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You need to update the defName for the couches for 1.5 as they conflict with (overwrite) the new vanilla couch. :)
I'm not making new stuff myself anymore. However Adamas is. I hear rumours about a bar and nightclub expansion or so. So that could be pretty cool.
will you update your mods for 1.5?
And if you already read this: any plans for future Hospitality-Expansions? :D
Thanks for all your great work btw!
That's pretty much out of scope for me. Maybe you can talk Mlie into doing it. I don't have the time anymore for big changes like that.
(3) Adds Counseling.
Counseling appears as a bill on the individual with the illness, like surgery. A counselor must be trained to a certain degree in Medicine in order to perform the bill, but the magnitude of their success will be based on their Social skill. Counseling reduces both the present and the maximum severity of an illness. It can only occur once per day. If a patient is counseled to the point where the illness is permanently controlled, it will be removed, though it may recur if triggered anew.
And the Therapy mod to have the same effect to reduce symptoms/help minimize in tandem. I love how to set up an office and room from this mod. I don't know if there would be integration is really the question I have, I guess. Sorry it took me so long to get there. LOL
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2034038546
I'm looking for a "lite" trait removal mod, and tbh I'm not finding many mods on this subject at all. There's certain negative traits in the game that're... Kind of frustrating lmao. Some traits induce oddly large de-buffs or irritating quirks (like -25 social impact/pawns eat 50% more food). I'm looking for a solution, I guess.
(If anybody knows of any good mods that lets me selectively remove traits mid game, Let me know!)
I'm guessing it's "social impact", but is it?