Counter-Strike 2

Counter-Strike 2

Tube [v2]
173 kommentarer
Tina Kling Westerlind 12 feb, 2022 @ 6:38 
VERY GOOD
Shlocc 10 jun, 2020 @ 0:32 
beautiful map
西贡残酷物语 1 mar, 2020 @ 18:55 
Is it you who want to blow up the British subway?
Reliantlers 13 okt, 2019 @ 13:32 
func vehicle 2012
The Honey Badger  [skapare] 8 okt, 2019 @ 5:02 
@Ne man - We have published our work (de_tube) to the workshop for users to play and evaluate in CSGO only. Do not publish our content to the workshop under your name under any circumstances. Thanks.
Gabe 8 okt, 2019 @ 0:13 
Hi, I added both of you guys, but just in case, I would like to know if you would allow me to use your map to help me in a project of mine on Gmod, for non-commercial purposes? You would be credited of course
Refrag Catloaf Kory :3 24 aug, 2019 @ 4:09 
this map feels more like a art project than a actuall map it breaks a lot of basic rules of cs level design bombsites have nothing interesting to work with,giant physics objects, random killzones,c/s turns,the excavators are bad to play around since the guy at the bottom has all the advantage in the world,the layout is confusing and not really tested, this map should be in a devbox stage with public playtest on mapcore or the source engine discord. also the lighting on this map is dark in many places. overall the layout sucks but the arts nice
Infiaria 2 aug, 2019 @ 6:22 
Just like my experience on the Underground, this map is way too confusing and overly claustrophobic. I had more fun looking at the made up tube maps and posters than actually trying to play CS:GO in it.
G#7SUS4 26 jul, 2019 @ 18:27 
Where is the guy in the overly dark corner asking if you wanna buy some drugs?
jerzyn 11 jul, 2019 @ 2:15 
Map conffusing but not deadly. Also your custom models have collision which much larger than models itself.
prat 29 maj, 2019 @ 15:06 
hopefully with enough development it could be officially added
Jaskiewicz 14 maj, 2019 @ 21:10 
dobre
shaite_ 9 maj, 2019 @ 23:08 
Nice!
™_Gamer_™ 4 maj, 2019 @ 7:13 
looks like the map from battlefield 3:steamhappy:
wan 23 apr, 2019 @ 13:14 
UwU
Freemann 13 apr, 2019 @ 7:54 
tube
贝尔格里尔斯 19 mar, 2019 @ 5:34 
I thought it was a scene in the Matrix.
NicoXoN 16 mar, 2019 @ 17:10 
its great
waste of air 28 feb, 2019 @ 21:17 
gay
R@mpage 23 feb, 2019 @ 0:26 
Nice map. Best "BF Operation Metro" map for CS:GO. Thanks
Wiesel 19 feb, 2019 @ 16:05 
needs mapfile for my server
MIXY 17 feb, 2019 @ 15:06 
happy to help, gl in the future
The Honey Badger  [skapare] 17 feb, 2019 @ 14:57 
@Mix - thanks for all that! Hope you enjoyed your 5x5. We are working on superficial changes atm, but potentially structural changes should there be enough of a consensus on specific things. We listen to all feedback!
MIXY 17 feb, 2019 @ 13:52 
Finally, i just wanted to say that I love the unique design and layout of the map and can tell a lot of work was put in and well done. Hope you can make this map even better, add me if you want me to discuss any other things when i play 5v5 tests, thanks gj
MIXY 17 feb, 2019 @ 13:52 
Earlier I did some 5v5 practising with my friends and noticed a handful of issues. At the beginning of the round the CT's would have too many corridors to hold, angles to watch, albeit the T's would also have to check many angles as said before. The terrorist after noticing a CT is not watching a certain angle can just flank easily through a vast variety of corridors to end up behind or at least catch the opposition unsuspectedly. After around 2 or 3 games other than that a minor thing might be that the escalators are a bit hard to peek; a suggestion might be to make them not as steep but I'm not sure on that.
MIXY 17 feb, 2019 @ 13:51 
I believe that a main flaw is that there are not many smoke opportunities as the map is nearly all inside; as well as there being too many rotation opportunities (competitively speaking) and maybe even a few too many little corners or angles that the terrorist may have to clear. Eventually you may have to deal with a small quantity of unfair boosts: found one outside a in the stairwell, also you can boost on all the arrival/departure time signs (idk what they're called). Likewise, there may be a few other issues if you would like to make the map very competitive and fair.
Yone 15 feb, 2019 @ 23:29 
Interesting and complex map, however bots get stuck in the middle section where there is the big ladder with water.
nmsl 12 feb, 2019 @ 3:49 
qwq
ultramarine 12 feb, 2019 @ 0:40 
good
Dead Salmon - COMMS 11 feb, 2019 @ 13:48 
i like this map i was almost able to pass you congrats


