Crusader Kings III

Crusader Kings III

After the End
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Mis à jour le : 4 juil. 2024 à 18h56

Patch notes AtE Beta 0.15.9

Bugfixes and Balance
Various bugfixes, loc corrections, generalized backend updates.
Nerfed various holy site lifestyle bonuses.
Fixed adventure inspirations not appearing.

Religions and Faiths
Moved Covenantoclasm into Satanism.
Moved Israelite into Reawakened, and tweaked tenets (now they have Animal Sacrifice)
Completely overhauled the display of tolerance doctrines to make navigation and comprehension of the various sets much more straightforward.
Updated icons for various existing faiths, including Old Believers, Sol Vivificante, Ophiolatry, and Petromancy.
Added a decision for reformed Lakeshore to add Detroit as a holy site.
Added and shuffled various holy sites for Islamic faiths.
Reworked Valientes into Tajdeed Al-Islam, a Modernist syncretic form of Islam.
Added the Petrobaron religion into the Anachronist family, for all your petroleum and oil based needs. Dig deep and greedily!
Moved Petromancy from the Wellness religion and into the Petrobaron religion, while heavily reworking the faith. Don’t worry, the essential oils still flow.
Added two new faiths into Petrobaron: Soiltapper and Tycoons of Apotheosis. The former is an extended rework of Petromancy, based on booming and busting, while the latter is a more classically informed exploration of oil barons.
Added various tolerance doctrines for the new religion into the Universal tolerance set.
Added two new faiths into the Wellness religion: Leaders of Mankind’s Potential and Superfamilialism. A faith of generalized New Age healing and another based on Multi-Level Marketing respectively.
Added five new Afro-Diasporic faiths and gave the religion Adorcism as a special doctrine: Rada Vudzu, Kumina, Alufa, 21 Divisiones, and Grand Orient d’Haiti. These faiths represent the ethnic Vodun practices of Trinidad, a unique tradition from Jamaica which influenced Rastafarianism, a post-Event faith based on Islamic syncretisms within the Afro-Diasporic community historically, the Vodou of the modern Dominican Republic, and a faith based on Freemasonry’s influence within the Haitian revolution. In that order.
Added two new Reawakened faiths: Comfa Faithism and Swedenborgian. The first is a local movement within Guyana, while the second is an influential Christian movement which would inform much of the later Spiritualist thought.
Added two new Jewish faiths: Sephardic and Shorashim, a faith to represent the less denomination focused attitudes of South American Jews and a faith based on Judaism’s connection to lineage, a shared history, and the maternal line.
Additionally, brought Judaism into the Universal tolerance set, essentially giving the religion a whole new suite of choices in regards to doctrine.
Added a new Eastern Christian faith: United Orthodoxy, a generalized North American Orthodox.
Added a new Spiritualist faith: Vertebralism, a faith based on the spiritual and medicinal teachings of one D. D. Palmer.
Changed Holy Site Spread and minority spawn regions for Ansari and Ahl al-Hadith
Tenets
Tweaked Shoreline Reverence and Inward Perfection tenets.
Added two new tenets: Charms of Power (create holy healing minor artifacts) and Divine Avatars (harness the power of your pantheon in the physical realm) and gave them to faiths which fit them.
Added Charms of Power onto Neomayan, Hoodoo, Ensignite, and various other new and old faiths.
Added Divine Avatars onto Limpios and Ashtari.
Did a bunch of backend work on Patron Gods and added the tenet on a few faiths, including Insular and Theosophy.
Changed tenet combo of Meshichism based on feedback from users

Buildings
Added the Alamo, San Jacinto Memorial, and Union Hall as special buildings.
Added Cariboo mines and Muzo emerald mines as special buildings.

Cultures
Ported RICE’s Beekeeping tradition and implemented it for various cultures with noteworthy connections to the practice.
Added Inughuit culture to Greenland.

Characters and History
Tweaked and added various CoAs and namelists.
Added title history in Quebec.
Gave the Duke of Little Egypt a secret…
Added children to Queen Amanda Steinbach of Illinois
Added a starting war between Great Coast (Haida) and Vancouver Island. The rest is yet to come…

Mapping
Made Staten Island its own county, under the duchy of Long Island.

