Stellaris

Stellaris

EUTAB - Unique Buildings (Achievements Enabled)
51 kommentarer
Kamisori 14. juli 2024 kl. 9:07 
mind adding the same thing for the first leauge filling offices?
:)
greensniperhat 4. nov. 2022 kl. 23:58 
Bro, this is just icon replacers, should be fine.
Beast-Storm 28. mar. 2022 kl. 19:10 
Any chance that you can update this mod?

Paradox have made some changes to Modding code in 3.3, they say it much easy but I'm not holding my breath since they sometimes break their own game with each update
Demigod852 8. dec. 2021 kl. 12:29 
Sadly I'm experiencing an issue where I can't upgrade my buildings when I get to the Executive Matrix in my capital
Beast-Storm 5. juni 2021 kl. 18:16 
I'm using a mod called Strategic Resource Upgrades by Zei, it upgrades the mining buildings.... would this mod conflict with that mod or is this mod just Graphic's no core mechanics touched???
QOMRADEQUEER 18. apr. 2021 kl. 10:25 
I wasn't expecting an update to this.

Perhaps if we are lucky we might see an update to the main mod? :D:
Adoris_FadAiRao 7. nov. 2020 kl. 14:35 
Organic paradise don't working texture.
Edward 13. maj 2020 kl. 0:44 
Does this work with the recent patch?
Ulon 7. maj 2020 kl. 10:02 
Why have you changed the administrative buildings too? Are they being used by another set of buildings?
Dumuzii  [ophavsmand] 25. mar. 2020 kl. 0:10 
Fixed along with the beth plant rename, thanks for the spot
Melor Seltic 24. mar. 2020 kl. 19:18 
I think building_machine_assembly_plant.dds should be named building_robot_assembly_plant.dds. The other replacement buildings seem to show up. But that one doesn't.
Chickenhunt 2. juli 2019 kl. 7:48 
Does this mod still work for 2.1.3 or does it need a seperate upload?
Kolmivaihekilowattituntimittari 13. juni 2019 kl. 11:04 
Thank you :)
Dumuzii  [ophavsmand] 13. juni 2019 kl. 1:05 
yep, forgot to upload. its there now though.
Deranged 101 12. juni 2019 kl. 21:01 
I think it was updated today.
Kolmivaihekilowattituntimittari 11. juni 2019 kl. 15:39 
Update please
Destiny 9. juni 2019 kl. 8:28 
Please update this to 2.3
HyperEndless 9. maj 2019 kl. 13:51 
I tried this in an existing game and robot assembly plant icon didn't change. Also civilian factories are too small compared to every other building.
WarStalkeR 7. feb. 2019 kl. 1:24 
@Dumuzii, thanks!
Dumuzii  [ophavsmand] 31. jan. 2019 kl. 23:30 
all yours man
WarStalkeR 31. jan. 2019 kl. 3:00 
@Dumuzii, can I please use your building icons in FFU (ofc credits will be written on the mod's page)?
Dumuzii  [ophavsmand] 26. jan. 2019 kl. 14:18 
paradox bug, ive been getting the same thing taking over normal empire worlds as a machine empire, stays as a normal empire capital and I get no pop assembly
Mezner 26. jan. 2019 kl. 4:29 
Not sure if this is a issue with my game or your acheivement compatable mod, unique buildings. Here is the issue though, I used my influence to change a resort world into a normal world again. Its main building has remained as a resort building though. I am unable to replace or demolish this bulding and cannot really do anything with the colonies buildings if they require a plantary capital.

I'm currently only using 3 mods...

