Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

SR Unlimited
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Actualización: 24 NOV 2016 a las 9:31

Baa
* Remerge packs
* Re integrate Mitsuhama RHQ & 2 runs there
* Vacuum seal first batch of bug to start with a new thread.

Actualización: 3 NOV 2016 a las 16:43

Amerigo

Does anyone read this or am I wasting my time.

New Runs for Vigor
Fix clockworks drone 'sploding
partially detatch Mitsuhama un unlist the runs.
monorail now stops in scene 1

Actualización: 26 MAY 2016 a las 14:37

Amalgam

Changed preview image to work around republish issue.
Worked on unwanted precipitation issue @RHQ
Uncovered DocWagon issue @RHQ.
RHQ wetwork target rotation.
Made cleaning run @RHQ mostly work.
First epilogue and endgame credits.

Actualización: 4 MAY 2016 a las 18:33

Ale

Matrix fixes , clean up and
a new job from Frosty.

Actualización: 19 ABR 2016 a las 10:35

Alder

## Fixed in Aldehyde

* On Eric's "Milk Run", when you call him on the comm to let him know that the job is done the dialog for "face-to-face" runs, and when you talk to him face to face, the "comm call" dialog runs.
* Every once in a while, when entering the fight pits, the screen will simply "go black" ... I can still see and move my mouse and the game doesn't crash, it just 'hangs' at the black screen. --- I think it happens between you choosing to enter the pits and the "Pit Fighter" trash talking you but I'm not sure what I'm doing differently.
* Getting "kicked out" of the Jackals Lantern if you try to enter without a mission spawns you next to the "Rat's Nest" entrance.
* While escorting Ray Null with a high enough heat that the "Lonestar Encounter" recognizes you as "that wanted felon" and attacks, there are two "Hello Officer ..." dialogs, but one is grayed out.
* In the referenced Lonestar encounter the two officer's AI has them making full moves down the street and around the corner next to the "Stuffer Shack" across from the Royal Apartments, never attacking either Ray Null or Emma. // Ray Null behaves similarly, only she runs towards the Barrens.

## Fixed in Alder
* When allowing the Free Spirit to drain your "living energy" it's possible for high Cha characters to "lose an Etiquette" that you can't buy back, at least as an (Cha 11) Elf.
* You are able to take a cab to "the docks" IF you have a run there (Tested with Eric's Thug Cleaning Mission). However, if you do so, the Barrens/Docks transition point remains yellow with a quest compass marker pointing towards it even after you turn the run in. (I turned the run in via commcall while in the Docks.)
* On the "Apartment Sadist" missions sometimes the "Yellow Mission Text" at the bottom of the screen is blank after you kill him, but the yellow X is still there to clear.
* tweaks to a few character in a few locations

Actualización: 11 ABR 2016 a las 20:10

Alda a pointless version bump (mostly)

## Fixed in Alcohol
* When agreeing to join the "Fight Club", you are teleported into the pit, but your opponent is not spawned, which leaves you stuck. ... I only had Adept Powers // Dragonslayer Totem // Spirit Pacts (Regen/Killing Hands), so nothing had to be "removed" if that matters.
-- Update on the "Fight Club" ... with another new character I was able to make the first Fight Club match start by "rewinding" to the prior save and trying again, this time making sure to talk to Max, then double checking the stash and talking to Max a second time. However, what happened when I tried to raise through the Ranks, only 1 out of every 4-5 matches would spawn an opponent and the others would simply declare me the "winner" when nobody spawned.
* When upgrading your Sony Deck's memory with Quick Jack, it says your Deck "can have a max of MP MP worth of storage"
* Non Combat Skills cost One less Karma then is stated, which allows you to buy Rank 1 for Free. HOWEVER, if you have the "correct" amount, you lose the stated amount.
* Dispelling says that it is linked to "Willpower" but is really dependent upon Spellcasting. ((If possible to link to multiple skills, perhaps allowing it to use the higher of Spellcasting/Conjour might make sense.))
* IF you walk back to the Jump House to talk to Eric directly as opposed to calling him like Castle tells you to after finishing his first "Milk Run" the dialog runs exactly as if you were calling him, including him "hanging up" on you if you annoy him with the "Ork's Girlfriend" Joke.
* If you turn in the run that Eric "calls you in to talk face to face" by talking to him directly, he doesn't mention needing to talk to you, and his next dialog acts as if he did. (I discovered this while turning in a "package for Ray" run.
* The "Dust the Dealer" dialog with Eric has two identical "Deal, I'll head ..." options when accepting the job.
* You can tell Eric that you've completed one of Frosty's runs and he'll pay you for the run. (I haven't tested other Fixers.) ... This does not seem to work in reverse.
* In the first dialog you have with Eric in the Jump House, asking where you can find Cyberware/Magic doesn't work, but if you ask where you can buy gear later he does answer.
* In Eric's warning call in "6 Weeks Later" picking the joke "What if they are throwing me a Red Sammie Party" skips whatever Eric is supposed to say and goes straight to Mike/Emma's "I *might* survive" line.
* After Eric tells you that he needs to talk to you face to face, it is still possible to call him and ask for more jobs, at the end of each he'll repeat the "need to talk face to face" dialog. (This brought back fond memories of the exact same situation in the SEGA game so even if you didn't do it intentionally it is still a nice call back.)

## Fixed in Alcove
* When feeding the Free Spirit your "Living Energy" you don't lose Health even though your body drops.
* While downloading paydata, the AR Popup incorrectly reads that you can have no more than 6 paydata files instead of 7.
* Redmond Barrens appears to have a "universal spawn point" where no matter how you enter the map you appear in the intersection close to "Downtown" ... "Graveyard" ... "Mr Johnson's Meet Site"
* "Stolen Goods" Mission Item does not seem to get removed properly, and sometimes multiples to clutter your "Mission Item" screen.

Actualización: 22 AGO 2015 a las 20:22

Actualización: 7 AGO 2015 a las 21:04

Agape
- typos
- reduction in size by ~60%

Actualización: 2 AGO 2015 a las 15:11

Again
- sanity checks and fix? for Ray Null repeat run bug?

Actualización: 21 JUL 2015 a las 11:37

Aerobic
- fix runs at the docks
- fix Telestrian external Matrix
- fix mismatched acutal max hp for guards @ bottling plant
- comm jamming feature
- fast talk the Redmond sadist
- cosmetic issues & typos