Decisions and Formables
New formable kingdom of Palmares in Northeastern Brazil
New decision for the Kingdom of New Jersey to retake Staten Island de jure

Removed Plorgus

Mis à jour le : 4 juil. 2024 à 18h49

Mis à jour le : 2 juin 2024 à 16h10

Mis à jour le : 2 juin 2024 à 15h57

Patch notes AtE Beta 0.15.85

Many, many backend bugs fixed, files streamlined, and general improvements.
Added localization for Passamaquoddy cultured rulers. 104 unique place names spanning from new england to canada.
Epidemics can now be disabled.
Behemothist has been removed by a great flood
Fixed various mismatched doctrines relating to adoption.
Characters tweaked within Dutchland.
Added a game concept explaining the Event. Please read it first before asking about it.
Added various new CoAs, including one created by Oulu#9346 for the Assyrian Church and quite a few created by GoatMan#5907 for North and South Carolina.
Updated economic buildings with proper modifiers.
Streamlined patron gods modifiers and effects behind the scenes.
Added title history to Paraguay.
Unlocked Neltococayotl dead faiths for spawning
Improved and added to a ton of custom loc.
Improved various namelists.
Untangled various errors related to Deep Jungle
Tweaked Liberty or Death tenet to provide bonuses without a HoF
Updated file names and capitalization of icons to make submodding easier and fix a Linux error.
Buffed the Heroic Stand tenet to make religious traits provide prowess.
Added the Masonic Temple and St. Anne’s Cathedral as Detroit holy building options and fixed issues with swapping the various Detroit specific holy buildings
Added Civic Temples as a new class of holy site buildings for certain religions (Modernist, Americanist, etc)
Added Guruist Patron Gods
Added several syncretism tenets (Capitalist, Astronomer, and Trailwalker)
Gave event selectable variants to the Astronomer and Capitalist syncretism tenets
Created a trigger to check for parent faith (for reformed or new faiths made in game)
Satanism has been given a hostility doctrine
Overhauled the Riverlands religious setup.
Added set characters for the Ohio Valley area.
Tweaked Atlantean description.
Reworked the Quetzaltec faith in Atlantean and added game concepts for the faith.
Improved Patron Gods modifier organization and corrected typos.
Added Shema Yisrael doctrine to Gaucho Jews.
Tweaked relations between Jewish doctrines and added apostate to their set of doctrines.
Masorti HoF now exists at game start, plus other tweaks.
Added a new Catholic doctrine for Reawakened.
Added a new semi-extremist Vernacular doctrine.
Added Covenantoclasm faith to Vernacular. The Lamb and the Serpent are teaming up.
Added Ophiolatry faith to Vernacular. It’s time to bring back Eden.
Added Hearthtender faith to Vernacular. The excesses of the world will be tempered.
Added Phalansterist faith to Spiritualist. Charles Fourier would be proud.
Added Shoftim faith to Judaism. The Nazarite Vows have been renewed.
Added Arará faith to Afro-Diasporic. Praise the sun and praise the snakes.
Added Charismatic Catholic faith to (obviously) Catholicism. The Gifts of the Holy Spirit are not yet lost.
Added Ozymandian faith to Atlantean religion. It ain’t easy being green.
Added Quinitarian faith to Reawakened religion. Mary is coming back!
Added a small event chain and created a cadet branch for Regis Boreales of the Castel Dynasty, the ruler of the county of Aroostook in Maine
Removed Plorgus

Mis à jour le : 2 juin 2024 à 15h41

Patch notes AtE Beta 0.15.85

Many, many backend bugs fixed, files streamlined, and general improvements.
Epidemics can now be disabled.
Behemothist has been removed by a great flood
Fixed various mismatched doctrines relating to adoption.
Characters tweaked within Dutchland.
Added a game concept explaining the Event. Please read it first before asking about it.
Added various new CoAs, including one created by Oulu#9346 for the Assyrian Church and quite a few created by GoatMan#5907 for North and South Carolina.
Updated economic buildings with proper modifiers.
Streamlined patron gods modifiers and effects behind the scenes.
Added title history to Paraguay.
Unlocked Neltococayotl dead faiths for spawning
Improved and added to a ton of custom loc.
Improved various namelists.
Untangled various errors related to Deep Jungle
Tweaked Liberty or Death tenet to provide bonuses without a HoF
Updated file names and capitalization of icons to make submodding easier and fix a Linux error.
Buffed the Heroic Stand tenet to make religious traits provide prowess.
Added the Masonic Temple and St. Anne’s Cathedral as Detroit holy building options and fixed issues with swapping the various Detroit specific holy buildings
Added Civic Temples as a new class of holy site buildings for certain religions (Modernist, Americanist, etc)
Added Guruist Patron Gods
Added several syncretism tenets (Capitalist, Astronomer, and Trailwalker)
Gave event selectable variants to the Astronomer and Capitalist syncretism tenets
Created a trigger to check for parent faith (for reformed or new faiths made in game)
Satanism has been given a hostility doctrine
Overhauled the Riverlands religious setup.
Added set characters for the Ohio Valley area.
Tweaked Atlantean description.
Reworked the Quetzaltec faith in Atlantean and added game concepts for the faith.
Improved Patron Gods modifier organization and corrected typos.
Added Shema Yisrael doctrine to Gaucho Jews.
Tweaked relations between Jewish doctrines and added apostate to their set of doctrines.
Masorti HoF now exists at game start, plus other tweaks.
Added a new Catholic doctrine for Reawakened.
Added a new semi-extremist Vernacular doctrine.
Added Covenantoclasm faith to Vernacular. The Lamb and the Serpent are teaming up.
Added Ophiolatry faith to Vernacular. It’s time to bring back Eden.
Added Hearthtender faith to Vernacular. The excesses of the world will be tempered.
Added Phalansterist faith to Spiritualist. Charles Fourier would be proud.
Added Shoftim faith to Judaism. The Nazarite Vows have been renewed.
Added Arará faith to Afro-Diasporic. Praise the sun and praise the snakes.
Added Charismatic Catholic faith to (obviously) Catholicism. The Gifts of the Holy Spirit are not yet lost.
Added Ozymandian faith to Atlantean religion. It ain’t easy being green.
Added Quinitarian faith to Reawakened religion. Mary is coming back!
Added a small event chain and created a cadet branch for Regis Boreales of the Castel Dynasty, the ruler of the county of Aroostook in Maine
Removed Plorgus