HK-47 advisor, Laser Graphics, and Unique Buildings.
Everstill 10. dec. 2018 kl. 14:46 
Thanks! Even if we lose achievement, it's ok, because your icons really make the immersion of the game better.
Dumuzii  [ophavsmand] 9. dec. 2018 kl. 17:55 
Previously alot of the buildings would have duplicate icons that could be changed, now the icons are directly refrenced. Once Ive resolved some of the issues with eutab and get a working version happening Ill look at what icons i can replace. And yeah theres already a few i dont care for
Everstill 9. dec. 2018 kl. 12:40 
Thanks for your work updating this mod! It appears Paradox locked most of the icons...? Well, then the achievements (that I use this mod for) will have to lose priority over the icon replacement.... Can you make a mod replacing most of the buildings with good icons like you do? This patch have a lot of bad icons... Thanks again!
Everstill 7. dec. 2018 kl. 4:03 
Hello, can you please update this to 2.2? There is some building with garbage icons like the Ministry of Culture, primitives Stone Palaces and such. Only you can save our eyes from such disgrace! Thanks for your work!
Prolbo 7. aug. 2018 kl. 5:05 
You made nice work here.
EdFromEarth 22. juni 2018 kl. 12:33 
Cheers for achievement compatibility!
Everstill 15. juni 2018 kl. 11:04 
Excelent. Can you make a non-achivement-friendly with unique icons to every building too? And nice work again!
socialautiste 11. juni 2018 kl. 13:34 
Well, I seem to stand corrected, since I just pulled up a save and read the tooltip-- a highly flammable mineral. Still, hydrogen is flammable, but we're making fuel cells these days rather than burning it in an open flame. I'd like to think we can use the space-coal in a cooler way, but the lore does justify the interpretation you've taken with industrial revolution era smoke stacks. On the other hand, it doesn't seem to be definitive-- the original art seems to support another interpretation. I don't have any betharian power plant technology to look more closely at how they are described in the R&D log.

Just my thoughts; the rest of the icons are definite improvements. And, I do realize I could just remove that icon from my own use, but I thought I'd take the time to suggest another pass on that design if you are so inclined.
socialautiste 11. juni 2018 kl. 13:34 
Thank you for taking the effort to do this in a light weight way that doesn't change the checksum or disable achievements.

The steam smoke stack on the Betharian power plant is the only icon I have doubts about, if you are open to feedback. You clearly took inspiration from typical nuclear power plants, which I understand the reasoning at first glance. However, I'd point out that nuclear power plants we use today simply heat water to generate steam power; nothing more advanced than coal plants, despite the underlying method of generating that heat being fission.

I'm not sure if there is any lore describing the betharia resources being used in such a primitive way, but it seems like going through the work of getting that kind of power would be more satisfying if the application were something more advanced than what we can do with a pile of scrap when you get down to it-- just more efficiently with fission than combustion.
Railgunner2160 9. juni 2018 kl. 3:55 
@LuPoM: Yes it's ironman compatible. I've tested that myself!!
LuPoM 8. juni 2018 kl. 12:29 
woot, so this is also Ironman / Achievement friendly? anyone tested it? THANK YOU!
RedMalgax 6. juni 2018 kl. 18:37 
Good QoL Mod.
Mordachai 6. juni 2018 kl. 16:32 
very nice
Arnovitz 6. juni 2018 kl. 11:57 
@Dumuzii That's too bad. Well, if you get the chance just make a non-ironman version with all your vanilla building artwork. I'm just not interested in playing with the extra techs from your other one.
[DC] Owain Barf Coch 6. juni 2018 kl. 10:51 
awesome mod, wish it was made an official part of the game, that how nice it looks
Big Boss 5. juni 2018 kl. 21:32 
thats pretty good
Dumuzii  [ophavsmand] 5. juni 2018 kl. 20:33 
@Arn Requires editing the building events file which changes the checksum for ironman. The farm building is also used by the quarantine building and a few others so it was left out.

@erm No patches required for anything with this mod.
Arnovitz 5. juni 2018 kl. 19:39 
You should add in the primitive farms, obelisks / memorials, and other anomaly buildings from your other mod. This is great artwork.
eagletrekkie 5. juni 2018 kl. 9:35 
If we're also running CGM Buildings do we need the compatability patch for this or is that just for the full EUTAB?
Mazamune 5. juni 2018 kl. 7:53 
another proof that small adds can make some great addition to the game. Great idea and an excellent mod, thanks !
TheFunMachine. 4. juni 2018 kl. 20:34 
TY! I didn't realise how much I needed this until I saw it :)
Chastity the Celibate 4. juni 2018 kl. 16:37 
Yes, there is no reason it wouldn’t work with AlphaMod.
IvanToTo 4. juni 2018 kl. 15:28 
can this be used with Alphamod?
Leithal--Weapon 4. juni 2018 kl. 14:01 
If they did patrick I bet it would cost 10 dollars or more lol oh and they would take away some feature too like maybe power plants or pre-industrial civs or something stupid like that kinda like removing different types of faster than light travel.
VityViktor 4. juni 2018 kl. 12:14 
I didn't know I actually needed this mod.
Gbrille 3. juni 2018 kl. 23:09 
Thanks !
Helixien 1. juni 2018 kl. 10:35 
Thank you! It bothered me that they didnt make fitting artowrk for these buildings!