falls from its portal.
- Changed the first hintstring on the telegraph from "press (use) to request evac" to "press (use) to request transport" to better communicate its role in the map's quest.
- Adjusted some co-op related logic for the later parts of the main quest.
- Adjusted clipping in the zeppelin near the giant pipes in the payload bay.
- Melee kills with blunt-force melee weapons now incorporate the attacker's momentum into the victims ragdoll.

Weapon Balance Changes:
Zweihander HE (Death Machine)
- decreased raise time from 1.6 to 1.4 seconds
- decreased self damage scale from 20% to 12%
Maitresse Annihilante
- decreased self damage scale from 66% to 20%

Ενημέρωση: 5 Ιουν 2023 στις 22:56

- The Generator Yard zone is now considered adjacent to the Bunker when the door connecting the Supply Depot and the Bunker is opened.

Weapon Balance Changes:
Hitchcock M9 Upgrade:
- reduced self damage by 50%
- Adjusted camo coverage

Ενημέρωση: 5 Ιουν 2023 στις 22:08

- Adjusted logic for dig site weapons. Sam glitch should be resolved.
- Hintstring for the signal flare trigger in the zeppelin is now per-player.
- Spread out positions of Launch machine destinations when about to transition into the zeppelin
- Added additional checks to the Signal Flare, Voltgewehr and ragdoll functionallity to hopefully ensure invisible zombie glitch does not occur.
- Fixed a bug that caused the Boomhilda to be taken from players when revived in solo games.
- Reduced initial launch velocity for the Kugelpanzer powerup
- Adjusted umbra settings on the wooden stairs into the bunker near the generator yard, should prevent unintended flickering of background geometry
- Adjusted clipping in the Generator Yard above the perk location to prevent players getting stuck behind it
- Adjusted clipping and prop placement around the frag wallbuy in the zeppelin
- Adjusted shovel LOD settings to improve visibility at a distance and on low graphics settings
- Signal flare projectiles are now deemed out of bounds if they do not become stationary 15 seconds after being fired.
- Fixed a bug that caused players outside of the zeppelin to be temporarily slowed down whenever the zeppelin rattled.
- removed some print text that occurred when firing the signal flare in co-op

Weapon Balance Changes:
MTAR-7 Upgrade
- Underbarrel shotgun kills now reload 5 bullets into the main weapon instead of 1.