Mis à jour le : 21 mai 2024 à 17h16

Steam Release Beta 0.15.8
General
Added a new Atlantean faith: Egyptology
Added new Capitalist faiths: Transnationalism, Economism, Survivalism, Decadentism
Added a new Guruist faith: Manipura School
Added a new Industrialist faith: Reforged Union
Added new Jewish faiths: Masorti, Gauchos Judíos
Added a new Universal faith: Scottish Rite
Added a new religion, Reawakened, with two faiths: Christian Science and New Jerusalem
Added a new religion, Satanism, with two faiths: Church of Satan and Temple of Advocation
Added temple holding gfx to each religion
Added tribal holding gfx for most tribal regions
More doctrine icons for Anachronous religions
Added a bunch of CoA options and starting CoAs. All counties of the lower 48 states now have CoA!
Added new buildings: Cananea Copper Mines, Santa Rita Mines
Modified counties in the Arctic
Added Elvis
Added a Mbya namelist, alongside other namelist alterations

Bug fixes
Fix to Jefferson Revolt event bug
MaA innovation bug fixing, previously inaccessible MaA should now be available and MaA shouldn't disappear for created cultures
Bugfixes to e_brazil dynamic destruction and recreation
Bugfixes to certain ethnicities lacking proper genes
Warpaint should now be for when you're at war, not all the time
Foment Revolt interaction should now work for Liberty or Death faiths
Grammar fixes for some character event chains
Succession law bugfixes
The doctrine files have been broken up for ease of editing by submods
Mesoamerican religion now finally has a good final sentence
Fixed e_usa's subjugation casus belli subjugating empires
Fixed Humanistic Buddhist game-over doctrine mismatch. Finally
Lots of fixes to the Adoption interaction
The faith localization template now uses death_deity, not death_god
patron god effects recalibrated, now you don’t have permanent patrons

Other Changes
Changed innovation setup for certain cultural heritages, mostly for MaA unlocking
Modified traditions for various cultures in Mexico
Deprecated Athletic religion, moved Stokeism and Gnarlism (now reformed) to Naturalist
Renamed Libertarianism to Children of Liberty
Modifications to Mexican Standoff catalysts
Edited Innovatorist crime and marriage doctrines
Adjusted Waveruler tenets and localization
Thousand Year Resistance is now a doctrine, rather than a tenet
Buffed Winti patron pantheons
Deprecated some bespoke character interaction files. We have done this on our end to make updating easier for us, for submods please continue to make separate files to override what you need
Moved the Waldrons
Modified dynastic setup of the Great Lakes, as well as the Littlepage family