and i want to know how you map:csgoa:
♡メCoLDメ♡ 11 feb, 2019 @ 9:15 
это прятки
𒉭Drakko99𒉭 11 feb, 2019 @ 8:08 
.:cozybethesda:
The Honey Badger  [skapare] 10 feb, 2019 @ 8:32 
@Kevin Alasco -
1. We were considering having a train pass through the station just before the fastest players arrive so they see it dissappear in front of them. Although we are happy without for the time being.
2. This would infringe copyright, although I do acknowledge I need create to make more posters for variation!
3. This was in the plans originally, but I thought it would be annoying repeated every round for 30 rounds. It would have to be random and depends if we can produce and record the right sound effect - thats way down the line if we decide to add!

Question: Yes -- I think I put that ladder is in the nav mesh.
Thanks!

sasuke100 10 feb, 2019 @ 8:26 
Suggestions:
1. Add some Train (Open Door for hiding spot)
2. Awesome Movie Poster (Avenger Infinity War and End Game, Annabelle and Conjuring, The Nun, Aquaman, Silent Hill 3D and Godzilla) Just a wish :D
3. Is it possible to add some Train Announcer sound :D

Question:
1. Is it possible that bot can climb up in screenshot 15?

Overall is 10/10. I'm looking forward to it. For now, I will add it to my collection :D
GoDota2.com 10 feb, 2019 @ 7:21 
ok:lunar2019smilingpig:
CHEL-PE 10 feb, 2019 @ 6:04 
Uma boa opção de mapa para um jogo bem disputado.
fullfocus | 金蛋在你嘴里 10 feb, 2019 @ 5:11 
Nice я русский сука!
Heipau 10 feb, 2019 @ 2:50 
I gave your map a thumb up, because people should ackknowledge this work and that we can play it.
Such a thumb doesn't hurt, but honor your work.

This is my THANKS to the mapper.

greetings Heipau
Neynor 10 feb, 2019 @ 1:54 
Nice
心悸。 9 feb, 2019 @ 17:46 
NICE
NoobMaster69 9 feb, 2019 @ 13:26 
Pretty Amusing Map I'd Say
LEM0ENJUIES 9 feb, 2019 @ 12:44 
This map is awesome. The escalator down by shop gives T's the ability to surf down into A site giving them a split second advantage, but because of the maze like nature of the map if bomb is down and one T is left it makes it difficult to hunt down or be sure were the remaining CT's are hiding. The spiral staircases give enough corner to hide behind and just enough room to be seen by your opponent if they have the right angle. This map also uses some of the Source engine's greatest strengths by mainly using sharp corners and long hallways. This also leads to better performance on less powerful PC's. The only complaint I have is how sparsely "decorated" the bomb sites are.
Vinectic 9 feb, 2019 @ 12:11 
Nice
сiмбл 9 feb, 2019 @ 10:16 
VERY NICE:cozycsgoctwhite:
youfonix 9 feb, 2019 @ 10:09 
Sehr tollle ssache
Lefranzzz 9 feb, 2019 @ 7:57 
kinda de_train with absolute remake
leha 9 feb, 2019 @ 4:31 
Nice
BEHZAT 9 feb, 2019 @ 4:25 
Nice
Mountt. 9 feb, 2019 @ 0:40 
very nice
Empty#BetterNow 9 feb, 2019 @ 0:33 
It looks first like cod8 or cs:zero maps.XD