RimWorld

RimWorld

Hospitality
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Uppdatering: 13 jul, 2019 @ 5:28

- Removed log spam -.-

Uppdatering: 12 jul, 2019 @ 8:19

- Tweak: Guests will always arrive somewhat tired
- Tweak: Made recruitment more expensive again
- Tweak: Required friends for recruiting slightly adjusted
- Fix: If a guest's group has left, the guest will leave the map

Uppdatering: 10 jun, 2019 @ 9:38

- New: Added setting for minimum group size
- New: Travelling guests will never have mental breaks
- New: Guest tab shows the amount of guests and beds
- Fix: Guests now only get entertained when they're inside of the guest area
- Fix: Returning visitors get their needs reset
- Tweak: Buying food improved

Uppdatering: 7 maj, 2019 @ 7:09

- Fix: Guests performing important work will now not be interrupted or followed
- Fix: Guests will now stay until none of the group are in a mental state
- Fix: Error when cleaning up incident queue
- Fix: Tried to spawn animals from world pawn pool
- Fix: Visitor groups with animals now spawn, only the animals are removed and errors are logged
- New: Added debug option "Visitor Group Max" that spawns the maximum visitor group size (as defined in the mod options)
- Fix: Reused world pawns now get new gear every time to accommodate for temperature changes
- Fix: Removed log spam (sorry)

Uppdatering: 25 apr, 2019 @ 12:13

- Fix: Added extra check that guests don't hunt outside of their area
- Fix: Only showing friend/enemy status in social tab for colonists
- Fix: Made pocket/wear headgear code more resilient
- Fix: Improved error message when checking for CompGuest
- Fix: Cleaned up BuyItem and fixed buy message (would show wrong equipment/weapon)

Uppdatering: 30 mar, 2019 @ 5:48

- New: Known visitors will now return more often
- Tweak: Amount of guests visiting now increases slowly over playtime (fewer guests at start of new game)
- New: Opt-in setting to receive notification when guests buy things
- New: Guests' social tab shows friend status
- New: Special relationships (like relatives) now count as 2 friends
- Fix: Brazilian/Portuguese fix by Marcos

Uppdatering: 10 mar, 2019 @ 8:46

- New: Highlight for "Make Default" to clarify what is set
- New: Added "..." button in guests tab that opens the personal guest tab
- Fix: "Guests drop food" bug
- Fix: Shopping area saying "unrestricted" instead of "no shopping"
- Fix: Target version
- Tweak: "Area of accommodation" renamed to "Allowed area"
- New: Included Maeyanie's code for configuring selling price factor (create a file "Hospitality.cfg" in RimWorld's config folder, add the line PriceFactor=0.85 and tweak is as desired)

Uppdatering: 10 mar, 2019 @ 8:39

PublisherPlus **** up

Uppdatering: 19 jan, 2019 @ 9:19

- Hotfix: Missing texture

Uppdatering: 19 jan, 2019 @ 7:11

- New: Guests tab that lists all guests (can be deactivated)
- Fix: Guests with animals should throw no (less) errors now