Arma 3
ShackTac User Interface (DISCONTINUED)
Viser 1-10 af 12 forekomster
< 1  2 >
Opdatering: 21. juni 2020 kl. 12:01

Added CBA option to disable nametags

Opdatering: 28. juli 2019 kl. 11:50

Opdatering: 26. juli 2019 kl. 17:56

Key fix

Opdatering: 25. juli 2019 kl. 21:17

Version 1.2.5 (7.25.19)
Fixed: 'Error Zero divisor' script error with A3 v1.94 when remote controling units or when STUI_assignedTeamIndex is called on a non-local unit that is not in your group.
Added: CBA Settings for toggling STHUD/STGI unconscious fade functionality while using ACE medical.
Added: CBA Settings for enabling/disabling Group Indicator functionality.

Opdatering: 7. mar. 2019 kl. 8:24

Opdatering: 3. juni 2018 kl. 11:03

Fixed: Fixed memory leak/crashing on Prei Kmaoch Luong (and possibly other terrains)

Improved: Tweaked STHUD to better support existing color-blinded modes
Improved: Made nametags groupname code more robust
Improved: Improved occlusion/visibility checking

Opdatering: 17. mar. 2017 kl. 11:17

Version 1.2.2 (3.17.2017)
Added: Experimental color blind mode to CBA Settings, thanks to Kingsley (https://gitlab.com/shacktac-public/general/issues/13)
Fixed: Crash with 64-bit on smaller terrains
Fixed: Default font wasn't "PuristaSemiBold"

Opdatering: 16. mar. 2017 kl. 14:50

Improved: Added customization of STHUD through CBA Settings (https://gitlab.com/shacktac-public/general/issues/9)
Improved: Moved role numbers to the left of the unit names
Fixed: Infinite loading screen on 64-bit (https://gitlab.com/shacktac-public/general/issues/23)
Fixed: RscStaminaBar config error when using ACE (https://gitlab.com/shacktac-public/general/issues/20)
Fixed: A script error when joining a group after the player

Opdatering: 8. sep. 2016 kl. 17:34

- Occlusion should work even if just using STHUD
- STHUD NoSquadBar disabled by default (check wiki to enable)
- STHUD NoSquadBar gives command #s beside names even when units have variable names (thanks Snippers)

Opdatering: 6. sep. 2016 kl. 10:59

STUI_RemoveDeadViaProximity (bool) controls removal of dead via proximity checks.
STHud_NoSquadBarMode (bool) mode reenables A3 squad bar when false
Map Autobrightness should disable if ACE3 map is loaded