Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Pembaruan: 14 Jul 2023 @ 9:19pm

- Slightly increased volume of steam pressure leak sound in the zeppelin

Weapon Balance Changes:
Model 680
Goal: general consistency improvement, increase to hip accuracy and damage when hitting multiple targets
- increased multi-shot damage from 0 to 60 at close range (250 units)
- increased multi-shot damage from 0 to 20 at long range (600 units)
- decreased minimum and maximum hip spread in all stances
Model 680 upgrade
- increased multi-shot damage from 0 to 120 at close range (250 units)
- increased multi-shot damage from 0 to 50 at long range(600 units)
- hip spread updated to match base 680
- Ammo is now loaded 2 shells at a time

Panic Attack
Goal: reduce reliability at longer ranges, and encourage 'barrel stuffing' when engaging bosses. also boosts effectiveness when cornered by zombies on higher rounds.
- increased min and max hip spread in all stances
- reduced closest damage range from 250 units to 70 units
Panic Attack Upgrade
- increased min and max hip spread in all stances
- increased multi-shot damage from 98 to 180 at point blank range (70 units)
- reduced closest damage range from 250 units to 70 units
- reduced reserve ammo capacity from 13 mags to 10 mags

Pembaruan: 8 Jul 2023 @ 9:21pm

- Reduced the delay before receiving a response after requesting for transport.
- Reduced the delay between ending the first raps round and raps powerups becoming available in the powerup cycle.
- Kills with the raps powerup now 'annihilate' zombies instead of launching their ragdolls. Previously launched ragdolls could get infront of the raps and slow it down. As of now the raps still collides with ragdolls, but will not launch its own kills infront of itself.
- Increased mass of raps powerup, as well as jump force to compensate for increased mass.
- Reduced collider radius of raps powerup from 22 inches to 15 inches.
- Increased ground friction for the raps powerup.
- Adjusted suspension settings on the raps powerup to improve handling on bumpy terrain. Also makes the raps visibly rock when taking corners.

Pembaruan: 6 Jul 2023 @ 5:37pm

- Perk collision now appears in position the moment a perk defense is completed instead of falling with the perk machine
- Added additional checks to teleport players who somehow get caught intersecting the perk machine collision when the perk lands
- Reduced first person firing sound volume for the Fedorov Avtomat

Pembaruan: 28 Jun 2023 @ 4:09am

- Adjusted logic for the fuse box in the zeppelin to prevent issues when inserting a fuse for the second time.

Currently aware of an issue in which players cannot join each other in co-op when playing online. If anyone has any error logs/messages, please send them to me, along with any currently loaded mods. I haven't been able to reproduce this issue myself yet so any info is appreciated.

Pembaruan: 27 Jun 2023 @ 1:49am

- Raps should now spawn more consistently when players are inside and around the bunker.

Pembaruan: 25 Jun 2023 @ 9:43pm

- Added additional checks to ensure the fuse box logic is not ended early when the first fuse picked up is the one that was excavated
- Added additional check to limit the amount of zombies in the round after the second stage of the boss fight is completed
- PHD Flopper's damage boost effect no longer applies to non-explosive projectile damage (nail gun, ray gun mark 2, boomhilda etc)

Weapon Balance Changes:
VKM-750
- Slightly decreased movement speed when firing
- Slightly reduced firerate to stabilize the firing sound
- Reduced damage multiplier against Panzer Soldats from 1x to 0.65x
- Increased upgrade's max explosive damage from 100 to 115
- Adjusted reload sounds

Pembaruan: 23 Jun 2023 @ 2:44am

- Fixed a bug that caused the upgraded VKM 750 to deal self damage outside of the intended range.
- Improved quality and visibility of thunderstorm weather fx.
- Sparking fx for the ramp light step is now handled client-side.
- Blue mist fx for the Voltgewehr fuse step is now handled client-side. This acts as a minor networking optimisation and helps resolve a rare bug (~2%) in which server-side fx does not play.

Pembaruan: 21 Jun 2023 @ 8:05pm

- Fixed a bug that caused the Fedorov Avtomat to use 3rd person sounds in 1st person and 1st person sounds in 3rd person.
- Players are briefly ignored by zombies shortly after picking up a raps powerup, and after detonating.

Weapon Balance Changes:
Maddox RFB Upgrade
- increased lower torso damage multiplier from 1x to 1.25x

Pembaruan: 19 Jun 2023 @ 1:08am

- Fixed a bug that caused electrified dig sites to occasionally not grant an item.
- Adjusted logic associated with raps dropping the Voltgewehr part. Instead of granting players the part if the item is not picked up for some time, another raps will instead drop the part again.
- Increased odds of excavating a powerup from dig sites when the gold shovel is equipped.
- Re-added the trip-mine to the pool of possible weapons when excavating when the gold shovel is equipped.

Weapon Balance Changes:
Boomhilda:
- increased damage multiplier against Panzer Soldats from 0.6x to 0.75x

Argus:
- increased damage multiplier against Panzer Soldats from 0.65x to 0.85x

Pembaruan: 13 Jun 2023 @ 7:49am

- Greatly increased traction on player controlled RAPS
- slightly decreased acceleration on player controlled RAPS
- Improved vehicle clipping around the zombie barrier in 'Element 115 Defense'
- The Voltgewehr pickup will now despawn after 180 seconds if not picked up, another electrified zombie will then spawn
- Slightly adjusted timings for the Voltgewehr's 'reappear' sequence
- Added an additional hint for the buyable raps powerup side EE
- Fixed PHD Flopper not disabling stun and blackscreen when landing from the zeppelin
- PHD Flopper explosions now rumble the controller
- Added an upgrade ability to the secret weapon

Weapon Balance Changes:
XRK Model 680:
[This shotgun has felt somewhat under-powered. As this is intended to be the base 'reliable' shotgun for the map, torso damage has been increased and made more consistent. This also reduces the emphasis on headshots (2.5x) though they are still more effective.]
- Increased all torso damage from 1-1.5x to 2x

Breda Modello 30 Upgrade:
- Increased reserve ammo from 4 mags to 8 mags
- Fixed a bug that caused this weapon's upgrade ability to not function