Mis à jour le : 21 avr. 2024 à 22h21

AtE CK3 Open Beta 0.15.75
It’s now possible to choose your government as you move from tribal/nomadic to feudal/range/kinship
It’s now possible to change government between Feudal/Range/Kinship, as well as reform Eurekan Bureaucracy, Imperial Bureaucracy or Ayllu if you have an empire, as long as you have the right traits or cultural/religious traits and support from your realm. (High Republics already had these options before)
Brazil now starts as a De Jure empire, with bonuses/penalties related to realm size. Upon collapse (which happens at 125 holdings now) it will cease to exist on both de facto and de jure, and the old regional empires will re-emerge until Brazil is reforged.
Minor changes to the starting situation in the Northeast of Brazil
Added a new Divina Patriota faith: Movimiento Juliano
Added a new Catholic faith: Santa Gilada
Added a new Buddhist faith: Jewel Lotus School
Added a new Atlantean faith: Eckankar
Added new diseases: Marsh Fever and Influenza
Added new special buildings: the Iguazu Falls, Pampulha Complex, the MASP, the Catedral da Se, Pedra Furada, Serra da Barriga, the Lencois Maranhenses, the Lions' Palace, the Old College, the St. Antonio Fortress, the Pedra do Reino, Father Cicero's Statue, Brennand's Garden, the Black Church, Revolution Square
The Alaska-Argentina portal is now closed!
The last immortals have been purged!
Added the following decisions:
- Create the West Indies Province
- Reunite Connecticut
- Claim the Statue of Liberty
- Subjugate California
- Subjugate Texas
- Admit Puerto Rico into the Union
- 'Acquire' Greenland
- Seize Superior
- Assert Yooper Dominance
- Form New Mexico
- Form O'odham Jewed
- Rectify Gadsden
- Integrate Guatemala into Centroamerica
- Integrate Chiapas into Centroamerica
- Proclaim Greater Guatemala
- Reclaim Gracias a Dios
- Reunite Nicaragua
- Restore Sovereignty over Gracias a Dios
- Proclaim a Free Belize
- Retake Belice
- Reclaim Guanacaste
- Liberate Guanacaste
- Take Bocas del Toro
- Establish Raizal Independence
- Establish Continental Holdings
- Retake the Bay Islands
- Reunite the Indies Federation
- Proclaim Puerto Rican Independence
- Unite the Antilleans
- Claim Domingo for the Antilles
- Claim Domingo for Hispaniola
- Integrate the Guyanas into the Caribbean
- Integrate Belize into the Caribbean
Added new Men at Arms: Swatters, Dragoons, Cossacks, Granaderos, Javalineers, Macheteers, Lanceros, Weichafe, Pracinhas, War Buggies, Husares, Mamelucos,
Added more cultural building gfx
Added more CoA heraldry options
Nerfed the Cathedral of Brasília
Vanguardia and Evonian descriptions altered
School of Adam Kadmon rewritten to Harmonious Jewish Renewal
Mayanist faiths have been folded into the Atlantean religion
Christian faiths can now select Christian Syncretism, which is relocced as "Ecumenism"
Day of the Dead activity now must be prepared between September and October
Player characters now have more choice over what government their realm is
Boricua culture can now form the USA
Multiple namelist and ethnicity changes for cultures, too many to list out
Added some characters to the families of the HCC and Mexico
Added new characters in Minas Gerais
Changed some character traits and relationships in the American South
Arsenalism now has Knightly Honor (with unique flavorization) instead of Legalism
Taborism now has Asceticism instead of Communion
Niionkwariho:tens now has Medicine Society instead of Esotericism
Governator now imprisons in Californian civil wars, alongside other tweaks
Altered barony setup in Tennessee
Altered some holdings for Brazil
New CoA for Utah counties

Graphics
Several new emblems for COAs

Bug fixes
Fixed Beltwayer name bug
Afro-Diasporic chaplains should no longer all have top hats
Closed the warp gate between the Arctic and Southern Cone
Soady has one less enemy
Laid some of the Abajeno Immortals to rest
Fixed bugs relating to the Grand Virginia and Keystone formables
Minor reformatting of some history files
Scripted effects now no longer use designated override files, instead they overwrite base game files. This was done for ease of updating on our end
More Hiking localization
Fixed the audio problem for environmental effects


Mis à jour le : 5 avr. 2024 à 22h58

Mis à jour le : 5 avr. 2024 à 22h46

Added two new map buildings: St. Louis Cathedral and Aparecida Basilica. Conclavians and Apostolics, rejoice!
New terrain type: Deep Jungle for the Amazon. Also includes a new cultural tradition.
Two new faiths in Northeastern Brazil: Marian Brotherhood of Compassion (Compadecidos) and All-Saints Catholicism (Santeiros).
Added Old Believers
Bolivia can now into coastline
One faith removed in Northeastern Brazil: Armorial Movement.
Reworked Knightly Honor tenet
Moved Behemothist holy sites
More Galvanist cultural patron gods
100+ New county and barony level coat of arms - thank you everyone from the public server who contributed!
New dynamic coat of arms
New ethnicities from Age of the Fifth Sun mod. Replaced old Mesoamerican ethnicity. Special thanks to the Age of the Fifth sun team!!
New various faith level namelists
Added cultural patron gods for galvanist
Kolobite Added
If jolljupunco binds with Inti, mummies
Updated terrains in South America (mostly in Chaco and Southern Cone)
Remove flooded forests bonus for Mesanglo (who have no flooded forest)
Calumet Mine Added
Top lieges can no longer demand conversion from protected vassals

Bug fixes
Ranges should have proper base control growth now.
All duke+ high republics at game start are now playable with custom rulers.
Dozens of localization fixes, too many to count
Fixed adoption-marriage bug
Tons of dynasty names localized
Top lieges can no longer demand conversion from protected vassals
Invasions fixed for range and kinship

Mis à jour le : 5 avr. 2024 à 17h54