Total War: WARHAMMER III

Total War: WARHAMMER III

Murranji's Great Bastion Expansion Mod
Viser 1–10 av 18 bidrag
< 1  2 >
Oppdatering: 28. mai @ 22.28

Fixes:
Various fixes to certain pats of the script that could cause an issue.
Fixed vanilla bug that would cause Bastion towers to not upgrade.

Changes:
Added Omens of Destruction units to spawned forces.

Oppdatering: 25. mars @ 19.33

Oppdatering: 13. des. 2024 @ 21.20

Oppdatering: 12. des. 2024 @ 13.55

Updated references for patch 6.0

Oppdatering: 14. okt. 2024 @ 6.32

Fixes:
Player spawned reinforcements should no longer potentially spawn from the legendary lords spawn pool.

Changes:
Invasion army spawns after turn 50 have increased variety of general types.

Oppdatering: 20. sep. 2024 @ 18.16

Balancing:
Updated bleeding ability to more reliably tick down enemy hp when applied.

Oppdatering: 20. sep. 2024 @ 5.49

Balancing:
Veteran iron hail gunners hawkish finesse replaced with permanent bleeding contact effect.

Oppdatering: 20. sep. 2024 @ 4.54

Fixes:
Fixed celestial regeneration ability
Updated missing veteran docked ability for longma riders

Oppdatering: 18. sep. 2024 @ 9.15

Balancing:
Slightly lowered number of units in pre-turn 25 armies.
Lowered dark elf random attack strength by 1 level.

Fixes:
Better handling of script errors for Miao Ying unusual locations feature on Realm of Chaos map.

Oppdatering: 16. sep. 2024 @ 2.13

Updated:
Armies post turn 50 can now be led by a variety of generals - mortals, greater daemons, daemon princes, spell casters with other lore etc.

Low tier greenskin armies now have a chance to spawn with sword and shield goblins and spear orc boyz.