Call of Duty: Black Ops III

Call of Duty: Black Ops III

SHOOT HAUS
Visar 31–40 av 43 poster
< 1  2  3  4  5 >
Uppdatering: 5 jun, 2023 @ 5:11

- Fixed commands being available to use (oops)
- Reduced stun duration for Kugelpanzer detonations from 2 seconds to 1.6 seconds.

Weapon Balance Changes

Xenoblastic-680 Mechanical Cranium Sequencer
- increased minimum and maximum per-pellet damage
- increased maximum multishot damage

Ribeyrolles Upgrade
- Increased headshot multiplier from 3x to 4x
- Increased lower-body multiplier to 1.5x

Uppdatering: 4 jun, 2023 @ 5:59

- Resolved an issue that caused the Launch Machine to stop functioning correctly if the generator expired whilst the Launch Machine was on cool-down. (Thanks to HitmanVere for helping to isolate the issue).

Uppdatering: 4 jun, 2023 @ 4:56

- included potential fix for 'Samantha glitch' occurring when obtaining the scoped Lee-Enfield from a dig site (which was likely to use an incorrect model and hintstring for a different weapon; like the ray gun or Essex).

Uppdatering: 4 jun, 2023 @ 4:28

- Fixed a bug that caused 'stacked' zombie-blood powerups to never end
- The hanging key in the zeppelin no longer reacts to explosive damage
- Increased the maximum pitch value for the Kugelpanzer powerup, should improve handling when driving up inclines

Uppdatering: 4 jun, 2023 @ 3:55

- Adjusted zoning inside the zeppelin, Kugelpanzer powerup should no longer respawn players out of bounds
- Fixed flare gun causing a 'Connection Interrupted' error when the projectile landed out of bounds
- Fixed a bug that caused zombies stunned by the voltgewehr before it teleports to briefly delay the voltgewehr's vanishing.
- Adjusted placement of frag wallbuy in the zeppelin and shifted some geo to resolve a visual glitch
- Resolved an issue that would cause the lockdown's Panzer Soldat to get stuck out of bounds.

Uppdatering: 3 jun, 2023 @ 5:10

- adjusted clipping on the anti-tank barricade at 'Element 115 Defense'
- fixed being able to re-activate dowsing devices on a perk round before the main perk was supposed to spawn. (this would cause both perks to terminate with the same end-condition)
- hintstring for the Hundemarke when inserted should now be unique for each player looking at it. (previously was not-player specific, so multiple players would see the same text despite having different inventories)
- completing the Voltgewehr quest now queues an additional perk spawn event

Uppdatering: 2 jun, 2023 @ 22:18

- Fixed a bug that caused players to sometimes respawn inside the zeppelin before it had been entered
- Fixed connection interrupted error when killing zombies inside the zeppelin after the wonder weapon had been crafted
- Panzer Soldat death explosions will no longer instantly kill other panzer soldats. Damage capped to 35% of panzer max health on that round
- Removed trip-mine from dig site weapon pool
- Adjusted spacing of the landing spots in the zeppelin
- Fixed a bug where a player was transmitting a message could have the UI be permanently stuck on their screen if a player would enter the zeppelin for the first time at the same time.
- Adjusted clipping around the statue
- Adjusted clipping around the frag grenade wallbuy in the zeppelin
- 'Connection Interrupted' error when the 11th perk spawns should be resolved (untested, let me know if this is still occuring)
- Map name is now in all-caps

Weapon Balance Changes:
RK7:
- increased stock ammo from 5 mags to 7 mags

RK7 Upgrade
- Increased headshot multiplier from 3x to 5x
- Increased mag size from 25 to 27
- Increased stock ammo from 5 mags to 7 mags

LV8 Basilisk Upgrade
- Increased direct missile damage from 200 to 250
- Increased damage multiplier to Panzer Soldats from 1x to 1.15x

MG08/15 Upgrade
- Fixed a bug that caused the thruster fx to persist if the player switched weapon whilst also sprint-firing.

Uppdatering: 2 jun, 2023 @ 7:55

- reduced cooldown for Zombshell from 400 seconds to 240 seconds
- fixed Kugelpanzer powerup sometimes not detonating correctly (mostly to do with powerup time-out condition)
- reduced minimum spawn delay for special zombie in wonder weapon quest

Known Bugs:
- impact sound and black screen plays twice when falling from the zeppelin
- grabbing a weapon will occasionally cause you to lose all your points and weapons (still need more data on this)

Uppdatering: 2 jun, 2023 @ 4:50

- Adjusted perk drop rates after the 6th perk. They now drop roughly every 3 rounds.
- Adjusted hintstring and trigger functionality for time trials. should be slightly more network optimized.
- Increased stock ammo capacity for MP 28 by 1 magazine

Uppdatering: 1 jun, 2023 @ 23:22

- fixed players occasionally respawning in unexpected areas
- fixed players getting stuck when jumping out of the zeppelin in co-op
- fixed players downing whilst being launched from the jump pad or falling from the zeppelin in co-op
- reduced lag spike after installing the final jump pad part when the zeppelin was yet to arrive
- adjusted placement of landing positions when jumping into the zeppelin